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1、計算機專業(yè)術(shù)語大全 11、CPU 3DNow!(3D no waiting) ALU(Arithmetic Logic Unit,算術(shù)邏輯單元) AGU(Address Generation Units,地址產(chǎn)成單元) BGA(Ball Grid Array,球狀矩陣排列) BHT(branch prediction table,分支預(yù)測表) BPU(Branch Processing Unit,分支處理單元) Brach Pediction(分支預(yù)測) CMOS: Complementary Metal Oxide Semiconductor,互補金屬氧化物半導(dǎo)體 CISC(Complex

2、Instruction Set Computing,復(fù)雜指令集計算機) CLK(Clock Cycle,時鐘周期) COB(Cache on board,板上集成緩存) COD(Cache on Die,芯片內(nèi)集成緩存) CPGA(Ceramic Pin Grid Array,陶瓷針型柵格陣列) CPU(Center Processing Unit,中央處理器) Data Forwarding(數(shù)據(jù)前送) Decode(指令解碼) DIB(Dual Independent Bus,雙獨立總線) EC(Embedded Controller,嵌入式控制器) Embedded Chips(嵌入式)

3、 EPIC(explicitly parallel instruction code,并行指令代碼) FADD(Floationg Point Addition,浮點加) FCPGA(Flip Chip Pin Grid Array,反轉(zhuǎn)芯片針腳柵格陣列) FDIV(Floationg Point Divide,浮點除) FEMMS:Fast Entry/Exit Multimedia State,快速進入/退出多媒體狀態(tài) FFT(fast Fourier transFORM,快速熱歐姆轉(zhuǎn)換) FID(FID:Frequency identify,頻率鑒別號碼) FIFO(First Inpu

4、t First Output,先入先出隊列) flip-chip(芯片反轉(zhuǎn)) FLOP(Floating Point Operations Per Second,浮點操作/秒) FMUL(Floationg Point Multiplication,浮點乘) FPU(Float Point Unit,浮點運算單元) FSUB(Floationg Point Subtraction,浮點減) GVPP(Generic Visual Perception Processor,常規(guī)視覺處理器) HL-PBGA: 表面黏著,高耐熱、輕薄型塑膠球狀矩陣封裝 IA(Intel Architecture,英

5、特爾架構(gòu)) ICU(Instruction Control Unit,指令控制單元) ID:identify,鑒別號碼 IDF(Intel Developer Forum,英特爾開發(fā)者論壇) IEU(Integer Execution Units,整數(shù)執(zhí)行單元) IMM: Intel Mobile Module, 英特爾移動模塊 Instructions Cache,指令緩存 Instruction Coloring(指令分類) IPC(Instructions Per Clock Cycle,指令/時鐘周期) ISA(instruction set architecture,指令集架構(gòu)) K

6、NI(Katmai New Instructions,Katmai新指令集,即SSE) Latency(潛伏期) LDT(Lightning Data Transport,閃電數(shù)據(jù)傳輸總線) Local Interconnect(局域互連) MESI(Modified, Exclusive, Shared, Invalid:修改、排除、共享、廢棄) MMX(MultiMedia Extensions,多媒體擴展指令集) MMU(Multimedia Unit,多媒體單元) MFLOPS(Million Floationg Point/Second,每秒百萬個浮點操作) MHz(Million

7、Hertz,兆赫茲) MP(Multi-Processing,多重處理器架構(gòu)) MPS(MultiProcessor Specification,多重處理器規(guī)范) MSRs(Model-Specific Registers,特別模塊寄存器) NAOC(no-account OverClock,無效超頻) NI:NonIntel,非英特爾 OLGA(Organic Land Grid Array,基板柵格陣列) OoO(Out of Order,亂序執(zhí)行) PGA: Pin-Grid Array(引腳網(wǎng)格陣列),耗電大 Post-RISC PR(PerFORMance Rate,性能比率) PS

