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INDUSTRIES
AND
MARKETSAR
&
VR:
market
data
&
analysisMarket
InsightsreportSeptember2023AgendaMarket
OutlookOverviewAppendix45ProductoverviewAuthor7980MarketsizeTrendanalysisKey
marketindicators911SegmentsARSoftware2232424650607074ARHardwareARAdvertisingARCompanyprofilesVR
SoftwareVR
HardwareVR
AdvertisingVR
Companyprofiles2CHAPTER
1Market
OutlookThe
U.S.
is
the
largest
AR
&
VR
market
globally
in
2022Overview:
summary
andkey
takeawaysSummaryARSoftwareAugmented
reality
and
virtualreality
havegainedagreat
dealof
attentioninrecent
?
Largest
AR&VR
segment
in2022,
with
revenues
of
US$11.17
billionworldwideyears.
Big
techcompanies
haveentered
themarket
and
consolidated
theirmarketVRHardwareposition
byacquiringseveral
companies
operating
intheaugmented
andvirtualreality
industry.Withconstantlyimproving
technology
andanincreasing
numberof5G
internet
connections,
themarket
is
set
to
witness
strong
growth
inthefuture..Comparing
thethree
majorAR&VR
markets
–
theU.S.,China,and
Europe
–
theU.S.is
thebiggest
market
in2022
andwill
still
beby2027.
IntheU.S.
market,revenues
of
US$7.57
billion
aregenerated
in2022.
Themarket
isexpected
toalmost
double
inrevenues
reaching
US$14.94
billion
by2027.
Thesecond
biggestAR&VRmarket
is
China
with
amarket
volume
ofUS$5.25
billionin2022.
Growthratesof
xxxannuallywill
lead
torevenues
of
US$11.03
billionin2027.
ThemarketinEurope
isworth
US$6.46
billion
in2022
andARSoftware
being
the
biggestsegment.
Revenues
areexpected
to
grow
ataCAGR(1)of
xxxby2027,
resulting
inrevenues
of
US$13.96
billion.
Overall,
theAR
Hardware
segment
isgrowing
thestrongest,
sincethemarket
recently
emerged
and
new
technological
improvementswill
fuel
growth.?
Second
largest
AR
&VRsegment
in2022,
with
revenues
of
US$7.62
billionworldwide,
growing
at40%
in2022ARAdvertising?
Thesegment
hasrevenues
of
$3.48
billionin2022VRSoftware?
Thesegment
shows
strong
growth
with
aCAGRof
32.4%ARHardware?Thesegment
exhibitsstrong
growth
startingin2020
andwill
reach
aglobalvolume
of
$9.1
billionby2027VRAdvertising?
Isthesmallest
segment
with
only$150
million
inrevenue
in20224Notes:(1)
CAGR:
Compound
Annual
GrowthRateMarket
Insights
2023Sources:The
global
AR
&
VR
revenue
is
expectedto
grow
at
a
CAGR(1)
of
20.0%
toUS$52.0
billion
by
2027Market
size:
revenues
(1/2)Global
revenue
forecast
inbillionUS$52.00.247.80.27.79.143.20.237.40.26.45.56.720.0%(1)5.26.24.431.10.23.34.34.85.64.25.02.425.21.00.22.415.120.21.50.10.514.03.512.613.616.00.911.112.60.10.32.79.40.10.00.512.41.47.62.00.10.00.410.00.95.90.10.00.38.40.64.43.22.314.615.51.611.610.59.48.27.15.76.320172018201920202021202220232024202520262027ARSoftwareVR
HardwareARAdvertisingVR
SoftwareARHardwareVR
Advertising5Notes:(1)
CAGR:
Compound
Annual
GrowthRateMarket
Insights
2023Sources:Europe
shows
the
biggestgrowth
in
AR
&
VR
with
a
CAGR(1)
of
16.3%Market
size:
revenues
(2/2)Total
revenue
forecast
inbillionUS$+15,1%(1)+16,3%(1)+16,2%(1)14.242+14,7%(1)13.61413.43610.7557.05520226.38620226.33920225.42820222027202720272027U.S.EuropeROW(2)ChinaRevenue
2022Revenue
20276Notes:(1)
CAGR:
Compound
Annual
GrowthRate(2)
ROW
:Restofthe
WorldMarket
Insights
2023Sources:The
global
AR
&
VR
user
number
is
expectedto
grow
at
a
CAGR(1)
10.9%
to2.593
billion
in
2027Market
size:
users(1/2)Global
userforecast
inmillion10.9%(1)2,593.12,538.82,466.92,360.42,210.72,008.81,767.01,475.41,206.420191,024.02018202020212022202320242025202620277Notes:(1)
CAGR:
Compound
Annual
GrowthRateMarket
Insights
2023Sources:The
U.S.
