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1、/不多說,直接可以拷貝下面的東西,就可以運(yùn)行。package day04;import java.awt.*;import java.awt.event.*;import javax.swing.*; import java.applet.*;import java.lang.String.*;import java.lang.*;import java.io.*;public class ERSBlock extends JPanel implements ActionListener,KeyListener/應(yīng)該是繼承JPanelstatic Button but = new Button

2、6;static Button noStop = new Button("取 消 暫 停");static Label scoreLab = new Label("分?jǐn)?shù):");static Label infoLab = new Label("提示:");static Label speedLab = new Label("級數(shù):");static Label scoreTex = new Label("0");static Label infoTex = new Label(" &q

3、uot;);static Label speedTex = new Label("1");static JFrame jf = new JFrame();static MyTimer timer; static ImageIcon icon=new ImageIcon("resource/Block.jpg");static JMenuBar mb = new JMenuBar();static JMenu menu0 = new JMenu("游戲 ");static JMenu menu1 = new JMenu("幫助

4、 ");static JMenuItem mi0 = new JMenuItem("新 游 戲");static JMenuItem mi1 = new JMenuItem("退出");static JMenuItem mi1_0 = new JMenuItem("關(guān)于"); static JDialog dlg_1;static JTextArea dlg_1_text = new JTextArea();static int startSign = 0;/游戲開始標(biāo)志 0 未開始 1 開始 2 暫停static Stri

5、ng butLab = "開 始 游 戲","重 新 開 始","降 低 級 數(shù)","提 高 級 數(shù)","游 戲 暫 停","退 出 游 戲"static int game_body = new int1910;static int game_sign_x = new int4;/用于記錄4個(gè)方格的水平位置static int game_sign_y = new int4;/用于記錄4個(gè)方格的垂直位置static boolean downSign = false;/是否落下s

6、tatic int blockNumber = 1;/磚塊的編號static int gameScore = 0;/游戲分?jǐn)?shù)static int speedMark = 1;public static void main(String args) ERSBlock myBlock = new ERSBlock();mb.add(menu0);mb.add(menu1);menu0.add(mi0);menu0.add(mi1);menu1.add(mi1_0); jf.setJMenuBar(mb); myBlock.init(); jf.add(myBlock); jf.setSize(56

7、5,501);jf.setResizable(false);jf.setTitle("俄羅斯方塊");jf.setIconImage(icon.getImage();jf.setLocation(200,100);jf.show();timer = new MyTimer(myBlock); /啟動線程 timer.setDaemon(true); timer.start(); timer.suspend();public void init() setLayout(null); for(int i = 0;i < 6;i+) buti = new Button(bu

8、tLabi); add(buti); buti.addActionListener(this); buti.addKeyListener(this); buti.setBounds(360,(240 + 30 * i),160,25); add(scoreLab); add(scoreTex); add(speedLab); add(speedTex); add(infoLab); add(infoTex); add(scoreLab); scoreLab.setBounds(320,15,30,20); scoreTex.setBounds(360,15,160,20);scoreTex.s

9、etBackground(Color.white);speedLab.setBounds(320,45,30,20);speedTex.setBounds(360,45,160,20);speedTex.setBackground(Color.white);but1.setEnabled(false);but4.setEnabled(false);infoLab.setBounds(320,75,30,20);infoTex.setBounds(360,75,160,20);infoTex.setBackground(Color.white);noStop.setBounds(360,360,

10、160,25);noStop.addActionListener(this);noStop.addKeyListener(this);mi0.addActionListener(this);mi1.addActionListener(this);mi1_0.addActionListener(this);num_csh_game();rand_block(); public void actionPerformed(ActionEvent e) if(e.getSource() = but0)/開始游戲 startSign = 1; infoTex.setText("游戲已經(jīng)開始!&

11、quot;); but0.setEnabled(false); but1.setEnabled(true); but4.setEnabled(true); timer.resume(); if(e.getSource() = but1|e.getSource() = mi0)/重新開始游戲 startSign = 0; gameScore = 0; timer.suspend(); num_csh_restart(); repaint(); rand_block(); scoreTex.setText("0"); infoTex.setText("新游戲!&quo

12、t;); but0.setEnabled(true); but1.setEnabled(false); but4.setEnabled(false); if(e.getSource() = but2)/降低級數(shù) infoTex.setText("降低級數(shù)!"); speedMark-; if(speedMark <= 1) speedMark = 1; infoTex.setText("已經(jīng)是最低級數(shù)!"); speedTex.setText(speedMark + ""); if(e.getSource() = but3)/提

