Interface (virtools BB模塊漢語(yǔ)翻譯及用法詳解).doc_第1頁(yè)
Interface (virtools BB模塊漢語(yǔ)翻譯及用法詳解).doc_第2頁(yè)
Interface (virtools BB模塊漢語(yǔ)翻譯及用法詳解).doc_第3頁(yè)
Interface (virtools BB模塊漢語(yǔ)翻譯及用法詳解).doc_第4頁(yè)
Interface (virtools BB模塊漢語(yǔ)翻譯及用法詳解).doc_第5頁(yè)
已閱讀5頁(yè),還剩33頁(yè)未讀, 繼續(xù)免費(fèi)閱讀

下載本文檔

版權(quán)說(shuō)明:本文檔由用戶提供并上傳,收益歸屬內(nèi)容提供方,若內(nèi)容存在侵權(quán),請(qǐng)進(jìn)行舉報(bào)或認(rèn)領(lǐng)

文檔簡(jiǎn)介

Interface2D Curve Layout BBDescriptionApply to a BEOBJECT.Activates or deactivates a link between two nodes of a Nodal Path.Activate Link.cmoTechnical InformationIn: triggers the process.Out: is activated when the process is completed.Components: group containing the 2D entities to organize.Center: if checked, we place the center of the frame on the curve.The entities are placed on screen like if they were along the 3D curve 界面二維曲線設(shè)計(jì)行為交互模塊描述適用于行為對(duì)象在兩個(gè)結(jié)點(diǎn)之間,可以對(duì)物體賦予動(dòng)作或是撤消其動(dòng)作Activate Link.cmo技術(shù)上的信息In:觸發(fā)一個(gè)事件. Out:當(dāng)事件完成時(shí)被激活.Components:組包含二維實(shí)體Center:如果選中,我們?cè)谇€上設(shè)置幀實(shí)體會(huì)在屏幕作三維曲線運(yùn)動(dòng)2D Flow Layout BBDescriptionApply to a BEOBJECT.Organize a set of 2D entities horizontaly or verticaly2D Flow Layout.cmoTechnical InformationIn: triggers the process.Out: is activated when the process is completed.Components: group containing the 2D entities to organize.Flow Alignment: alignment to use / target.Top Margin: margin from the top of the target.Side Margin: margin from the left or right side of the target (depends on alignment).Gap Size: space between the entities displaced.Horizontal Flow: if checked, create an horizontal flow else a vertical ones.Set Parent: if checked, set the target as parent of the entities in group.The target determine the position of the flow. 二維動(dòng)態(tài)設(shè)計(jì)行為交互模塊描述適用于行為對(duì)象組織一套二維水平實(shí)體或者二維垂直實(shí)體2D Flow Layout.cmo技術(shù)上的信息In:觸發(fā)一個(gè)事件. Out:當(dāng)事件完成時(shí)被激活.Components: 組包含二維實(shí)體Flow Alignment:使用/目標(biāo)隊(duì)列Top Margin:頂標(biāo)空白Side Margin:標(biāo)左或標(biāo)右空白(依靠隊(duì)列)Gap Size:實(shí)體位置間的空間Horizontal Flow:如果選中,創(chuàng)造一水平流程另外還有垂直流程Set Parent:如果選中,給項(xiàng)目中的實(shí)體設(shè)置父子連接目標(biāo)決定流程的位置2D Grid Layout BBDescriptionApply to a BEOBJECT.Organize a set of 2D entities into a 2D grid (i.e. an array) 2D Grid Layout.cmoTechnical InformationIn: triggers the process.Out: is activated when the process is completed.Components Array: array containing only objects (Base Type only, not Parameter).Margin: margins to add to the dimension of the target frame.Horizontal Gap Size: horizontal space between the entities displaced.Vertical Gap Size: vertical space between the entities displaced.Resize: if checked, resizes the target frame to match the extents of the generated grid.Set Parent: if checked, set the target as parent of the entities in the array.The target determine the position of the grid.