shows
the
biggest
growth
in
AR
&
VR
users
with
a
CAGR(1)
of
6.7%Market
size:
users(2/2)Total
userforecast
inmillion+7.3%(1)1,061+2.7%(1)846747740+4.9%(1)404+6.7%(1)31820222822052022202720222027202720222027ROW(2)ChinaEuropeU.S.User
2022User
20278Notes:(1)
CAGR:
Compound
Annual
GrowthRate(2)
ROW
:Restofthe
WorldMarket
Insights
2023Sources:Augmented
Reality
headsets
willcontribute
a
big
share
to
market
growthTrend
analysis(1/2)Augmented
Reality
headsetsfor
more
indepthexperienceTheAugmented
Reality
headsetsare
thelatest
trend
withintheAR&VR
market.Virtual
Reality
headsetsemerged
some
timeagoand
boosted
thegamingandvideoexperience
of
costumers.
Given
that,Augmented
Reality
was
always
prevalent
indifferent
occurrences
but
recently
dragged
alot
ofattention
with
newtechnologycoming
up.Microsoft
released
theirAR
glasses
in2016
andbeingthemarket
leadersofar.However,
Appleisexpected
tojoin
the
market
in2024.
Thiswill
notonly
shiftcompetition
upwards,but
alsosupplyand
demand
will
increase
andintotalwe
willsee
ashiftinthemarket
revenue.
Unfortunately,there
are
notmuchnews
onthefeatures
ofthenew
Appleglasses,
but
ithasbeen
confirmed
to
beanaddontoiPhones.
Itis
expected
tohaveacalculation
power
similar
to
MacBooks,
which
willenhanceconsumers’
experience
toanew
level.
While
onlyhavingaround
3.6million
userworldwide,
thenumberisexpecting
toincrease
toover
106
million
in2027,
makingitthefastestgrowing
segment
withintheAR&VRmarket.9Sources:Market
Insights
2023Metaverse
will
be
one
of
the
most
relevant
topics
with
technologyimprovements
further
enhance
possibilitiesTrend
analysis(2/2)MetaverseEspecially
withtherebranding
ofFacebook’s
“Meta”,thetopicgainedhugeattention.Itsgoal
istoestablish
aconnectionbetween
thedigital
andphysicalworld
inorder
toenhanceconsumer's
experience.
Augmented
and
Virtual
Reality
ismakingthatpossible
bydisplayingvarious
objectswithin
ourphysicalsurroundings
or
bylettingusdiveintoacompletely
new
worldusingauditiveandvisualheadsets.
Thetechnology
allows
consumers
tocreate
theirown
avatars,which
canbeused
toexperience
multiplereal-life
activities,suchasshoppinginamall,playinggames
withother
avatars,interact
and
many
more.OnlyMeta
hasinvested$10
bn.sofarinnew
Virtual
Reality
technology
and
planstofurtherinvestintoAugmentedRealitytechnology
as
well.eCommerceWiththeoutbreak
of
thecovid-19
pandemic,alot
ofnew
innovationsemerged
inthemarket
toextent
theonlineshoppingexperience
of
consumers.