13、高級數(shù) infoTex.setText("提高級數(shù)!"); speedMark+; if(speedMark >= 9) speedMark = 9; infoTex.setText("已經(jīng)是最高級數(shù)!"); speedTex.setText(speedMark + ""); if(e.getSource() = but4)/游戲暫停 this.add(noStop); this.remove(but4); infoTex.setText("游戲暫停!"); timer.suspend(); if(e.get

14、Source() = noStop)/取消暫停 this.remove(noStop); this.add(but4); infoTex.setText("繼續(xù)游戲!"); timer.resume(); if(e.getSource() = but5|e.getSource() = mi1)/退出游戲 jf.dispose(); if(e.getSource() = mi1_0)/退出游戲 dlg_1 = new JDialog(jf,"關(guān) 于"); try FileInputStream io = new FileInputStream("

15、resource/guanyu.txt");/得到路徑 byte a = new byteio.available(); io.read(a); io.close(); String str = new String(a); dlg_1_text.setText(str); catch(Exception g) dlg_1_text.setEditable(false); dlg_1.add(dlg_1_text); dlg_1.pack(); dlg_1.setResizable(false); dlg_1.setSize(200, 120); dlg_1.setLocation(

16、400, 240); dlg_1.show(); public void rand_block()/隨機(jī)產(chǎn)生磚塊 int num;num = (int)(Math.random() * 6) + 1;/產(chǎn)生06之間的隨機(jī)數(shù)blockNumber = num;switch(blockNumber) case 1: block1(); blockNumber = 1; break; case 2: block2(); blockNumber = 2; break; case 3: block3(); blockNumber = 3; break; case 4: block4(); blockNu

17、mber = 4; break; case 5: block5(); blockNumber = 5; break; case 6: block6(); blockNumber = 6; break; case 7: block7(); blockNumber = 7; break; public void change_body(int blockNumber)/改變磚塊狀態(tài) dingwei(); if(blockNumber = 1&&downSign = false)/變換長條2種情況 if(game_sign_y0 = game_sign_y1&&gam

18、e_sign_y3 <= 16)/說明長條是橫著的 if(game_bodygame_sign_y0 - 1game_sign_x0 + 1 != 2&&game_bodygame_sign_y3 + 2game_sign_x3 - 2 != 2) num_csh_game(); game_bodygame_sign_y0 - 1game_sign_x0 + 1 = 1; game_bodygame_sign_y1game_sign_x1 = 1; game_bodygame_sign_y2 + 1game_sign_x2 - 1 = 1; game_bodygame_s

19、ign_y3 + 2game_sign_x3 - 2 = 1; infoTex.setText("游戲進(jìn)行中!"); repaint(); if(game_sign_x0 = game_sign_x1&&game_sign_x0 >= 1&&game_sign_x3 <= 7)/說明長條是豎著的 if(game_bodygame_sign_y0 + 1game_sign_x0-1 != 2&&game_bodygame_sign_y3 - 2game_sign_x3 + 2 != 2) num_csh_game()

20、; game_bodygame_sign_y0 + 1game_sign_x0 - 1 = 1; game_bodygame_sign_y1game_sign_x1=1; game_bodygame_sign_y2 - 1game_sign_x2 + 1 = 1; game_bodygame_sign_y3 - 2game_sign_x3 + 2 = 1; infoTex.setText("游戲進(jìn)行中!"); repaint(); if(blockNumber = 3&&downSign = false)/變換轉(zhuǎn)彎1有4種情況 if(game_sign_x0

21、 = game_sign_x1&&game_sign_x0 = game_sign_x2&&game_sign_y2 = game_sign_y3&&game_sign_x0 >= 1) if(game_bodygame_sign_y0 + 1game_sign_x0 - 1 != 2&&game_bodygame_sign_y2 - 1game_sign_x2 + 1 != 2&&game_bodygame_sign_y3 - 2game_sign_x3 != 2) num_csh_game(); game

22、_bodygame_sign_y0 + 1game_sign_x0 - 1 = 1; game_bodygame_sign_y1game_sign_x1 = 1; game_bodygame_sign_y2 - 1game_sign_x2 + 1 = 1; game_bodygame_sign_y3 - 2game_sign_x3 = 1; infoTex.setText("游戲進(jìn)行中!"); repaint(); if(game_sign_y1 = game_sign_y2&&game_sign_y2 = game_sign_y3&&gam