二維柵格設(shè)計(jì)行為交互模塊描述適用于行為對(duì)象組織一套二維實(shí)體到二維柵格(例如:陣列)2D Grid Layout.cmo技術(shù)上的信息In:觸發(fā)一個(gè)事件. Out:當(dāng)事件完成時(shí)被激活.Components Array:陣列包括單獨(dú)物體(只包括基本類型,不包括參數(shù))Margin:增加目標(biāo)幀的邊緣Horizontal Gap Size: 實(shí)體位置間的水平空間Vertical Gap Size: 實(shí)體位置間的垂直空間Resize:如果選擇,調(diào)整目標(biāo)幀的大小去配合格子寬度Set Parent:如果選擇,設(shè)置父目標(biāo)到陣列實(shí)體中目標(biāo)決定流程的位置2D Picking BBDescriptionApply to a BEOBJECT.Returns the 3D Entity, the normal and the exact position of the 2d mouse picking 2D Picking.cmoTechnical InformationIn: triggers the process.True: is activated when the ray intersects an object or a sprite.False: is activated when the ray doesnt intersect an object. X: X axis value (Note : this pIn will not be visible if the Use 2D Vector or Use Mouse Coordinates setting is checked.) Y: Y axis value (Note : this pIn will not be visible if the Use 2D Vector or Use Mouse Coordinates setting is checked.) Pos: coordinates defined as X and Y axis value (Note : this pIn will only be visible if the Use 2D Vector setting is checked and the Use Mouse Coordinates setting left unchecked.) Window Relative: Check this parameter if you give coordinates in the render window coordinate system,二維收集行為交互模塊描述適用于行為對(duì)象回歸三維實(shí)體,二維鼠標(biāo)收集正常和精確位置2D Picking.cmo技術(shù)上的信息In: 觸發(fā)一個(gè)事件True:當(dāng)線與物體相交被激活False: 當(dāng)線不與物體相交被激活X:X軸值(注:二維矢量或鼠標(biāo)匹配設(shè)置被激活時(shí)不顯示)Y: Y軸值(注:二維矢量或鼠標(biāo)匹配設(shè)置被激活時(shí)不顯示)Pos:匹配定義X軸值和Y軸值(注:只在二維矢量被激活或鼠標(biāo)匹配設(shè)置不激活時(shí)顯示)Window Relative:當(dāng)在渲染窗口坐標(biāo)系統(tǒng)賦予數(shù)值是激活此參數(shù)or leave it uncheck if you give them in the entire screen coordinates (like the values returned by the GetMousePosition behavior). For fullscreen mode, this parameter makes no difference. Object Picked: The first object in Z order, under the picking.Intersection Point: exact 3D point coordinates of the intersection point (this point is given in world space coordinates).Intersection Normal: coordinates of the normal vector on the picked object.UV Coordinates: coordinates on the texel picked (pixel on the texture).Distance from The Viewpoint: distance of the exact 3D point from the viewpointFace Index: index, on the object, of the picked faceSprite: picked sprite, if any. Use 2D Vector: Uncheck to provide coordinates using separate pIns for X and Y values.Use Mouse Coordinates: Checked (by default) to use the mouse position to provide coordinates. (Note: Checking this setting hides all pIns) Local Output: check this if you want Intersection Point and Normal expressed in the picked object referential.或者在全屏狀態(tài)下賦予時(shí)不激活(就像通過(guò)鼠標(biāo)獲取坐標(biāo))。在全屏模式下,此參數(shù)沒(méi)區(qū)別Object Picked: 物體的Z軸數(shù)據(jù)處于采集狀態(tài)Intersection Point:精確的交集點(diǎn)中的三維點(diǎn)坐標(biāo)(這點(diǎn)在世界空間坐標(biāo)被賦予)Intersection Normal:在拾取物體上匹配法向矢量UV Coordinates: 在“texel”采集中匹配(材質(zhì)像素)Distance from The Viewpoint:Face Index: 物體上被選總面的索引Sprite: 選擇多段Use 2D Vector: 不鎖定匹配X軸和Y軸值Use Mouse Coordinates: 通過(guò)鼠標(biāo)位置提供坐標(biāo)來(lái)控制(注:激活此設(shè)置隱藏所有事件)Local Output: 想選擇被選物體上的交點(diǎn)和法線時(shí)激活此項(xiàng)2D Text BBDescriptionApply to a 2DENTITY.Display text in a 2D Frame. 