8、N(Processor Serial numbers,處理器序列號) PIB(Processor In a Box,盒裝處理器) PPGA(Plastic Pin Grid Array,塑膠針狀矩陣封裝) PQFP(Plastic Quad Flat Package,塑料方塊平面封裝) RAW(Read after Write,寫后讀) Register Contention(搶占寄存器) Register Pressure(寄存器不足) Register Renaming(寄存器重命名) Remark(芯片頻率重標識) Resource contention(資源沖突) Retirement

9、(指令引退) RISC(Reduced Instruction Set Computing,精簡指令集計算機) SEC: Single Edge Connector,單邊連接器 Shallow-trench isolation(淺槽隔離) SIMD(Single Instruction Multiple Data,單指令多數(shù)據(jù)流) SiO2F(Fluorided Silicon Oxide,二氧氟化硅) SMI(System Management Interrupt,系統(tǒng)管理中斷) SMM(System Management Mode,系統(tǒng)管理模式) SMP(Symmetric Multi-P

10、rocessing,對稱式多重處理架構(gòu)) SOI: Silicon-on-insulator,絕緣體硅片 SONC(System on a chip,系統(tǒng)集成芯片) SPEC(System PerFORMance Evaluation Corporation,系統(tǒng)性能評估測試) SQRT(Square Root Calculations,平方根計算) SSE(Streaming SIMD Extensions,單一指令多數(shù)據(jù)流擴展) Superscalar(超標量體系結(jié)構(gòu)) TCP: Tape Carrier Package(薄膜封裝),發(fā)熱小 Throughput(吞吐量) TLB(Tran

11、slate Look side Buffers,翻譯旁視緩沖器) USWC(Uncacheabled Speculative Write Combination,無緩沖隨機聯(lián)合寫操作) VALU(Vector Arithmetic Logic Unit,向量算術(shù)邏輯單元) VLIW(Very Long Instruction Word,超長指令字) VPU(Vector Permutate Unit,向量排列單元) VPU(vector processing units,向量處理單元,即處理MMX、SSE等SIMD指令的地方) 2、主板 ADIMM(advanced Dual In-line

12、Memory Modules,高級雙重內(nèi)嵌式內(nèi)存模塊) AMR(AudioModem Riser;音效調(diào)制解調(diào)器主機板附加直立插卡) AHA(Accelerated Hub Architecture,加速中心架構(gòu)) ASK IR(Amplitude Shift Keyed Infra-Red,長波形可移動輸入紅外線) ATX: AT Extend(擴展型AT) BIOS(Basic Input/Output System,基本輸入/輸出系統(tǒng)) CSE(Configuration Space Enable,可分配空間) DB: Device Bay,設(shè)備插架 DMI(Desktop Manage

13、ment Interface,桌面管理接口) EB(Expansion Bus,擴展總線) EISA(Enhanced Industry Standard Architecture,增強形工業(yè)標準架構(gòu)) EMI(Electromagnetic Interference,電磁干擾) ESCD(Extended System Configuration Data,可擴展系統(tǒng)配置數(shù)據(jù)) FBC(Frame Buffer Cache,幀緩沖緩存) FireWire(火線,即IEEE1394標準) FSB: Front Side Bus,前置總線,即外部總線 FWH( Firmware Hub,固件中心

14、) GMCH(Graphics & Memory Controller Hub,圖形和內(nèi)存控制中心) GPIs(General Purpose Inputs,普通操作輸入) ICH(Input/Output Controller Hub,輸入/輸出控制中心) IR(infrared ray,紅外線) IrDA(infrared ray,紅外線通信接口可進行局域網(wǎng)存取和文件共享) ISA: Industry Standard Architecture,工業(yè)標準架構(gòu) ISA(instruction set architecture,工業(yè)設(shè)置架構(gòu)) MDC(Mobile Daughter C