23、e_sign_x0 = game_sign_x3&&game_sign_y1 <= 17) if(game_bodygame_sign_y0game_sign_x0 - 2 != 2&&game_bodygame_sign_y1 + 1game_sign_x1 + 1 != 2&&game_bodygame_sign_y3 - 1game_sign_x3 - 1 != 2) num_csh_game(); game_bodygame_sign_y0game_sign_x0 - 2 = 1; game_bodygame_sign_y1 + 1

24、game_sign_x1 + 1 = 1; game_bodygame_sign_y2game_sign_x2 = 1; game_bodygame_sign_y3 - 1game_sign_x3 - 1 = 1; infoTex.setText("游戲進(jìn)行中!"); repaint(); if(game_sign_x1 = game_sign_x2&&game_sign_x1 = game_sign_x3&&game_sign_y0 = game_sign_y1&&game_sign_x3 <= 8) if(game_

25、bodygame_sign_y0 + 2game_sign_x0 != 2&&game_bodygame_sign_y1 + 1game_sign_x1 - 1 != 2&&game_bodygame_sign_y3 - 1game_sign_x3 + 1 != 2) num_csh_game(); game_bodygame_sign_y0 + 2game_sign_x0 = 1; game_bodygame_sign_y1 + 1game_sign_x1 - 1 = 1; game_bodygame_sign_y2game_sign_x2 = 1; game

26、_bodygame_sign_y3 - 1game_sign_x3 + 1 = 1; infoTex.setText("游戲進(jìn)行中!"); repaint(); if(game_sign_y0 = game_sign_y1&&game_sign_y1 = game_sign_y2&&game_sign_x0 = game_sign_x3) if(game_bodygame_sign_y0 + 1game_sign_x0 + 1 != 2&&game_bodygame_sign_y2 - 1game_sign_x2 - 1 !=

27、 2&&game_bodygame_sign_y3game_sign_x3 + 2 != 2) num_csh_game(); game_bodygame_sign_y0 + 1game_sign_x0 + 1 = 1; game_bodygame_sign_y1game_sign_x1 = 1; game_bodygame_sign_y2 - 1game_sign_x2 - 1 = 1; game_bodygame_sign_y3game_sign_x3 + 2 = 1; infoTex.setText("游戲進(jìn)行中!"); repaint(); if(b

28、lockNumber = 4&&downSign = false)/變換轉(zhuǎn)彎2有4種情況 if(game_sign_x0 = game_sign_x1&&game_sign_x0 = game_sign_x3&&game_sign_y1 = game_sign_y2&&game_sign_x3 <= 7) if(game_bodygame_sign_y0 + 2game_sign_x0 != 2&&game_bodygame_sign_y1 + 1game_sign_x1 + 1 != 2&&

29、game_bodygame_sign_y3game_sign_x3 + 2 != 2) num_csh_game(); game_bodygame_sign_y0 + 2game_sign_x0 = 1; game_bodygame_sign_y1 + 1game_sign_x1 + 1 = 1; game_bodygame_sign_y2game_sign_x2 = 1; game_bodygame_sign_y3game_sign_x3 + 2 = 1; infoTex.setText("游戲進(jìn)行中!"); repaint(); if(game_sign_y1 = ga

30、me_sign_y2&&game_sign_y1 = game_sign_y3&&game_sign_x0 = game_sign_x2) if(game_bodygame_sign_y1game_sign_x1 + 2 != 2&&game_bodygame_sign_y2 - 1game_sign_x2 + 1 != 2&&game_bodygame_sign_y3 - 2game_sign_x3 != 2) num_csh_game(); game_bodygame_sign_y0game_sign_x0 = 1; game

31、_bodygame_sign_y1game_sign_x1 + 2 = 1; game_bodygame_sign_y2 - 1game_sign_x2 + 1 = 1; game_bodygame_sign_y3 - 2game_sign_x3 = 1; infoTex.setText("游戲進(jìn)行中!"); repaint(); if(game_sign_x0 = game_sign_x2&&game_sign_x0 = game_sign_x3&&game_sign_y1 = game_sign_y2&&game_sign

32、_x0 >= 2) if(game_bodygame_sign_y0game_sign_x0 - 2 != 2&&game_bodygame_sign_y2 - 1game_sign_x2 - 1 != 2&&game_bodygame_sign_y3 - 2game_sign_x3 != 2) num_csh_game(); game_bodygame_sign_y0game_sign_x0 - 2 = 1; game_bodygame_sign_y1game_sign_x1 = 1; game_bodygame_sign_y2 - 1game_sign

