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Ps:文檔摘抄整理自互聯(lián)網(wǎng)使用方法如下: 第一步: 在安裝文件夾下的profiles里找到autoexec.cfg。記事本打開。最后一行。 加上:setvar dev_console_password = schwinge-des-todes 改后效果:/=/ Startupmainmenusetvar dev_console_password = schwinge-des-todes 第二步:我的文檔mygamesHeroes of Might and Magic V名字input.cfg 打開。找到/ obsolete, but strictly need for compability with some interfacesbind close_window ESCbind confirm_action ENTERbind show_console (此行自己添加) 第三步:關(guān)鍵一步。打開游戲。進(jìn)入地圖。按鍵 輸入enable_cheats 然后會看到諸如使用cheat會失去游戲樂趣的厚道提示云云。 然后就可以使用控制臺了。 % 另外。有些特殊的功能比如解除戰(zhàn)爭迷霧和隱藏操作界面什么的。需要自己修改input.cfg 這里不多說了。奉上我的input.cfg。需要的自行下載。 使用該input.cfg以后,可以: SCROLL鍵 顯示FPS和其它我不懂的參數(shù) CTRL + I 隱藏操作界面,多干凈漂亮的畫面,全快捷鍵操作吧. CTRL+P 障礙物半透明轉(zhuǎn)換,在地下冒險就不會被上面黑黑的乳鐘石擋住了,很好用. CTRL + W 顯示3D模型,紋理貼圖都沒有了,超快. CTRL + Y 特殊顯示效果,我搞不懂,多按幾次就變回正常了. CTRL + SHIFT + M 清理內(nèi)存不知道有沒效果,反正我是1G內(nèi)存的,存取檔都很快.(這里引用某人帖子。忘記誰的了。- -b) 還有些很BT的作弊鍵,比如 /adventure debugbind adventure_teleport CTRL + SHIFT + T 傳送bind adventure_remove_object CTRL + D 移除/END adventure debug /combat debugbind combat_killcreature CTRL + D 殺死生物 bind combat_creaturegiveturn CTRL + F 進(jìn)度條/end combat debug 代碼 (1)普通作弊碼add_skill + 技能名/數(shù)字 可以給選定英雄加技能,例如在控制臺中輸入:add_skill Necromancy這個可以加巫術(shù)或者在后邊加數(shù)字:add_skill 19可以加尋路術(shù)。這些數(shù)字對應(yīng)的技能可以用寫字板打開datadata.pakscriptsadvmap-startup.lua這個文件察看注意這個data.pak是個壓縮文件,可以用解壓軟件(winrar,winzip等)把它打開并把想要的文件解壓出來。用這種方法所加的技能數(shù)量是可以超出原有限制,雖然不會顯示出來,但是效果還在 add_army 種族代碼, 是否升級加生物種族代碼對應(yīng)如下:HEAVEN(圣堂) = 0PRESERVE(森林) = 1ACADEMY(學(xué)院) = 2DUNGEON(地牢)= 3NECRO(不死) = 4INFERNO(煉獄) = 5例如:add_army 5, 0會給英雄加升級前的7種煉獄生物各十(至于原來的兵會怎樣?試過就知道了)add_army 4, 1加升級后的七種不死生物各十a(chǎn)dd_all_spells使英雄學(xué)會所有魔法,不受技能限制(包括使用這些魔法)set_hero_luck_morale M N改變英雄的基本運(yùn)氣(M)和士氣(N),例如 set_hero_luck_morale 5 3show_player_money N顯示玩家N所擁有的資源,例如 show_player_money 2show_hero_mpShows detailed movement point stats for currently selected hero - exact quantity, stats for currently plotted path(how many points itll take).add_exp N加經(jīng)驗(yàn),例如add_exp 5000add_money N加金幣1000*N,其他所有資源加N(2)調(diào)用函數(shù)上邊的都只算小兒科,下邊來點(diǎn)真格的在data.pak或你所解出來的文件夾里的.lua 、.xdb文件里邊你通常會看到一大堆函數(shù),游戲中的所有事件(如征兵,學(xué)技能等)都是通過這些函數(shù)實(shí)現(xiàn)的。