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COMPUTATIONAL
IMMERSIVEDISPLAYSDANIEL
E.
NOVY,
BFA,
MAS
H
A
O
S
H
U
A
I
2
0
1
3
/
9
/
2
2DANIEL
E.
NOVY×Dan
Novy
(also
known
as
NovySan)
discovered
3D
animation
and
modeling
and
virtual
reality
applications
as
astudent
at
the
University
of
Illinois,
where
he
received
a
BFA
in
Theatre,
with
a
concentration
in
Acting
andDirecting,
and
an
MA
in
Theatre
History,
with
a
double
emphasis
in
the
technical
history
of
the
theatre
andshamanic
ritual
performance
in
pre-agrarian
societies.
(Ask
him
about
Wet
Money
in
the
Restoration
theatre,
butdon’t
get
him
started
on
the
rise
of
agriculture).×Sixteen
years
ago,
he
parlayed
his
independent
studies
with
Video
Toaster
and
the
earliest
incarnations
ofLightwave
into
a
career
in
visual
effects.
Today,
he
is
an
Emmy
and
Visual
Effects
Society
award
winningtechnical
supervisor
and
compositor;
chair
of
the
Visual
Effects
Society’s
Technology
Committee;
and
technicalblogger
for
the
VES.
Driven
by
curiosity
as
much
as
necessity,
and
spurred
on
by
the
frontier
atmosphere
of
the
early
digital
effects
industry,
he
has
developed
unique
experience
in
the
creation
and
supervision
of
3Danimation
and
modeling,
2D
compositing
and
match-moving,
fluid
simulation,
and
physical
fabrication
of
practicaleffects.
Eschewing
specialization,
he
possesses
additional
expertise
in
system
and
network
administration,clustered
storage
solutions,
database
frontend
development,
project
management,
and
pipeline
and
workflowmanagement
and
development.×
Inadditionto
hiscontinuing
work
in
visualeffects,
NovySan
has
also
branched
outinto
theproductionoftransmedia
andIMmedia,
in
aneffort
to
break
throughthelimits
of
the
mediated
experience.
His
goalis
to
decrease
the
alienation
fostered
bytraditional,
passive
media
consumption,
andincrease
social
interaction
throughtransparent,
interconnected
and
fluid
media,tocreate
an
enriched,active
and
inspiredimmediate
experience.×
NovySan
is
currently
a
PhD
student
at
theMIT
Media
Lab
building
computer
systemsyou
controlwith
your
brain.ABSTRACT×
Immersion
is
an
oft-quoted
but
ill-defined
term
used
to
describe
a
viewer
orparticipant’s
sense
of
engagement
with
a
visual
display
system
or
participatorymedia.
Traditionally,
advances
in
immersive
quality
came
at
the
high
price
of
ever-escalating
hardware
requirements
and
computational
budgets.×
沉浸感是一個(gè)經(jīng)常被引用,但含糊不清的術(shù)語(yǔ),用來(lái)形容一個(gè)觀眾或參與者在一個(gè)視覺(jué)展示系統(tǒng)或媒體中的參與感。一般情況下,隨著硬件條件的不斷升級(jí)和計(jì)算成本的不斷提高,沉浸質(zhì)量也隨之提高?!?/p>
但這不是絕對(duì)的。THREE
SYSTEMS×
Infinity-by-Nine×
Narratarium× 3D
Telepresence
ChairINTRODUCTION×
Why
less
is
more×
Recently,therehavebeenavariety
of
efforts
to
increase
the
immersive
qualityof
visual
displays
bymanipulating
the
size
of
the
display,
as
with
large-format
televisions
and
IMAX
screens,
or
by
simulatingthree-dimensionalenvironmentsthroughthe
use
of
stereoscopicprojection.Whilethese
systemsattempttoincrease
a
viewer’s
feeling
of
being
present
in
the
spacedepicted
by
the
media,mostlackthe
ability
toadapt
dynamically
to
the
display
environment
and/or
the
narrative
content.