Augmented
Reality
was
avitalstep,since
itallows
consumers
to
havevirtual
try-ons,
leaving
themwith
instantfeedback
and
nofurtherarrival
timeof
ordered
goods.
Thisconcept
is
applicableforall
fashion,or
even
jewelryandmakeupcompanies.
Smart
mirrors
will
helpenhancingthein-store
experience
andmakingtheconsumers
feel
liketheyareactuallyhavingashoppingexperience.
Forinstance,Dior
partnered
withSnapchatin2020
tocreate
innovativetry-onsolutions.
Moreover,
onlinestores
likeIkea
or
Wayfairofferdifferent
solutionstochoose
furnitureanddirectly
putting
theminto
physical
surroundingsusingsmartphone
cameras.10Sources:Market
Insights
2023Several
key
market
indicators
are
responsible
for
a
growing
digital
infrastructureKey
market
indicators:
digitalinfrastructureoverviewInternetUsersConnection
Speed64.1%
of
global
population
usingtheinternet
on
amonthlybasis.Increasing
internet
penetration
buildsthebaseforusingdigitalmedia.23.57
Mbits/sistheglobalaverage
internet
connection
speed.Asconnection
speeds
improves,
services
suchashigh-qualityvideos
and3D
simulation
become
available.Broadband
SubscriptionsSmartphone
Penetration90.9
mobilesubscriptionsper
100
Capita
was
theglobalnumberforbroadbandsubscriptions,
which
isacrucialindicatorto
establish
digitalservices.63.6%
of
global
populationusesmartphone
on
amonthly
basis.11Sources:Market
Insights
2023Internet
penetration
is
especially
high
in
some
European
countries
and
the
U.S.,but
China
is
behindKey
market
indicators:
internet
penetrationInternetpenetration
in202192%91%88%84%82%?
81%Europe74%72%?
64.1%GlobalUKU.S.GermanyFranceSpainItalyChina12Sources:Market
Insights
2023From
a
global
perspective,
broadband
subscriptions
and
connection
speed
arecontinuously
increasingKey
market
indicators:
mobile
broadbandsubscriptionsandaverage
connection
speedGlobal
mobile
broadband
subscriptionsandaverage
connectionspeed116.1112.9109.4105.4101.096.290.985.078.571.563.648.143.739.535.331.327.423.720.317.214.411.920172018201920202021202220232024202520262027Mobile
broadbandsubscription
per
100
capitaAvgconnection
speed13Sources:Market
Insights
2023Over
70%
of
the
Chinese
population
own
a
smartphoneKey
market
indicators:
smartphone
penetrationSmartphone
penetration
in202192%91%87%83%80%?78%Europe72%72%?64%GlobalUKU.S.GermanySpainFranceChinaItaly14Sources:Market
Insights
2023Consumer
behavior
and
socioeconomic
indicators
play
an
important
role
for
thedigital
media
marketKey
market
indicators:
socioeconomic
and
consumer
electronics
overviewPopulationConsumerSpendingNumber
ofindividuals(allages)is7,542
million.
Thenumber
ofindividualslivinginacountry
isakey
indicatorforthemarketsize.Average
consumer
spendingper
capita
of
privatehouseholdswas
US$
6,753.
Knowing
theexpenditure
per
capita
givesnecessary
insightsintoprice
developments
and
theaveragewillingness
to
pay.DemographicsUrban
PopulationShareofolderpeopleinthepopulation
increases,
aswell
as
achangewithintheshareof
maleandfemale
towards
morefemales
inthepopulation.56.9%
of
population
livinginurbanareas.
Thegradualshiftofthepopulation
from
ruraltourbanareas
is
aconstantphenomenon.