15、ard,移動式子卡) MRH-R(Memory Repeater Hub,內(nèi)存數(shù)據(jù)處理中心) MRH-S(SDRAM Repeater Hub,SDRAM數(shù)據(jù)處理中心) MTH(Memory Transfer Hub,內(nèi)存轉(zhuǎn)換中心) NGIO(Next Generation Input/Output,新一代輸入/輸出標準) P64H(64-bit PCI Controller Hub,64位PCI控制中心) PCB(printed circuit board,印刷電路板) PCBA(Printed Circuit Board Assembly,印刷電路板裝配) PCI: Peripheral

16、Component Interconnect,互連外圍設(shè)備 PCI SIG(Peripheral Component Interconnect Special Interest Group,互連外圍設(shè)備專業(yè)組) POST(Power On Self Test,加電自測試) RNG(Random number Generator,隨機數(shù)字發(fā)生器) RTC: Real Time Clock(實時時鐘) KBC(KeyBroad Control,鍵盤控制器) SAP(Sideband Address Port,邊帶尋址端口) SBA(Side Band Addressing,邊帶尋址) SMA: S

17、hare Memory Architecture,共享內(nèi)存結(jié)構(gòu) STD(Suspend To Disk,磁盤喚醒) STR(Suspend To RAM,內(nèi)存喚醒) SVR: Switching Voltage Regulator(交換式電壓調(diào)節(jié)) USB(Universal Serial Bus,通用串行總線) USDM(Unified System Diagnostic Manager,統(tǒng)一系統(tǒng)監(jiān)測管理器) VID(Voltage Identification Definition,電壓識別認證) VRM (Voltage Regulator Module,電壓調(diào)整模塊) ZIF: Zer

18、o Insertion Force, 零插力 主板技術(shù) Gigabyte ACOPS: Automatic CPU OverHeat Prevention System(CPU過熱預(yù)防系統(tǒng)) SIV: System InFORMation Viewer(系統(tǒng)信息觀察) 磐英 ESDJ(Easy Setting Dual Jumper,簡化CPU雙重跳線法) 浩鑫 UPT(USB、PANEL、LINK、TV-OUT四重接口) 芯片組 ACPI(Advanced Configuration and Power Interface,先進設(shè)置和電源管理) AGP(Accelerated Graphic

19、s Port,圖形加速接口) I/O(Input/Output,輸入/輸出) MIOC: Memory and I/O Bridge Controller,內(nèi)存和I/O橋控制器 NBC: North Bridge Chip(北橋芯片) PIIX: PCI ISA/IDE Accelerator(加速器) PSE36: Page Size Extension 36bit,36位頁面尺寸擴展模式 PXB: PCI Expander Bridge,PCI增強橋 RCG: RAS/CAS Generator,RAS/CAS發(fā)生器 SBC: South Bridge Chip(南橋芯片) SMB: Sy

20、stem Management Bus(全系統(tǒng)管理總線) SPD(Serial Presence Detect,內(nèi)存內(nèi)部序號檢測裝置) SSB: Super South Bridge,超級南橋芯片 TDP: Triton Data Path(數(shù)據(jù)路徑) TSC: Triton System Controller(系統(tǒng)控制器) QPA: Quad Port Acceleration(四接口加速) 3、顯示設(shè)備 ASIC: Application Specific Integrated Circuit(特殊應(yīng)用積體電路) ASC(Auto-Sizing and Centering,自動調(diào)效屏幕尺寸

21、和中心位置) ASC(Anti Static Coatings,防靜電涂層) AGAS(Anti Glare Anti Static Coatings,防強光、防靜電涂層) BLA: Bearn Landing Area(電子束落區(qū)) BMC(Black Matrix Screen,超黑矩陣屏幕) CRC: Cyclical Redundancy Check(循環(huán)冗余檢查) CRT(Cathode Ray Tube,陰極射線管) DDC:Display Data Channel,顯示數(shù)據(jù)通道 DEC(Direct Etching Coatings,表面蝕刻涂層) DFL(Dynamic Foc