開始游戲時這些文件會對游戲進(jìn)行初始化。然而通過控制臺你可以在游戲中調(diào)用這些函數(shù),也就是說,只要你知道了這些函數(shù),幾乎可以人為的實(shí)現(xiàn)在游戲中可能實(shí)現(xiàn)的一切要在游戲中使用這些函數(shù),只要調(diào)用控制臺,在這些函數(shù)前加上,并使用相關(guān)參數(shù)就可以了。例如:文件中有這么一句:GiveExp(Isabell,5000)會給Isabell 5000經(jīng)驗(yàn)(太明顯啦?。┠敲丛诳刂婆_里,你可以輸入:GiveExp(x, y)會給英雄 x 增加經(jīng)驗(yàn)值 y或者更簡單的:Win()直接取得勝利Loose()失敗下邊列幾個比較實(shí)用的:GiveArtefact(x, y)給英雄x加上物品y,y可以是物品名或者物品代碼,TeachHeroSpell(Isabell,SPELL_PHANTOM)使Isabell學(xué)會法術(shù)PHANTOM, 也可以用法術(shù)代碼AddHeroSkill(Isabell, 13)加技能13AddHeroCreatures( Agrael, CREATURE_HELL_HOUND, 1000 );給Agreal加1000只Hell HoundSetTownBuildingLimitLevel(Putor, 13, 1);設(shè)定城鎮(zhèn)Putor的建設(shè)等級OpenCircleFog (0, 0, 0, 9999, PLAYER_x);給第x位玩家開圖(地面)如果是地底的話OpenCircleFog (0, 0, 1, 9999, PLAYER_x);SetPlayerResource(PLAYER_1,x,y);把玩家1的資源x設(shè)為y,x對應(yīng)資源GOLD,WOOD,ORE,GEM,SULFER,MERCURY,CRYSTAL ;y對應(yīng)數(shù)字ChangeHeroStat( Isabell, STAT_ATTACK, 9999 );使Isabell的攻擊變?yōu)?999AddHeroWarMachine(Isabell,1)給英雄加戰(zhàn)爭機(jī)器這里的部分代碼我會在后邊列出,當(dāng)然你最好可以自己去查lua文件,我比較常用/data/script/里邊的注意: 游戲里顯示的名稱(如英雄名,城鎮(zhèn)名等)往往跟在程序里使用的內(nèi)部名稱不一樣,對于英雄名,可以用這個命令print(GetPlayerHeroes(PLAYER_x)顯示第x位玩家的英雄名。至于其他的,也可以在/data/text/里邊查找,不過比較麻煩,希望有高手能解決這個問題沒見過作弊能這么bt的。不過,我喜歡。這么強(qiáng)大的控制臺并不一定要拿來作弊的,比如說在最后大局已定英雄毒孤求拜時,可以放幾百條黑龍出來耍耍又或者讓一隊地獄犬在清掉一群骷髏后說:“Mmmmm, yummy.”活活, yy無限啊當(dāng)然這個也可以方便制作mod的玩家進(jìn)行調(diào)試,本來就是debug用的6月2日更新:print(GetObjectPos(heroname)會顯示英雄的坐標(biāo)SetObjectPos(heroname,x,y,0)瞬移(地面)SetObjectPos(heroname,x,y,1)瞬移(地底)CreateMonster(Peasant,CREATURE_PEASANT,100,30,40,1)在地底坐標(biāo)(30,40)處放100個農(nóng)民附:技能代碼物品代碼法術(shù)代碼(這個好像不止法術(shù)而已,而且看起來有點(diǎn)恐怖,如果能全部挖掘的話)英雄屬性兵種及英雄代碼技能代碼 - Skill type IDs - - Basic Skills SKILL_LOGISTICS = 1 SKILL_WAR_MACHINES = 2 SKILL_LEARNING = 3 SKILL_LEADERSHIP = 4 SKILL_LUCK = 5 SKILL_OFFENCE = 6 SKILL_DEFENCE = 7 SKILL_SORCERY = 8 SKILL_DESTRUCTIVE_MAGIC = 9 SKILL_DARK_MAGIC = 10 SKILL_LIGHT_MAGIC = 11 SKILL_SUMMONING_MAGIC = 12 - Class skills SKILL_TRAINING = 13 SKILL_GATING = 14 SKILL_NECROMANCY = 15 SKILL_AVENGER = 16 SKILL_ARTIFICIER = 17 SKILL_INVOCATION = 18 - Perks PERK_PATHFINDING = 19 PERK_SCOUTING = 20 PERK_NAVIGATION = 21 PERK_FIRST_AID = 22 PERK_BALLISTA = 23 PERK_CATAPULT = 24 PERK_INTELLIGENCE = 25 PERK_SCHOLAR = 26 PERK_EAGLE_EYE = 27 PERK_RECRUITMENT = 28 PERK_ESTATES = 29 PERK_DIPLOMACY = 30 PERK_RESISTANCE = 31 PERK_LUCKY_STRIKE = 32 PERK_FORTUNATE_ADVENTURER = 33 PERK_TACTICS = 34 PERK_ARCHERY = 35 PERK_FRENZY = 36 PERK_PROTECTION = 37 PERK_EVASION = 38 PERK_TOUGHNESS = 39 PERK_MYSTICISM = 40 PERK_WISDOM = 41 PERK_ARCANE_TRAINING = 42 PERK_MASTER_OF_ICE = 43 PERK_MASTER_OF_FIRE = 44 PERK_MASTER_OF_LIGHTNINGS = 45 PERK_MASTER_OF_CURSES = 46 PERK_MASTER_OF_MIND = 47 PERK_MASTER_OF_SICKNESS = 48 PERK_MASTER_OF_BLESSING = 49 PERK_MASTER_OF_ABJURATION = 50 PERK_MASTER_OF_WRATH = 51 PERK_MASTER_OF_QUAKES = 52 PERK_MASTER_OF_CREATURES = 53 PERK_MASTER_OF_ANIMATION = 54 - Knight perks PERK_HOLY_CHARGE = 55 PERK_PRAYER = 56 PERK_EXPERT_TRAINER = 57 - Demonlord perks PERK_CONSUME_CORPSE = 58 PERK_DEMONIC_FIRE = 59 PERK_DEMONIC_STRIKE = 60 - Necromancer perks PERK_RAISE_ARCHERS = 61 PERK_NO_REST_FOR_THE_WICKED = 62 PERK_DEATH_SCREAM = 63 - Ranger perks PERK_MULTISHOT = 64 PERK_SNIPE_DEAD = 65 PERK_IMBUE_ARROW = 66 - Wizard perks PERK_MAGIC_BOND = 67 PERK_MELT_ARTIFACT = 68 PERK_MAGIC_MIRROR = 69 - Warlock perks PERK_EMPOWERED_SPELLS = 70 PERK_DARK_RITUAL = 71 PERK_ELEMENTAL_VISION = 72 - Feats - Knight KNIGHT_FEAT_ROAD_HOME = 73 KNIGHT_FEAT_TRIPLE_BALLISTA = 74 KNIGHT_FEAT_ENCOURAGE = 75 KNIGHT_FEAT_RETRIBUTION = 76 KNIGHT_FEAT_HOLD_GROUND = 77 KNIGHT_FEAT_GUARDIAN_ANGEL = 78 KNIGHT_FEAT_STUDENT_AWARD = 79 KNIGHT_FEAT_GRAIL_VISION = 80 KNIGHT_FEAT_CASTER_CERTIFICATE = 81 KNIGHT_FEAT_ANCIENT_SMITHY = 82 KNIGHT_FEAT_PARIAH = 83 KNIGHT_FEAT_ELEMENTAL_BALANCE = 84 KNIGHT_FEAT_ABSOLUTE_CHARGE = 85 - Demon Lord DEMON_FEAT_QUICK_GATING = 86 DEMON_FEAT_MASTER_OF_SECRETS = 87 DEMON_FEAT_TRIPLE_CATAPULT = 88 DEMON_FEAT_GATING_MASTERY = 89 DEMON_FEAT_CRITICAL_GATING = 90 DEMON_FEAT_CRITICAL_STRIKE = 91 DEMON_FEAT_DEMONIC_RETALIATION = 92 DEMON_FEAT_EXPLODING_CORPSES = 93 DEMON_FEAT_DEMONIC_FLAME = 94 DEMON_FEAT_WEAKENING_STRIKE = 95 