Themost
urbanized
regions
generally
haveahighdemandfor
DigitalMedia.15Sources:Market
Insights
2023China
has
by
far
the
largestpopulation,
accounting
for
more
than
19%
of
thetotal
populationKey
market
indicators:
population(1/2)Population
inmillionin20211,4443338468656047ChinaU.S.GermanyUKFranceItalySpain16Sources:Market
Insights
2023Although
more
boys
than
girls
are
born,
the
sex-ratiochanges
over
time
sincewomen
live
longerKey
market
indicators:
population(2/2)Share
ofage
groupsbygender
ofthetotal
population
in20210.0%
100+
0.0%0.0%
95-99
0.0%0.1%0.2%0.4%0.7%90-9485-8980-8475-7970-7465-6960-6455-5950-5445-4940-4435-3930-3425-2920-2415-1910-145-90.1%0.3%0.6%0.9%1.1%1.3%1.7%1.8%2.0%2.1%2.5%2.5%2.9%3.1%3.2%2.9%3.1%3.1%3.5%3.4%4.0%3.9%4.0%3.8%3.7%3.7%3.8%4.0%4.1%4.2%4.1%4.3%4.4%4.5%0-4MaleFemale17Sources:Market
Insights
2023Per-head
consumption
expenditure
in
the
U.S.
is
about
10
times
higher
than
inChinaKey
market
indicators:
consumer
spendingConsumerspending
percapitainUS$
in202141,33624,48121,65120,240France18,73317,133Spain?13,563Europe?
6,753Global4,296ChinaU.S.UKGermanyItaly18Sources:Market
Insights
202378%
of
the
European
and
59%
of
the
global
population
are
living
in
urban
areasKey
market
indicators:
urbanpopulationUrban
population
sharein202184%83%81%81%78%?
78%Europe71%63%?
59%GlobalUKU.S.FranceSpainGermanyItalyChina19Sources:Market
Insights
2023AgendaMarket
OutlookOverviewAppendix45ProductoverviewAuthor7996MarketsizeTrendanalysisKey
marketindicators911SegmentsARSoftware2232424650607074ARHardwareARAdvertisingARCompanyprofilesVR
SoftwareVR
HardwareVR
AdvertisingVR
Companyprofiles20CHAPTER
2SegmentsSEGMENTSAR
SoftwareMarket
sizeUser
numbersAveragerevenue
peruserPenetration
rateAR
Software
will
further
increase
its
presence
throughout
industriesOverview:
assumptionsandtrendsAssumptionsTrendsInourforecast,
we
assume
astrong
market
growth
forARSoftware,
primarily
inthe
Augmented
Reality
informof
social
media
appswas
one
ofthefirstexperiencevery
recent
years.
Whereas
we
assume
thateCommerce
will
bethestrongestgrowing
segment,
withdouble
digitgrowth
upto
2027.consumers
madewith
thattechnology.
Withtherise
of
Snapchat,
Instagramandnow
TikTok,themarket
isimmense
and
hasbyfarthelargest
audience,
sincesocialmedia
appsare
spread
throughouttheentire
society.
Constantimprovements
ofnew
filters,experiences
and
interaction
will
promise
steady
growth
inthefuture.Augmented
reality
isconstantlyimproving
initstechnologies
and
areas
ofusage.While
acoupleof
years
agothetechnology
was
onlyon
theverge
of
evolving,
itisnow
settled
within
the
market,
especially
withtherecent
Metaverse
developmentstakingplace.
Itsupportstheconsumer's
experience
andenables
newpossibilitiesPokémon
Gowas
animportant
stepstone
fortheemergence
ofAugmented
Realityinmobile
gaming.
Itconnected
thevirtualgame
experience
with
thereal
world.of
engagingwith
oursurroundings.
Snapchatlaidahugefoundationbyintroducing
From
thatpointonwards,
manygame
developing
companies
got
theirfeet
intothedifferent
filterpossibilities,
suchthatconsumers
were
abletochangetheirvisualappearance.business,suchthatmore
andmore
ARgames
will
arise.
Oneprominent
company
isNiantic,which
are
alsothe
developers
of
Pokémon
Go.Different
technologies
within
theworld
ofsocial
media,gaming
or
shoppingwilldragmore
people
tothe
useof
certain
apps,sinceitismore
convenient
insomecases,
and
itliftstheexperience.Anotherpromising
useof
ARSoftware
will
beeCommerce.