22、us Lens,動態(tài)聚焦) DFS(Digital Flex Scan,數(shù)字伸縮掃描) DIC: Digital Image Control(數(shù)字圖像控制) Digital Multiscan II(數(shù)字式智能多頻追蹤) DLP(digital Light Processing,數(shù)字光處理) DOSD: Digital On Screen Display(同屏數(shù)字化顯示) DPMS(Display Power Management Signalling,顯示能源管理信號) Dot Pitch(點距) DQL(Dynamic Quadrapole Lens,動態(tài)四極鏡) DSP(Digital

23、Signal Processing,數(shù)字信號處理) EFEAL(Extended Field Elliptical Aperture Lens,可擴展掃描橢圓孔鏡頭) FRC: Frame Rate Control(幀比率控制) HVD(High Voltage Differential,高分差動) LCD(liquid crystal display,液晶顯示屏) LCOS: Liquid Crystal On Silicon(硅上液晶) LED(light emitting diode,光學二級管) L-SAGIC(Low Power-Small Aperture G1 wiht Impr

24、egnated Cathode,低電壓光圈陰極管) LVD(Low Voltage Differential,低分差動) LVDS: Low Voltage Differential Signal(低電壓差動信號) MALS(Multi Astigmatism Lens System,多重散光聚焦系統(tǒng)) MDA(Monochrome Adapter,單色設(shè)備) MS: Magnetic Sensors(磁場感應(yīng)器) Porous Tungsten(活性鎢) RSDS: Reduced Swing Differential Signal(小幅度擺動差動信號) SC(Screen Coatings

25、,屏幕涂層) Single Ended(單終結(jié)) Shadow Mask(陰罩式) TDT(Timeing Detection Table,數(shù)據(jù)測定表) TICRG: Tungsten Impregnated Cathode Ray Gun(鎢傳輸陰級射線槍) TFT(thin film transistor,薄膜晶體管) UCC(Ultra Clear Coatings,超清晰涂層) VAGP: Variable Aperature Grille Pitch(可變間距光柵) VBI: Vertical Blanking Interval(垂直空白間隙) VDT(Video Display T

26、erminals,視頻顯示終端) VRR: Vertical Refresh Rate(垂直掃描頻率) 4、視頻 3D:Three Dimensional,三維 3DS(3D SubSystem,三維子系統(tǒng)) AE(Atmospheric Effects,霧化效果) AFR(Alternate Frame Rendering,交替渲染技術(shù)) Anisotropic Filtering(各向異性過濾) APPE(Advanced Packet Parsing Engine,增強形幀解析引擎) AV(Analog Video,模擬視頻) Back Buffer,后置緩沖 Backface cull

27、ing(隱面消除) Battle for Eyeballs(眼球大戰(zhàn),各3D圖形芯片公司為了爭奪用戶而作的競爭) Bilinear Filtering(雙線性過濾) CEM(cube environment mapping,立方環(huán)境映射) CG(Computer Graphics,計算機生成圖像) Clipping(剪貼紋理) Clock Synthesizer,時鐘合成器 compressed textures(壓縮紋理) Concurrent Command Engine,協(xié)作命令引擎 Center Processing Unit Utilization,中央處理器占用率 DAC(Digi

28、tal to Analog Converter,數(shù)模傳換器) Decal(印花法,用于生成一些半透明效果,如:鮮血飛濺的場面) DFP(Digital Flat Panel,數(shù)字式平面顯示器) DFS: Dynamic Flat Shading(動態(tài)平面描影),可用作加速 Dithering(抖動) Directional Light,方向性光源 DME: Direct Memory Execute(直接內(nèi)存執(zhí)行) DOF(Depth of Field,多重境深) dot texture blending(點型紋理混和) Double Buffering(雙緩沖區(qū)) DIR(Direct Re