2D Text.cmoTechnical InformationOn: activates the process.Off: deactivates the process.Exit On: is activated if the building block is activated.Exit Off: is activated if the building block is deactivated.Font: font created with the building blocks Create Font or Create System Font.Text: text to be displayed. The text can be multiline.Alignment: alignement of the text in the frame.Margins: margins to leave empty in the border of the frame.Offset: offset at which the text is displayed inside the frame. This offset can be used to make a scrolling inside the frame, thus taking advantage of the frame clipping.Paragraph Indentation: space to leave horizontally and vertically at each paragraph start (a paragraph begins just after a carriage return).Background Material: material to be used if a background must be drawn (option Background enabled).Caret Size: size of the caret in percent. The caret is only displayed when using the building blocks Input String or Set Caret Position and with the option Show Caretenabled.二維文本行為交互模塊描述適用于二維實(shí)體在二維幀上顯示文字2D Text.cmo技術(shù)上的信息On:激發(fā)一個(gè)事件Off:取消一個(gè)事件Exit On:建模被激發(fā)時(shí)被激發(fā)Exit Off: 建模被取消時(shí)被激發(fā)Font: 字體可以通過(guò) “創(chuàng)造字體”或者“創(chuàng)造系統(tǒng)字體”創(chuàng)建Text: 顯示字體Alignment:幀中的文本序列Margins: 留出幀頁(yè)邊空白Offset: 偏移動(dòng)顯示在幀里的文本,有利于幀的剪輯可用于在幀內(nèi)創(chuàng)造卷,有利于幀的剪輯Paragraph Indentation: 每個(gè)段落開(kāi)頭的水平和垂直空間(回車后開(kāi)始新段落)Background Material: 背景激活時(shí)材質(zhì)被使用(選“背景”)Caret Size: 符號(hào)尺寸,當(dāng)使用建?!癐nput String”或者“Set Caret Position”,同時(shí)菜單“Show Caret”打開(kāi)是才能顯示Caret Material: material to be used for the display of the caret.Text Extents: real extents of the text drawn can be used to achieve a scrolling with the Offset parameter. The value of the rect will only be updated after at least one frame has been rendered. For example, use a link delay of 1 from the exit on but to any BB making use of the Text Extents put. If a link delay of 0 is used, the previous value of the text extents rect will be returned instead.Line Count: number of text lines displayed.Text Properties: options of text displaying:Screen Proportionnal: Enable this option if the text must be proportionnal of the screen size. Else, the size is fixed. Background: Enable this to display a background material behind the text, using the extents of the text. Clip To Dimension: Enable this to clip the text to the frame extents. Resize Verticaly: Enable this to resize the frame according to the text height. Resize Horizontaly: Enable this to resize the frame according to the text width. Works only with no wrapping and no justification. Word Wrap: Enables the word wrapping of the text (automatically put a word to the next line when it doesnt fit in the frame.) Justified: Extension of the wrapping: words not fitting are sent to the next line and the spaces of the line are stretched for the line to fit exactly the frame width. These two options are incompatible with the Resize Horizontaly option. Compiled: Enable this to compile the graphic data of the text, for more efficiency, if you know the string wont change after the first display. Multiple: Transforms the behavior in an In-Out building block, allowing you to draw several text on several frames with a single building block. Typically you can use this Caret Material: 材質(zhì)用于顯示符號(hào)Text Extents: 文本寬度可以用于完成文章偏移卷合。Rect的作用在最新一幀被渲染后提升。例如:Line Count: 顯示文本原文數(shù)字Text Properties: 文本顯示選項(xiàng)Screen Proportionnal: 文本顯示屏幕比例是選擇此選項(xiàng)Background: 在文本后顯示背景材質(zhì),Clip To Dimension: 調(diào)整文本寬度到幀寬度Resize Verticaly: 根據(jù)文本高度調(diào)整幀Resize Horizontaly: 根據(jù)文本寬度調(diào)整幀Word Wrap: 文本自動(dòng)換行(當(dāng)文字超出幀范圍時(shí)自動(dòng)換行)Justified: 超出范圍的文字會(huì)被放到下一行,同時(shí)那行的空位會(huì)被拉伸到適應(yīng)的幀長(zhǎng)度。