Takingslow
stepsinthebeginning,AR
technologies
will
beprofound
within
theeCommerce
experience,
asmore
and
more
appsincludethepossibility
toenhanceonline
shopping.Apps
likeIkea
or
Wayfairare
inthe
market
forquitesome
timenow,
however
largefashionor
cosmetic
companies
areentering
the
market
aswell,
forinstanceSephora
orAdidas.23Sources:Market
Insights
2023The
global
AR
Software
revenue
is
expected
to
grow
at
a
CAGR(1)
of
10.4%
toUS$15.5
billion
by
2027Market
size:
revenuesGlobal
revenue
forecast
inbillionUS$15.514.64.413.64.010.4%(1)10.512.63.54.93.511.63.19.42.12.68.21.53.43.27.11.03.02.85.76.30.71.82.55.35.70.61.62.32.11.97.16.76.46.05.04.64.23.83.520172018201920202021202220232024202520262027ARGamingARSocial
MediaAReCommerce24
Notes:Sources:(1)
CAGR:
Compound
Annual
GrowthRateMarket
Insights
2023Europe
shows
the
biggestgrowth
in
AR
Software
with
a
CAGR(1)
of
10.1%Market
size:
regional
comparison
(1/2)Revenue
forecast
inbillionUS$4.90+8.5%(1)+10.1%(1)1.064.030.843.270.791.52+2.1%(1)2.500.620.661.282.240.782.010.540.812.330.700.7620271.921.001.671.220.4720222027202220272022U.S.EuropeChinaARGamingAReCommerceARSocial
Media25
Notes:Sources:(1)
CAGR:
Compound
Annual
GrowthRateMarket
Insights
2023With
revenues
of
US$799.3
million,
Germany
will
be
the
biggestmarket
in
2027Market
size:
regional
comparison
(2/2)Revenue
forecast
inmillionUS$+9.8%(1)799.3+11.1%(1)577.7+8.0%(1)536.1175.6+10.6%(1)407.1499.8129.8133.1+10.1%(1)298.4125.4254.2115.3148.9365.4340.679.8135.0194.487.4245.989.360.5184.688.759.369.090.0369.5202745.5
92.4271.92027258.02027236.9189.3192.3202748.8161.3145.5117.6202290.320222022202220222027GermanyUKFranceItalySpainARGamingAReCommerceARSocial
Media26
Notes:Sources:(1)
CAGR:
Compound
Annual
GrowthRateMarket
Insights
2023By
2027,
most
AR
Software
users
willstill
live
in
ChinaUser
numbers:
regional
comparison
(1/2)Numberofusersforecast
inmillions+1.9%(1)1,131.247.31,029.239.569.890.8+2.7%(1)481.637.81,014.02027421.027.7+3.2%(1)898.8202291.2297.223.570.2254.318.176.957.8352.62027323.12022196.92027178.42022ChinaEuropeU.S.ARSocial
MediaARGamingAReCommerce27
Notes:Sources:(1)
CAGR:
Compound
Annual
GrowthRateMarket
Insights
2023The
UK
shows
the
strongest
demand
for
AR
Software
in
2027User
numbers:
regional
comparison
(2/2)Numberofusersforecast
inmillions+2.7%(1)+3.2%(1)+3.2%(1)56.96.6+2.3%(1)49.31.749.84.949.85.7+2.5%(1)42.54.38.842.29.840.22.89.613.21.312.910.034.9202235.87.136.04.28.311.831.86.82.23.237.034.732.331.129.426.627.823.421.8202720222027202220272022202720222027UKFranceGermanyItalySpainARSocial
MediaARGamingAReCommerce28
Notes:Sources:(1)
CAGR:
Compound
Annual
GrowthRateMarket
Insights
2023Out
of
the
three
major
regions,
users
in
the
U.S.