29、ndering Infrastructure,基層直接渲染) DVI(Digital Video Interface,數(shù)字視頻接口) DxR: DynamicXTended Resolution(動態(tài)可擴展分辨率) DXTC(Direct X Texture Compress,DirectX紋理壓縮,以S3TC為基礎(chǔ)) Dynamic Z-buffering(動態(tài)Z軸緩沖區(qū)),顯示物體遠近,可用作遠景 E-DDC(Enhanced Display Data Channel,增強形視頻數(shù)據(jù)通道協(xié)議,定義了顯示輸出與主系統(tǒng)之間的通訊通道,能提高顯示輸出的畫面質(zhì)量) Edge Antialiasin

30、g,邊緣抗鋸齒失真 E-EDID(Enhanced Extended Identification Data,增強形擴充身份辨識數(shù)據(jù),定義了電腦通訊視頻主系統(tǒng)的數(shù)據(jù)格式) Execute Buffers,執(zhí)行緩沖區(qū) environment mapped bump mapping(環(huán)境凹凸映射) Extended Burst Transactions,增強式突發(fā)處理 Front Buffer,前置緩沖 Flat(平面描影) Frames rate is King(幀數(shù)為王) FSAA(Full Scene Antialiasing,全景抗鋸齒) Fog(霧化效果) flip double buf

31、fered(反轉(zhuǎn)雙緩存) fog table quality(霧化表畫質(zhì)) GART(Graphic Address Remappng Table,圖形地址重繪表) Gouraud Shading,高洛德描影,也稱為內(nèi)插法均勻涂色 GPU(Graphics Processing Unit,圖形處理器) GTF(Generalized Timing FORMula,一般程序時間,定義了產(chǎn)生畫面所需要的時間,包括了諸如畫面刷新率等) HAL(Hardware Abstraction Layer,硬件抽像化層) hardware motion compensation(硬件運動補償) HDTV(hi

32、gh definition television,高清晰度電視) HEL: Hardware Emulation Layer(硬件模擬層) high triangle count(復(fù)雜三角形計數(shù)) ICD(Installable Client Driver,可安裝客戶端驅(qū)動程序) IDCT(Inverse Discrete Cosine TransFORM,非連續(xù)反余弦變換,GeForce的DVD硬件強化技術(shù)) Immediate Mode,直接模式 IPPR: Image Processing and Pattern Recognition(圖像處理和模式識別) large textures

33、(大型紋理) LF(Linear Filtering,線性過濾,即雙線性過濾) lighting(光源) lightmap(光線映射) Local Peripheral Bus(局域邊緣總線) mipmapping(MIP映射) Modulate(調(diào)制混合) Motion Compensation,動態(tài)補償 motion blur(模糊移動) MPPS:Million Pixels Per Second,百萬個像素/秒 Multi-Resolution Mesh,多重分辨率組合 Multi Threaded Bus Master,多重主控 Multitexture(多重紋理) nerest M

34、ipmap(鄰近MIP映射,又叫點采樣技術(shù)) Overdraw(透支,全景渲染造成的浪費) partial texture downloads(并行紋理傳輸) Parallel Processing Perspective Engine(平行透視處理器) PC(Perspective Correction,透視糾正) PGC(Parallel Graphics Configuration,并行圖像設(shè)置) pixel(Picture element,圖像元素,又稱P像素,屏幕上的像素點) point light(一般點光源) point sampling(點采樣技術(shù),又叫鄰近MIP映射) Pre

35、cise Pixel Interpolation,精確像素插值 Procedural textures(可編程紋理) RAMDAC(Random Access Memory Digital to Analog Converter,隨機存儲器數(shù)/模轉(zhuǎn)換器) Reflection mapping(反射貼圖) render(著色或渲染) S端子(Seperate) S3(Sight、Sound、Speed,視頻、音頻、速度) S3TC(S3 Texture Compress,S3紋理壓縮,僅支持S3顯卡) S3TL(S3 TransFORMation & Lighting,S3多邊形轉(zhuǎn)換和光