這兩個(gè)選項(xiàng)在調(diào)整水平時(shí)是相反的Compiled: 應(yīng)用這項(xiàng)去編輯文章中的圖表數(shù)據(jù)能夠更具效率,但線不會(huì)在第一次顯示后改變Multiple: 通過(guò)在In-Out 建模轉(zhuǎn)變,使你可以在多幀上創(chuàng)造多個(gè)文本,可以使用包含文本和位置的陣列來(lái)代表,with an Array containing a text and a position, then with an Array Iterator, move the frame to the stored position then display the text, and so on for each line of the array, all of this in one behavioral frame. Show Caret: Enable this if you want the caret to be displayed, when there is one.RemarksBefore you can display text, you must create a font with either Create System Font or Create Font. See Also: Create System Font, Delete Font, 2D Text, 3D Text (all in the category Interface/Text).通過(guò)陣列,移動(dòng)幀到儲(chǔ)存的位置然后顯示文本,所有文本在動(dòng)幀上Show Caret: 顯示符號(hào)備注顯示文本之前必須用Create System Font 或者 Create Font.先創(chuàng)建文字See Also: Create System Font, Delete Font, 2D Text, 3D Text(都在the category Interface/Text里)3D Curve Layout BBDescriptionApply to a GROUP.Organize a set of 3D belong a 3D curve in space 3D Curve Layout.cmoTechnical InformationIn: triggers the process.Out: is activated when the process is completed.Curve: curve to position the 3D entities to organize.A: starting position in percent on the curve to consider.B: ending position in percent on the curve to consider.Follow: if TRUE, the 3D Entitys orientation will point in the direction of the curves tangent.Roll: angle to roll around the follow axis.Direction: specifies which base vector is to be the following direction (if the Follow parameter is set to TRUE).Hierarchy: if TRUE, then this behavior will also apply to the 3D Entitys children.The entities in the group are placed along the curve.三維持曲線設(shè)計(jì)行為交互模式描述應(yīng)用于組,在空間組織屬于三維曲線的三維設(shè)置3D Curve Layout.cmo技術(shù)上的信息In: 觸發(fā)一個(gè)事件.Out: 當(dāng)事件完成時(shí)被激活Curve: 組織三維實(shí)體位置曲線A: 選中曲線的開(kāi)始百分比位置B: 選中曲線的結(jié)束百分比位置Follow: 為真時(shí),三維實(shí)體方向會(huì)指向與曲線相切方向Roll: 圍繞跟隨軸角度Direction: 指向跟隨方向基本矢量(當(dāng)“Follow”參數(shù)被設(shè)置為真時(shí))Hierarchy:為真,此行為應(yīng)用于三維實(shí)體組中的實(shí)體沿曲線放置3D Flow Layout BBDescriptionApply to a GROUP.Organize a set of 3D entities belong a direction in space 3D Flow Layout.cmoTechnical InformationIn: triggers the process.Out: is activated when the process is completed.Model: 3D Entity determining the position and direction of the flow.Flow Direction: on which axis of the target referencial the flow must lie.Flow Alignment: alignment to use / target.Support: select depth start of the flow / target.Top Margin: margin from the top of the target.Side Margin: margin from the left or right side of the target (depends on alignment).Offset Margin: margin from the XY plan of the target (depends on alignment).Gap Size: space between the displaced entities.Keep Children?: if checked, displace the childs of the entities in group.