spend
the
most
on
AR
SoftwareAverage
revenue
per
user:
regional
comparison
(1/2)Averagerevenue
peruserforecast
inUS$45241725202220272920222027202220275421U.S.ChinaEurope653415113021521AReCommerceARGamingARSocial
Media29Sources:Market
Insights
2023AR
Software
average
revenue
per
user
is
the
highest
in
FranceAverage
revenue
per
user:
regional
comparison
(2/2)Averagerevenue
peruserforecast
inUS$18197015202220272022202720222027161333422211422212017UKFranceSpain3331313120222027272022202717424448GermanyItaly2053AReCommerceARGamingARSocial
Media30Sources:Market
Insights
2023Penetration
rate
for
AR
Software
is
especially
high
in
Norway
but
also
in
SwedenPenetration
rate:worldwide
comparisonARSoftware
penetration
rate
percountryin20221.2.3.4.5.Norway0.570.560.530.530.52SwedenUnitedStatesDenmarkIcelandlowhigh
nodata31Sources:Market
Insights
2023SEGMENTSAR
HardwareMarket
sizeUser
numbersAveragerevenue
peruserPenetration
rateMetaverse
is
driving
the
demand
for
AR
hardware
in
the
upcoming
yearsOverview:
assumptionsandtrendsAssumptionsTrendsInourforecast,
we
assume
amarket
thatisstillinitsearly
stages,
especially
themarket
before
2022.
Consumers
firstneed
to
get
familiarwith
thesenew
conceptsandexperiences,
thatitwill
need
some
adjustmenttime.Onekey
focusthatis
currently
ongoing
inthedevelopment
andemergence
ofARhardware,
istheestablishment
forhighresolution
displays.Glasses
need
to
havedisplaysthatcancombine
the
physicalandvirtualextent,
thatitisalmostindistinguishableforconsumers.Given
that,we
assume
themarket
to
increase
tremendously
intheupcoming
years,especially
duetothemarket
entrance
ofApple.
Themarket
will
follow
strongdouble-digit
growth
asproducts
will
becheaper
throughouttheyears
and
moreaccessible
forconsumers.
Given
all
thecurrent
developments
of
theMetaverse,
ARhardware
will
beacrucial
factorincombining
theseconcepts
with
ourreal-worldperception.Inorder
toimprove
content
forconsumers,
eye
trackingandhand
tracking
isconstantlyboosting
indevelopment,
tobetterlocate
content
consumers
arelooking
at.
Thiswill
increase
theconnection
between
theconsumers
andwhatisperceived
byindividuals.Butnotonly
thevisualcomponents
will
beimproved,
but
alsothe
audioConstantcompetitiveness
between
thebigplayers,suchas
Meta,Google,
Microsoft
experience.
Thatwill
help
consumers
to
feel
more
connected
totheirenvironmentandsoon
Appleare
keen
forthissteadygrowth.
Theidea
istonotonly
offerexclusive,
high-tech
products,but
rathertry
to
offer
something
thatcanbeusedfrom
allconsumers,
thatare
interested
inlivingthese
experiences.andcanhelptoadd
additionaldimensions
toconsumers’
experience.Allofthese
trendscome
together,
inorder
to
shiftonebigtopicinglobalpresenceandmakeitasaccessible
asitcanget.