33、_x2 - 1 = 1; game_bodygame_sign_y3 - 2game_sign_x3 = 1; infoTex.setText("游戲進(jìn)行中!"); repaint(); if(game_sign_y0 = game_sign_y1&&game_sign_y0 = game_sign_y2&&game_sign_x1 = game_sign_x3&&game_sign_y0 <= 16) if(game_bodygame_sign_y0 + 2game_sign_x0 != 2&&game

34、_bodygame_sign_y1 + 1game_sign_x1 - 1 != 2&&game_bodygame_sign_y2game_sign_x2 - 2 != 2) num_csh_game(); game_bodygame_sign_y0 + 2game_sign_x0 = 1; game_bodygame_sign_y1 + 1game_sign_x1 - 1 = 1; game_bodygame_sign_y2game_sign_x2 - 2 = 1; game_bodygame_sign_y3game_sign_x3 = 1; infoTex.setText(

35、"游戲進(jìn)行中!"); repaint(); if(blockNumber = 5&&downSign = false)/變換轉(zhuǎn)彎3有4種情況 if(game_sign_x0 = game_sign_x2&&game_sign_x2 = game_sign_x3&&game_sign_y0 = game_sign_y1&&game_sign_x1 >= 2) if(game_bodygame_sign_y0 + 1game_sign_x0 - 1 != 2&&game_bodygame_si

36、gn_y1game_sign_x1 - 2 != 2&&game_bodygame_sign_y3 - 1game_sign_x3 + 1 != 2) num_csh_game(); game_bodygame_sign_y0 + 1game_sign_x0 - 1 = 1; game_bodygame_sign_y1game_sign_x1 - 2 = 1; game_bodygame_sign_y2game_sign_x2 = 1; game_bodygame_sign_y3 - 1game_sign_x3 + 1 = 1; infoTex.setText("游戲

37、進(jìn)行中!"); repaint(); if(game_sign_y1 = game_sign_y2&&game_sign_y2 = game_sign_y3&&game_sign_x0 = game_sign_x1&&game_sign_y0 <= 16) if(game_bodygame_sign_y0 + 2game_sign_x0 != 2&&game_bodygame_sign_y1 + 1game_sign_x1 + 1 != 2&&game_bodygame_sign_y3 - 1gam

38、e_sign_x3 - 1 != 2) num_csh_game(); game_bodygame_sign_y0 + 2game_sign_x0 = 1; game_bodygame_sign_y1 + 1game_sign_x1 + 1 = 1; game_bodygame_sign_y2game_sign_x2 = 1; game_bodygame_sign_y3 - 1game_sign_x3 - 1 = 1; infoTex.setText("游戲進(jìn)行中!"); repaint(); if(game_sign_x0 = game_sign_x1&&

39、game_sign_x1 = game_sign_x3&&game_sign_y2 = game_sign_y3) if(game_bodygame_sign_y0 + 1game_sign_x0 - 1 != 2&&game_bodygame_sign_y2game_sign_x2 + 2 != 2&&game_bodygame_sign_y3 - 1game_sign_x3 + 1 != 2) num_csh_game(); game_bodygame_sign_y0 + 1game_sign_x0 - 1 = 1; game_bodygam

40、e_sign_y1game_sign_x1 = 1; game_bodygame_sign_y2game_sign_x2 + 2 = 1; game_bodygame_sign_y3 - 1game_sign_x3 + 1 = 1; infoTex.setText("游戲進(jìn)行中!"); repaint(); if(game_sign_y0 = game_sign_y1&&game_sign_y1 = game_sign_y2&&game_sign_x2 = game_sign_x3) if(game_bodygame_sign_y0 + 1g

41、ame_sign_x0 + 1 != 2&&game_bodygame_sign_y2 - 1game_sign_x2 - 1 != 2&&game_bodygame_sign_y3 - 2game_sign_x3 != 2) num_csh_game(); game_bodygame_sign_y0 + 1game_sign_x0 + 1 = 1; game_bodygame_sign_y1game_sign_x1 = 1; game_bodygame_sign_y2 - 1game_sign_x2 - 1 = 1; game_bodygame_sign_y3

42、 - 2game_sign_x3 = 1; infoTex.setText("游戲進(jìn)行中!"); repaint(); if(blockNumber = 6&&downSign = false)/變換兩層磚塊1的2種情況 if(game_sign_x0 = game_sign_x2&&game_sign_x0 >= 2) if(game_bodygame_sign_y0game_sign_x0 - 2 != 2&&game_bodygame_sign_y2 - 1game_sign_x2 -1 != 2&&