三維動(dòng)態(tài)設(shè)計(jì)行為交互模式描述應(yīng)用于組,在空間組織屬于三維曲線的三維設(shè)3D Flow Layout.cmo技術(shù)上的信息In: 觸發(fā)一個(gè)事件.Out: 當(dāng)事件完成時(shí)被激活Model: 三維實(shí)體決定動(dòng)態(tài)的位置和方向Flow Direction: 位于指向目標(biāo)流程的軸Flow Alignment: 使用/對(duì)象隊(duì)列Support: 選擇流程/對(duì)象啟動(dòng)Top Margin: 頂標(biāo)空白Side Margin:左標(biāo)或右標(biāo)空白(依靠隊(duì)列)Offset Margin: XY邊空白(依靠隊(duì)列)Gap Size: 實(shí)體位置間空間Keep Children?: 選擇后,置換組中的子實(shí)體3D Grid Layout BBDescriptionApply to a GROUP.Organize a set of 3D entities into a 3D Grid 3D Grid Layout.cmoTechnical InformationIn: triggers the process.Out: is activated when the process is completed.Model: Model determining the position and orientation of the grid. Entities will be parented to it.Std Margin: margins in the axis X,Y to add to the dimension of the target frame.Front Margin: margins in the axis +Z to add to the dimension of the target frame.Rear Margin: margins in the axis -Z to add to the dimension of the target frame.Support: type of alignment, on the Z axis.Horizontal Gap Size: horizontal space between the entities displaced.Vertical Gap Size: vertical space between the entities displaced.Depth Gap Size: depth space between the entities displaced.The target group must contain Arrays, representing a layer of the 3D grid. This array must only contains objects (Basic Type not Parameter).三維柵格設(shè)計(jì)行為交互模式描述應(yīng)用于組,組織三維實(shí)體設(shè)置到三維持網(wǎng)格中3D Grid Layout.cmo技術(shù)上的信息In: 觸發(fā)一個(gè)事件.Out: 當(dāng)事件完成時(shí)被激活Model: 模型決定柵格位置和方向。實(shí)體被父子關(guān)聯(lián)到柵格上Std Margin: X,Y軸中的空白,增加目標(biāo)幀的尺寸Front Margin: 正Z軸中的空白,增加目標(biāo)幀的尺寸Rear Margin: 負(fù)Z軸中的空白,增加目標(biāo)幀的尺寸Support: Z軸隊(duì)列形式Horizontal Gap Size: 物體位置的水平空間Vertical Gap Size: 物體位置的垂直空間Depth Gap Size: 物體位置的深度空間目標(biāo)組必須包括陣列,象征三維柵格層。這陣列只能包含物體3D Text BBDescriptionApply to a GROUP.Organize a set of 3D entities into a 3D Grid 3D Grid Layout.cmoTechnical InformationOn: activates the process.Off: deactivates the process.Exit On: activates when the process is activated.Exit Off: activates when the process is deactivated.Font: font to use (previously created with the BBs Create Font or Create System Font).Text: text to display. The text can be one or several lines.Alignment: alignment of the text in the frame.Margins: margins to leave empty in the border of the frame.Offset: offset at which the text is displayed inside the frame. This offset can be used to make a scrolling inside the frame, thus taking advantage of the frame clipping.Paragraph Indentation: space to leave horizontally and vertically at each paragraph start(aparagraph begins just after a carriage return).Background Material: material to be used if a background must be drawn (option Background enabled).Caret Size: size of the caret in percent. The caret is only displayed when using the building blocks Input String or Set Caret Position and with the option Show Caret enabled.三維文本行為交互模式描述應(yīng)用于組,組織三維實(shí)體設(shè)置到三維持網(wǎng)格中3D Grid Layout.cmo技術(shù)上的信息On: 激活事件Off: 取消事件Exit On: 當(dāng)事件被激活時(shí)激活Exit Off: 當(dāng)時(shí)間被取消時(shí)激活Font: 使用字體(先前用Create Font 或 Create System Font創(chuàng)造的字體)Text: 顯示文本。單行或多行。Alignment: 幀中文本隊(duì)列Margins: 幀邊留出的空白Offset: 幀中的文本偏移顯示此偏移可用于造幀內(nèi)卷,有利于幀的剪輯Paragraph Indentation: 每個(gè)段落開(kāi)頭留出的水平和垂直空間(段落按會(huì)車開(kāi)始)Background Material: 當(dāng)有背景時(shí)使用材質(zhì)(激活背景菜單)Caret Size: 符號(hào)的百分大小。符號(hào)只在使用Input String或者Set Caret Position建模和激活Show Caret enabled.