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1、teamwork and innovation: an example from ideo karl a. smith engineering education purdue university civil engineering - university of minnesota /smith step project workshop louisiana state university college of engineering may 2007 2 3 http:/ 4 5 the innovation jour
2、ney vandeven, polley, garud & venkataraman, 1999. the innovation journey is a nonlinear cycle of divergent and convergent activities that may repeat over time and at different organizational levels if resources are obtained to renew the cycle, p. 16. ideo deep dive video abc news nightline - 7/13/99
3、 available from abc news store kelley, tom and littman, jonathan (2001) the art of innovation: lessons in creativity from ideo, america=s leading design firm. new york: random house ideo “the deep dive” ideo has been identified as americas leading design firm. ideos special ingredients: teams cultur
4、e methodology ideo “the deep dive” viewing perspectives: teams culture methodology videographer “the deep dive” five days at i d e o components of ideo process creation of “hot teams” brainstorming rapid prototyping observing & listening from customers thinking of products in terms of verbs, rather
5、than nouns ideos teams named “hot teams.” multidisciplinary. group leader is assigned based on their abilities to work with groups. seven secrets for better brainstorming 1. sharpen the focus 2. playful rules 3. number your ideas 4. build and jump 5. the space remembers 6. stretch your mental muscle
6、s 7. get physical playful rules one conversation at a time stay focused on the task encourage wild ideas go for quantity be visual defer judgment build on the ideas of others ideos culture employees design their own working areas. employees have interest and skills to work with a wide range of peopl
7、e. no hierarchies. build your greenhouse building neighborhoods think project, think personal building blocks inspiration from adversity prototype your space create a team icon watch your body language simple team space hierarchy is the enemy of team space give your workers a view tell stories make
8、your junk sing build your greenhouse building neighborhoods areas of congregation lounge / common area mainstreet forced interaction need for privacy quiet areas individuality five steps to ideos innovation understand the market/client/technology/ constraints observe real people in real situations v
9、isualize new-to-the-world concepts & ultimate customers evaluate & refine prototypes implement new concept for commercialization ideos method user desirability technical feasibility business viability insights and opportunities implementation observationimplementationprototypingbrainstorming 19 http
10、:/ /magazine/content/04_20/b38 83001_mz001.htm time, april 2005 20 /group/dschool/big_picture/our_vision.html 21 ideos five-point model for strategizing by design: hit the streets recruit t-shaped people build to think the prototype tells a story design is never done design thi
11、nking discipline thinking tom friedman horizontalize ourselves aac&u college learning for the new global century innovation resources additional perspectives on innovation: dec - schein, edgar h., et.al. 2003. dec is dead: long live dec the lasting legacy of digital equipment corporation. san franci
12、sco: berrett-koehler. the innovation journey van de ven, andrew h., polley, douglas e., garud, raghu & venkataraman, sankaran. 1999. the innovation journey. new york: oxford university press. organizational change and innovation processes poole, marshall s., van de ven, andrew h., dooley, kevin, and
13、 holmes, michael e. 2000. organizational change and innovation processes: theory and methods for research. new york: oxford university press. weird ideas that work sutton, robert i. 2002. weird ideas that work: 11-1/2 practices for promoting, managing, and sustaining innovation. new york: free press
14、. dec culture of innovation the dec culture emphasized: creativity freedom responsibility openness commitment to truth having fun “culture is a complex force field that influences all of an organizations processes. we try to manage culture but, in fact, culture manages us far more than we manage it,
15、 and it happens largely outside of awareness (p. 31).” schein, edgar h., et.al. 2003. dec is dead: long live dec the lasting legacy of digital equipment corporation. san francisco: berrett-koehler. sutton weird ideas that work 1.hire “slow learners” (of the organizational code). 1-1/2 hire people wh
16、o make you uncomfortable, even those you dislike. 2.hire people you (probably) dont need 3.use job interviews to get ideas, not to screen candidates 4.encourage people to ignore and defy superiors and peers 5.find some happy people and get them to fight 6.reward success and failure, punish inaction
17、7.decide to do something that will probably fail, then convince yourself and everybody else that success is certain 8.think of some ridiculous or impractical things to do, then plan to do them. 9.avoid, distract, and bore customers, critics, and anyone who just wants to talk about money 10.dont try to
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