43、;game_bodygame_sign_y3 - 1game_sign_x3 + 1 != 2) num_csh_game(); game_bodygame_sign_y0game_sign_x0 - 2 = 1; game_bodygame_sign_y1game_sign_x1 = 1; game_bodygame_sign_y2 - 1game_sign_x2 - 1 = 1; game_bodygame_sign_y3 - 1game_sign_x3 + 1 = 1; infoTex.setText("游戲進(jìn)行中!"); repaint(); if(game_sig

44、n_y0 = game_sign_y1&&game_sign_y3 <= 17) if(game_bodygame_sign_y0game_sign_x0 + 2 != 2&&game_bodygame_sign_y1 + 1game_sign_x1 + 1 != 2&&game_bodygame_sign_y3 + 1game_sign_x3 - 1 != 2) num_csh_game(); game_bodygame_sign_y0game_sign_x0 + 2 = 1; game_bodygame_sign_y1 + 1game_

45、sign_x1 + 1 = 1; game_bodygame_sign_y2game_sign_x2 = 1; game_bodygame_sign_y3 + 1game_sign_x3 - 1 = 1; infoTex.setText("游戲進(jìn)行中!"); repaint(); if(blockNumber = 7&&downSign = false)/變換兩層磚塊2的2種情況 if(game_sign_x0 = game_sign_x1&&game_sign_x0 <= 16) if(game_bodygame_sign_y0gam

46、e_sign_x0 + 2 != 2&&game_bodygame_sign_y1 - 1game_sign_x1 + 1 != 2&&game_bodygame_sign_y3 - 1game_sign_x3 - 1 != 2) num_csh_game(); game_bodygame_sign_y0game_sign_x0 + 2 = 1; game_bodygame_sign_y1 - 1game_sign_x1 + 1 = 1; game_bodygame_sign_y2game_sign_x2 = 1; game_bodygame_sign_y3 -

47、 1game_sign_x3 - 1 = 1; infoTex.setText("游戲進(jìn)行中!"); repaint(); if(game_sign_y0 = game_sign_y1&&game_sign_y2 <= 17) if(game_bodygame_sign_y0 + 1game_sign_x0 - 1 != 2&&game_bodygame_sign_y1game_sign_x1 - 2 != 2&&game_bodygame_sign_y2 + 1game_sign_x2 + 1 != 2) num_cs

48、h_game(); game_bodygame_sign_y0 + 1game_sign_x0 - 1 = 1; game_bodygame_sign_y1game_sign_x1 - 2 = 1; game_bodygame_sign_y2 + 1game_sign_x2 + 1 = 1; game_bodygame_sign_y3game_sign_x3 = 1; infoTex.setText("游戲進(jìn)行中!"); repaint(); public void num_csh_game()/數(shù)組清零 for(int i = 0;i < 19;i+) for(in

49、t j = 0;j < 10;j+) if(game_bodyij = 2) game_bodyij = 2; else game_bodyij = 0; public void num_csh_restart()/重新開始時(shí)數(shù)組清零 for(int i = 0;i < 19;i+) for(int j = 0;j < 10;j+) game_bodyij = 0; public void keyTyped(KeyEvent e) public void keyPressed(KeyEvent e) if(e.getKeyCode() = KeyEvent.VK_DOWN&a

50、mp;&startSign = 1)/處理下鍵 this.down(); if(e.getKeyCode() = KeyEvent.VK_LEFT&&startSign = 1)/處理左鍵 this.left(); if(e.getKeyCode() = KeyEvent.VK_RIGHT&&startSign = 1)/處理右鍵 this.right(); if(e.getKeyCode() = KeyEvent.VK_UP&&startSign = 1)/處理上鍵轉(zhuǎn)換 this.change_body(blockNumber); if

51、(startSign = 0) infoTex.setText("游戲未開始或已結(jié)束!"); public void keyReleased(KeyEvent e) public void paint(Graphics g)g.setColor(Color.black);g.fill3DRect(0,0,300,450,true);for(int i = 0;i < 19;i+) for(int j = 0;j < 10;j+) if(game_bodyij = 1) g.setColor(Color.blue); g.fill3DRect(30*j,30*(i-4),30,30,true); if(game_bodyij = 2) g.setColor(Color.magenta); g.fill3DRect(30*j,30*(i-4),30,30,true); public void left()/向左移動int sign = 0;dingwei();for(int k = 0;k < 4;k+) if(game_sign_xk = 0|game_bodygame_sign_ykgame_sign_xk - 1 = 2) sign = 1; if

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