36、源處理) Screen Buffer(屏幕緩沖) SDTV(Standard Definition Television,標準清晰度電視) SEM(spherical environment mapping,球形環(huán)境映射) Shading,描影 Single Pass Multi-Texturing,單通道多紋理 SLI(Scanline Interleave,掃描線間插,3Dfx的雙Voodoo 2配合技術(shù)) Smart Filter(智能過濾) soft shadows(柔和陰影) soft reflections(柔和反射) spot light(小型點光源) SRA(Symmetric

37、 Rendering Architecture,對稱渲染架構(gòu)) Stencil Buffers(模板緩沖) Stream Processor(流線處理) SuperScaler Rendering,超標量渲染 TBFB(Tile Based Frame Buffer,碎片紋理幀緩存) texel(T像素,紋理上的像素點) Texture Fidelity(紋理真實性) texture swapping(紋理交換) T&L(TransFORM and Lighting,多邊形轉(zhuǎn)換與光源處理) T-Buffer(T緩沖,3dfx Voodoo4的特效,包括全景反鋸齒Full-scene A

38、nti-Aliasing、動態(tài)模糊Motion Blur、焦點模糊Depth of Field Blur、柔和陰影Soft Shadows、柔和反射Soft Reflections) TCA(Twin Cache Architecture,雙緩存結(jié)構(gòu)) Transparency(透明狀效果) TransFORMation(三角形轉(zhuǎn)換) Trilinear Filtering(三線性過濾) Texture Modes,材質(zhì)模式 TMIPM: Trilinear MIP Mapping(三次線性MIP材質(zhì)貼圖) UMA(Unified Memory Architecture,統(tǒng)一內(nèi)存架構(gòu)) Vis

39、ualize Geometry Engine,可視化幾何引擎 Vertex Lighting(頂點光源) Vertical Interpolation(垂直調(diào)變) VIP(Video Interface Port,視頻接口) ViRGE: Video and Rendering Graphics Engine(視頻描寫圖形引擎) Voxel(Volume pixels,立體像素,Novalogic的技術(shù)) VQTC(Vector-Quantization Texture Compression,向量紋理壓縮) VSIS(Video Signal Standard,視頻信號標準) v-sync(

40、同步刷新) Z Buffer(Z緩存) 5、音頻 3DPA(3D Positional Audio,3D定位音頻) AC(Audio Codec,音頻多媒體數(shù)字信號編解碼器) Auxiliary Input(輔助輸入接口) CS(Channel Separation,聲道分離) DS3D(DirectSound 3D Streams) DSD(Direct Stream Digital,直接數(shù)字信號流) DSL(Down Loadable Sample,可下載的取樣音色) DLS-2(Downloadable Sounds Level 2,第二代可下載音色) EAX(Environmental

41、 Audio Extensions,環(huán)境音效擴展技術(shù)) Extended Stereo(擴展式立體聲) FM(Frequency Modulation,頻率調(diào)制) FIR(finite impulse response,有限推進響應(yīng)) FR(Frequence Response,頻率響應(yīng)) FSE(Frequency Shifter Effect,頻率轉(zhuǎn)換效果) HRTF(Head Related Transfer Function,頭部關(guān)聯(lián)傳輸功能) IID(Interaural Intensity Difference,兩側(cè)聲音強度差別) IIR(infinite impulse resp

42、onse,無限推進響應(yīng)) Interactive Around-Sound(交互式環(huán)繞聲) Interactive 3D Audio(交互式3D音效) ITD(Interaural Time Difference,兩側(cè)聲音時間延遲差別) MIDI: Musical Instrument Digital Interface(樂器數(shù)字接口) NDA: non-DWORD-aligned ,非DWORD排列 Raw PCM: Raw Pulse Code Modulated(元脈碼調(diào)制) RMA: RealMedia Architecture(實媒體架構(gòu)) RTSP: Real Time Strea