These
forms
are
still
guilty
ofpresenting
merelyaboundedfrustum’sworthofinformation
terminatingin
the
lens
of
the
eye,
with
nofundamentaladvances
to
the
form
or
new
affordances
presented
with
the
content.× A
song
played
louder
is
still
the
same
song;
scale
does
not
equal
innovation.×
放的再響的歌兒也是同一首歌,加大規(guī)模不等于創(chuàng)新?!?/p>
Immersiondoesnot
require
increased
screenreal
estate;
it
requires
additionalwaysof
deepening
theengagement
andattentionof
the
user.×
沉浸感并不要求提高屏幕的真實(shí)尺寸,它要能提供額外的方式來(lái)加強(qiáng)使用者的代入感和提高注意力×
Infinity-by-Nine
allows
us
to
simulate
a
full-scale
environment
within
a
limited
space,such
as
a
home
theater.×
有限空間內(nèi)的環(huán)境光模擬。×
The
Narratarium
is
a
context-aware,
360-degree,
catadiotropic(catadioptric)projection
system
that
enhances
a
user’s
interaction
with
a
story,
game,
or
otherobject.×
利用反射折射的360°投影系統(tǒng),加強(qiáng)用戶與故事游戲等的交互體驗(yàn)?!?/p>
The
3D
Telepresence
Chair
adds
an
autostereoscopic
3D
display,
which
is
visiblewithout
special
glasses
or
other
equipment,
to
traditional
teleconferencing.×
3D遠(yuǎn)程會(huì)議椅BACKGROUND×
Helmet-mounted
displays
and
pinch
glove
interfaces
allowed
VR
participants
to
shutout
the
outside
world
completely
for
the
first
time
and
replace
it
with
a
computedsynthetic
reality
of
bits
rather
than
atoms.×
Helmet-mounted
displays
eventually
gave
way
to
less
alienating
display
technologies,such
as
the
recursively
named
C.A.V.E
(CAVE
automatic
virtual
environment)system,
which
projected
a
synthetic
environment
on
rear
projection
flats
and
motion-tracked
the
user
to
derive
and
update
his
or
her
position
in
the
simulated
space.×
頭部攜帶設(shè)計(jì)最終讓位于C.A.V.E.系統(tǒng),該系統(tǒng)能追蹤人物運(yùn)動(dòng),并通過(guò)背投的方式模擬環(huán)境變化。RELATED
WORK×
Infinity-by-Nine×
Bruce×
Infinity-by-Nine
is
in
part
inspired
by
results
obtained
in
“Bruce,”
an
unpublished2002
project
by
Surj
Patel
of
the
MIT
Media
Lab’s
Object-Based
Media
Group.
Agrid
of
networked,
color
controllable
LED
lights
was
placed
on
the
ceiling
above
alarge-screen
television.
Dynamic
“l(fā)ighting
tracks,”
creating
not
just
room
lighting
butalso
motion
effects,
were
authored
in
the
group’s
Isis
scripting
language
for
scenesfrom
several
films,
including
Blade
Runner
and
Clue.
Viewers
reported
that
theyperceived
an
increased
sense
of
involvement
with
the
films×
電視上面有LED燈軌道,隨著電影情節(jié)變化而變化×
Ambilight× It
does
not
collect
or
computeany
knowledge
of
the
sourcemedia
other
than
the
averagedcolor
information.×
平均色×
BBC
Surround
Video×
Microsoft’s
IllumiRoomRELATED
WORK×
Narratarium×
The
Aesthetiscope×
The
Aesthetiscope,
built
by
Patricia
Maes
and
Hugo
Liu,
creates
a
colorful
visualdisplay
based
upon
the
aesthetic
character
of
a
written
text
[Liu
et
al.
2005].
Thecolor
palette
is
determined
through
psycho-physiological
heuristics
that
apply
acustomized
Jungian
analytic
framework
to
the
text.
While
projected
on
a
full-scalewall
of
the
“Living
Room
of
the
Future,”
the
display
never
attempts
to
envelop
theuser
in
an
immersive
experience.
The
Aesthetiscope
could
be
an
excellent
additionto
the
modes
available
on
the
Narratarium
and
allow
users
to
explore
a
spatiallyimmersive
experience
of
the
text.×
通過(guò)文本分析產(chǎn)生色板,投影在起居室的墻上,帶給人們沉浸體驗(yàn)?!?/p>
Other
360-Degree
Projections
and
DisplaysRELATED
WORK×
3D
Telepresence
Chair×
Pepper’s
Ghost
佩珀?duì)柣孟蟆?/p>
DVE
Telepresence×
Holografika×
Teleconferencing
and
Multi-ViewSYSTEM
DEVELOPMENT×
Infinity-by-Nine×視頻SYSTEM
DEVELOPMENT×
The
NarratariumSYSTEM
DEVELOPMENT×
3D
Telepresence
ChairUSER
STUDIES×
Infinity-by-Nine× The
user
study
conducted
for
Infinity-by-Nine
took
place
in
a
simulated
living
room
environment
inthe
Object-Based
Media
Group
area
on
the
4th
floor
of
the
Media
Lab’s
classic
building.
The
testliving
room
included
three
small
couches
arrayed
before
a
large
screen
television
set
at
acomfortable
distance.
Two
projection
screens
were
hung
from
the
ceiling
to
simulate
the
sidewalls
of
the
room,
while
a
third
screen
was
suspended
above
the
space
to
operate
as
a
ceiling.Each
screen
was
slightly
angled
inward
to
create
a
foreshortening
or
small
“forced
perspective”effect
that
emphasizes
the
relationship
of
the
imagery
on
the
screen
to
its
origin
on
the
maintelevision.