WithanideaoftheMetaverse,
developersaretrying
to
merge
virtual
and
real
worlds.33Sources:Market
Insights
2023The
global
AR
Hardware
revenue
is
expected
to
grow
at
a
CAGR(1)
of
62.5%
toUS$9.1
billion
by
2027Market
size:
revenuesGlobal
revenue
forecast
inbillionUS$9.17.76.462.5%(1)4.42.41.00.50.30.00.00.02017201820192020202120222023202420252026202734
Notes:Sources:(1)
CAGR:
Compound
Annual
GrowthRateMarket
Insights
2023Europe
shows
the
biggestgrowth
in
AR
Hardware
with
a
CAGR(1)
of
53.9%Market
size:
regional
comparison
(1/2)Revenue
forecast
inbillionUS$+53.9%(1)3.32+54.3%(1)2.00+54.2%(1)1.630.380.230.19202220272022202720222027U.S.EuropeChinaRevenue
2022Revenue
202735
Notes:Sources:(1)
CAGR:
Compound
Annual
GrowthRateMarket
Insights
2023With
revenues
of
US$45.3
million,
Germany
is
the
biggest
market
in
2022Market
size:
regional
comparison
(2/2)Revenue
forecast
inmillionUS$+54.2%(1)394.7+54.2%(1)286.0+54.2%(1)279.2+54.2%(1)203.3+54.2%(1)144.245.332.832.123.316.52022202720222027202220272022202720222027GermanyUKFranceItalySpainRevenue
2022Revenue
202736
Notes:Sources:(1)
CAGR:
Compound
Annual
GrowthRateMarket
Insights
2023By
2027,
most
ARHardware
users
will
still
live
in
the
U.S.User
numbers:
regional
comparison
(1/2)Numberofusersforecast
inmillions+61.5%(1)38.9+61.55%(1)23.4+61.5%(1)19.13.52.11.7202220272022202720222027U.S.EuropeChinaUser
2022User
202737
Notes:Sources:(1)
CAGR:
Compound
Annual
GrowthRateMarket
Insights
2023Germany
shows
the
strongest
demand
for
AR
Hardware
in
2027User
numbers:
regional
comparison
(2/2)Numberofusersforecast
inmillions+61.5%(1)4.6+61.5%(1)+61.5%(1)+61.5%(1)3.43.3+61.5%(1)2.41.70.40.30.30.20.22022202720222027202220272022202720222027GermanyUKFranceItalySpainUser
2022User
202738
Notes:Sources:(1)
CAGR:
Compound
Annual
GrowthRateMarket
Insights
2023Out
of
the
three
major
regions,
users
in
the
U.S.
spend
the
most
on
ARHardwareAverage
revenue
per
user:
regional
comparison
(1/2)Averagerevenue
peruserforecast
inUS$202220271092022202710720222027107U.S.ChinaEurope858585ARPU2022ARPU202739Sources:Market
Insights
2023AR
Hardware
average
revenue
per
user
is
homogenous
acrossEuropeancountriesAverage
revenue
per
user:
regional
comparison
(2/2)Averagerevenue
peruserforecast
inUS$202220271072022202710720222027107858585UKFranceSpain20221072022107Germany202785Italy
202785ARPU2022ARPU202740Sources:Market
Insights
2023Penetration
rate
for
AR
Hardware
is
especially
high
in
Australia
but
also
inIcelandPenetration
rate:worldwide
comparisonARHardware
penetration
rate
percountryin20221.2.3.4.5.AustraliaIceland0.010.010.010.010.01UnitedStatesNorwaySwedenlowhigh
nodata41Sources:Market
Insights
2023SEGMENTSAR
AdvertisingMarket
sizeThe
global
AR
Advertising
revenue
is
expectedto
grow
at
a
CAGR(1)
of
27.5%
toUS$6.7
billion
by
2027Market
size:
revenuesGlobal
revenue
forecast
inbillionUS$6.76.25.65.027.5%(1)4.33.52.72.01.40.90.62017201820192020202120222023202420252026202743
Notes:Sources:(1)
CAGR:
Compound
Annual
GrowthRateMarket
Insights
2023The
U.S.
shows
the
biggest
growth
in
AR
Advertising
with
a
CAGR(1)
of
14.1%Market
size:
regional
comparison
(1/2)Revenue
forecast
inbillionUS$+14.1%(1)+13.8%(1)1.68+13.8%(1)1.641.550.870.860.81202220272022202720222027U.S.EuropeChinaRevenue
2022Revenue
202744
Notes:Sources:(1)
CAGR:
Compound
Annual
GrowthRateMarket
Insights
2023With
revenues
of
US$150.2
million,
Germany
is
the
biggest
marketin
2022Market
size:
regional
comparison
(2/2)Revenue
forecast
inmillionUS$+13.8%(1)287.0+13.8%(1
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