43、ming Protocol(實時流協(xié)議) SACD(Super Audio CD,超級音樂CD) SNR(Signal to Noise Ratio,信噪比) S/PDIF(Sony/Phillips Digital Interface,索尼/飛利普數(shù)字接口) SRS: Sound Retrieval System(聲音修復(fù)系統(tǒng)) Surround Sound(環(huán)繞立體聲) Super Intelligent Sound ASIC(超級智能音頻集成電路) THD+N(Total Harmonic Distortion plus Noise,總諧波失真加噪音) QEM(Qsound Enviro

44、nmental Modeling,Qsound環(huán)境建模揚聲器組) WG(Wave Guide,波導(dǎo)合成) WT(Wave Table,波表合成) 6、RAM & ROM ABP: Address Bit Permuting,地址位序列改變 ATC(Access Time from Clock,時鐘存取時間) BSRAM(Burst pipelined synchronous static RAM,突發(fā)式管道同步靜態(tài)存儲器) CAS(Column Address Strobe,列地址控制器) CCT(Clock Cycle Time,時鐘周期) DB: Deep Buffer(深度緩沖)

45、 DDR SDRAM(Double Date Rate,雙數(shù)據(jù)率SDRAM) DIL(dual-in-line) DIMM(Dual In-line Memory Modules,雙重內(nèi)嵌式內(nèi)存模塊) DRAM(Dynamic Random Access Memory,動態(tài)隨機存儲器) DRDRAM(Direct RAMbus DRAM,直接RAMbus內(nèi)存) ECC(Error Checking and Correction,錯誤檢查修正) EEPROM(Electrically Erasable Programmable ROM,電擦寫可編程只讀存儲器) FM: Flash Memory(

46、快閃存儲器) FMD ROM (Fluorescent Material Read Only Memory,熒光質(zhì)只讀存儲器) PIROM:Processor InFORMation ROM,處理器信息ROM PLEDM: Phase-state Low Electron(hole)-number Drive Memory QBM(Quad Band Memory,四倍邊帶內(nèi)存) RAC(Rambus Asic Cell,Rambus集成電路單元) RAS(Row Address Strobe,行地址控制器) RDRAM(Rambus Direct RAM,直接型RambusRAM) RIMM

47、(RAMBUS In-line Memory Modules,RAMBUS內(nèi)嵌式內(nèi)存模塊) SDR SDRAM(Single Date Rate,單數(shù)據(jù)率SDRAM) SGRAM(synchronous graphics RAM,同步圖形隨機儲存器) SO-DIMM(Small Outline Dual In-line Memory Modules,小型雙重內(nèi)嵌式內(nèi)存模塊) SPD(Serial Presence Detect,串行存在檢查) SRAM(Static Random Access Memory,靜態(tài)隨機存儲器) SSTL-2(Stub Series Terminated Logi

48、c-2) TSOPs(thin small outline packages,超小型封裝) USWV(Uncacheable, Speculative, Write-Combining非緩沖隨機混合寫入) VCMA(Virtual Channel Memory architecture,虛擬通道內(nèi)存結(jié)構(gòu)) 7、磁盤 AAT(Average access time,平均存取時間) ABS(Auto Balance System,自動平衡系統(tǒng)) ASMO(Advanced Storage Magneto-Optical,增強形光學存儲器) AST(Average Seek time,平均尋道時間)

49、 ATA(AT Attachment,AT擴展型) ATOMM(Advanced super Thin-layer and high-Output Metal Media,增強形超薄高速金屬媒體) bps(bit per second,位/秒) CAM(Common Access Model,公共存取模型) CSS(Common Command Set,通用指令集) DMA(Direct Memory Access,直接內(nèi)存存?。?DVD(Digital Video Disk,數(shù)字視頻光盤) EIDE(enhanced Integrated Drive Electronics,增強形電子集成驅(qū)動器) FAT(File Allocation Tables,文件分配表) FDBM(Fluid dynamic bearing motors,液態(tài)軸承馬達) FDC(Floppy Disk Controller,軟盤驅(qū)動器控制裝置) FDD(Floppy Disk Driver,軟盤驅(qū)動器)

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