菜單時(shí)顯示Caret Material: material to be used for the display of the caret.Text Extents: real extents of the text drawn. Can be used to achieve a scrolling with the Offset parameter.Line Count: number of text lines displayed.Text Properties: options of text displaying: Screen Proportionnal: Enable this option if the text must be proportional of the screen size. Else, the size is fixed. Background: Enable this to display a background material behind the text, using the extents of the text. Clip To Dimension: Enable this to clip the text to the frame extents. Resize Verticaly: Enable this to resize the frame according to the text height. Resize Horizontaly: Enable this to resize the frame according to the text width. Works only with no wrapping and no justification. WordWrap: Enables the word wrapping of the text (automatically put a word to the next line when it doesnt fit in the frame.) Justified: Extension of the wrapping: words not fitting are sent to the next line and the spaces of the line are stretched for the line to fit exactlythe frame width. These two options are incompatible with the Resize Horizontaly option. Compiled: Enable this to compile the graphic data of the text, for more efficiency, if you know the string wont change after the first display. Multiple: Transforms the behavior in an In-Out building block, allowing you to draw several text on several frames with a single building block. Typically you can use this with an Array containing a text and a position, then with an Array Iterator, move the frame to the stored position then display the text, and so on for each line of the array, all of this in one behavioral frame. Show Caret: Enable this if you want the caret to be displayed, when there is one. RemarksBefore you can display text, you must create a font with either Create System Font or Create Font.See Also: Create System Font, Delete Font, 2D Text, 3D Text (all in the category Interface/Text).Caret Material: 顯示符號(hào)時(shí)使用材質(zhì)Text Extents: 用于通過(guò)偏移參數(shù)創(chuàng)造卷實(shí)際文本寬度Line Count:文本行的顯示數(shù)Text Properties: 文本顯示菜單Screen Proportionnal: 要求文本與屏幕成比例時(shí)激活此項(xiàng),大小會(huì)自動(dòng)適配Background: 在文本后以文本寬度顯示背景材質(zhì)Clip To Dimension: 修建文本寬度到幀寬度Resize Verticaly: 調(diào)整幀高度到文本高度Resize Horizontaly: 調(diào)整幀寬度到文本寬度,只能在無(wú)限制時(shí)有效WordWrap: 自動(dòng)換行Justified: 換行的延伸:當(dāng)文字不能在當(dāng)行時(shí)會(huì)被送到下一行,同時(shí)上一行會(huì)自動(dòng)拉伸到適應(yīng)幀寬度。這兩個(gè)選項(xiàng)在調(diào)整水平選項(xiàng)上是相反的。Compiled: 編譯文本繪圖數(shù)據(jù),但線不會(huì)在第一次顯示后改變Multiple: 通過(guò)在In-Out 建模轉(zhuǎn)

溫馨提示

  • 1. 本站所有資源如無(wú)特殊說(shuō)明,都需要本地電腦安裝OFFICE2007和PDF閱讀器。圖紙軟件為CAD,CAXA,PROE,UG,SolidWorks等.壓縮文件請(qǐng)下載最新的WinRAR軟件解壓。
  • 2. 本站的文檔不包含任何第三方提供的附件圖紙等,如果需要附件,請(qǐng)聯(lián)系上傳者。文件的所有權(quán)益歸上傳用戶所有。
  • 3. 本站RAR壓縮包中若帶圖紙,網(wǎng)頁(yè)內(nèi)容里面會(huì)有圖紙預(yù)覽,若沒(méi)有圖紙預(yù)覽就沒(méi)有圖紙。
  • 4. 未經(jīng)權(quán)益所有人同意不得將文件中的內(nèi)容挪作商業(yè)或盈利用途。
  • 5. 人人文庫(kù)網(wǎng)僅提供信息存儲(chǔ)空間,僅對(duì)用戶上傳內(nèi)容的表現(xiàn)方式做保護(hù)處理,對(duì)用戶上傳分享的文檔內(nèi)容本身不做任何修改或編輯,并不能對(duì)任何下載內(nèi)容負(fù)責(zé)。
  • 6. 下載文件中如有侵權(quán)或不適當(dāng)內(nèi)容,請(qǐng)與我們聯(lián)系,我們立即糾正。
  • 7. 本站不保證下載資源的準(zhǔn)確性、安全性和完整性, 同時(shí)也不承擔(dān)用戶因使用這些下載資源對(duì)自己和他人造成任何形式的傷害或損失。

評(píng)論

0/150

提交評(píng)論