The
side
and
top
projection
surfaces
were
luminance-
and
color-matched
as
closely
aspossible
to
the
main
video
screen
to
help
create
a
continuous
light
field.×
Entrance
Questionnaire× The
questions
on
the
Entrance
Questionnaire
were
designed
to
establish
the
home
televisionwatching
habits
of
the
participants.×
了解用戶觀影習(xí)慣×××Do
you
enjoy
watching
films
and/or
television?Both?喜好Do
you
enjoy
films
at
home
or
the
theater?Both?地點(diǎn)If
you
enjoy
watching
films
at
home,what
do
you
usually
watch
them
on?Circle
all
that
apply.終端×Television×Computer
Monitor×Projected×Hand
Held
Device
(Ipad,
Tablet,
Smart
Phone)×Other
(Please
Explain)×4.For
your
favorite
way
to
watch
film
or
television:距離還是尺寸?×A)
About
how
big
is
the
screen
or
projected
image
that
you
watch?×B)
How
close
or
far
do
you
usually
sit?×5.Do
you
enjoy
watching
stereoscopic(3D)films?If
so,what
do
you
like
about
the
experience?If
not,what
do
you
dislike
aboutit?3D體驗(yàn)×6.Do
you
watch
films
or
television
alone?If
not,with
whom
do
you
watch?和誰(shuí)?×
Exit
Questionnaire× The
Exit
Questionnaire
was
designed
to
allow
the
subjects
to
offer
qualitative
observations
abouttheir
experience
viewing
a
feature
film
on
Infinity-by-Nine.×
提供體驗(yàn)意見(jiàn)和建議×
1.What
did
you
think
about
the
experience?(Any
or
all
thoughts
are
appreciated)評(píng)價(jià)×
2.Did
you
find
the
peripheral
content
distracting?干擾×
3.If
you
have
watched
stereoscopic
(3D)films,did
you
find
this
experience
more
or
lessenjoyable
than
watching
a
stereoscopic
film?
比較×
4.Did
you
find
your
experience
with
Infinity-by-Nine
more
similar
to
watching
a
film
at
home,orin
the
theater?相近體驗(yàn)×
5.The
purpose
of
Infinity-by-Nine
is
to
create
a
sense
of“immersion,”or
emotional
and
cognitiveengagement,with
filmed
content.Did
you
feel
that
watching
a
film
with
the
peripheral
content
wasmore
or
less
immersive
or
engaging
than
watching
a
film
without
it?沉浸感評(píng)價(jià)×
6.What
other
films
do
you
think
would
work
well
on
Infinity-by-Nine?電影選擇×
7.What
other
forms
of
entertainment
do
you
think
would
work
well
onInfinity-by-Nine?形式選擇USER
TESTING
CONCLUSIONS×
The
Entrance
Questionnaire
indicated
that
most
of
the
subjects
prefer
to
watch
filmswith
family
or
friends,and
would
rather
watch
films
in
a
theater
than
at
home.
傾向于與親友一起看,傾向于在電影院看×
More
than
80
percent
of
the
subjects
indicated
that
Infinity-by-Nine
increased
theirsense
of
immersion.
絕大多數(shù)人表示增加了沉浸感× A
surprising
result
was
that
several
subjects
found
that
this
immersive
qualityhelped
them
bring
their
attention
back
to
the
film
if
it
wandered.甚至有人表示幫助集中注意力×
However,the
criticism
that
stood
out
most
clearly
was
that
many
of
the
subjectswere
aware
of
moments
when
the
optical
flow
tracking
failed
to
find
enough
salientfeatures
to
derive
a
global
camera
solve.一些無(wú)關(guān)緊要的不足,光刺激略強(qiáng)等等。USER
STUDIES×
The
Narratarium×
In
its
current
configuration,
the
Narratarium
is
fully
programmed
to
respond
to
Underthe
Same
Moon,
or
to
respond
to
extemporaneous
speech
with
a
limited
palette
oftext,
color,
and
shape.
The
current
modalities
provide
a
fundamental
introduction
tothe
possibilities
of
the
system.
However,
at
this
time
we
feel
that
more
modalities,including
a
deeper
integration
with
ConceptNet5,
need
to
be
added
to
the
Narratarium
in
order
to
properly
perform
a
user
study.×
當(dāng)前的模式只是提供了一種解決方案的可能性,比如對(duì)一本書(shū),或者一段即興演講,產(chǎn)生有限的色板,要開(kāi)展用戶研究,還需要更深層次的整合。USER
STUDIES×
3D
Telepresence
Chair×An
early
version
of
the
Telepresence
Chair
was
used
to
allow
Media
Lab
Director
Joichi
Ito
to
appear
as
a“hologram”
to
the
Board
of
Directors
of
Singtel
at
their
annual
meeting.
The
board
was
in
residence
on
the6th
floor
of
the
MIT
Media
Lab
in
Cambridge,
Massachusetts,
while
Mr.
Ito
was
in
Phoenix,
Arizona.
TheChair
utilized
Skype
in
full
screen
mode
and
was
limited
to
two
dimensions
for
this
early
iteration.
Two-waycommunication
went
well,
even
considering
that
no
specialized
teleconferencing
hardware
or
dedicated
channels
were
being
used.
Mr.
Ito
was
utilizing
a
wireless
connection
provided
by
his
hotel
and
theTelepresence
Chair
was
connected
to
MIT’s
standard
wired
network.
The
members
of
Singtel’s
board
weredelighted
with
the
novelty
of
the
approach
and
enjoyed
communicating
with
Mr.
Ito
as
if
he
were
in
theroom.×In
order
to
amplify
Mr.
Ito’s
voice
so
that
it
could
be
heard
by
a
large
group,
his
audio
feed
was
input
intothe
room’
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