DEMON_FEAT_FIRE_PROTECTION = 96 DEMON_FEAT_FIRE_AFFINITY = 97 DEMON_FEAT_ABSOLUTE_GATING = 98 - Necromancer NECROMANCER_FEAT_DEATH_TREAD = 99 NECROMANCER_FEAT_LAST_AID = 100 NECROMANCER_FEAT_LORD_OF_UNDEAD = 101 NECROMANCER_FEAT_HERALD_OF_DEATH = 102 NECROMANCER_FEAT_DEAD_LUCK = 103 NECROMANCER_FEAT_CHILLING_STEEL = 104 NECROMANCER_FEAT_CHILLING_BONES = 105 NECROMANCER_FEAT_SPELLPROOF_BONES = 106 NECROMANCER_FEAT_DEADLY_COLD = 107 NECROMANCER_FEAT_SPIRIT_LINK = 108 NECROMANCER_FEAT_TWILIGHT = 109 NECROMANCER_FEAT_HAUNT_MINE = 110 NECROMANCER_FEAT_ABSOLUTE_FEAR = 111 - Ranger RANGER_FEAT_DISGUISE_AND_RECKON = 112 RANGER_FEAT_IMBUE_BALLISTA = 113 RANGER_FEAT_CUNNING_OF_THE_WOODS = 114 RANGER_FEAT_FOREST_GUARD_EMBLEM = 115 RANGER_FEAT_ELVEN_LUCK = 116 RANGER_FEAT_FOREST_RAGE = 117 RANGER_FEAT_LAST_STAND = 118 RANGER_FEAT_INSIGHTS = 119 RANGER_FEAT_SUN_FIRE = 120 RANGER_FEAT_SOIL_BURN = 121 RANGER_FEAT_STORM_WIND = 122 RANGER_FEAT_FOG_VEIL = 123 RANGER_FEAT_ABSOLUTE_LUCK = 124 - Wizard WIZARD_FEAT_MARCH_OF_THE_MACHINES = 125 WIZARD_FEAT_REMOTE_CONTROL = 126 WIZARD_FEAT_ACADEMY_AWARD = 127 WIZARD_FEAT_ARTIFICIAL_GLORY = 128 WIZARD_FEAT_SPOILS_OF_WAR = 129 WIZARD_FEAT_WILDFIRE = 130 WIZARD_FEAT_SEAL_OF_PROTECTION = 131 WIZARD_FEAT_COUNTERSPELL = 132 WIZARD_FEAT_MAGIC_CUSHION = 133 WIZARD_FEAT_SUPRESS_DARK = 134 WIZARD_FEAT_SUPRESS_LIGHT = 135 WIZARD_FEAT_UNSUMMON = 136 WIZARD_FEAT_ABSOLUTE_WIZARDY = 137 - warlock WARLOCK_FEAT_TELEPORT_ASSAULT = 138 WARLOCK_FEAT_SHAKE_GROUND = 139 WARLOCK_FEAT_DARK_REVELATION = 140 WARLOCK_FEAT_FAST_AND_FURIOUS = 141 WARLOCK_FEAT_LUCKY_SPELLS = 142 WARLOCK_FEAT_POWER_OF_HASTE = 143 WARLOCK_FEAT_POWER_OF_STONE = 144 WARLOCK_FEAT_CHAOTIC_SPELLS = 145 WARLOCK_FEAT_SECRETS_OF_DESTRUCTION = 146 WARLOCK_FEAT_PAYBACK = 147 WARLOCK_FEAT_ELITE_CASTERS = 148 WARLOCK_FEAT_ELEMENTAL_OVERKILL = 149 WARLOCK_FEAT_ABSOLUTE_CHAINS = 150物品代碼: ARTIFACT_SWORD_OF_RUINS = 1 ARTIFACT_GREAT_AXE_OF_GIANT_SLAYING = 2 ARTIFACT_WAND_OF_X = 3 ARTIFACT_UNICORN_HORN_BOW = 4 ARTIFACT_TITANS_TRIDENT = 5 ARTIFACT_STAFF_OF_VEXINGS = 6 ARTIFACT_SHACKLES_OF_WAR = 7 ARTIFACT_FOUR_LEAF_CLOVER = 8 ARTIFACT_ICEBERG_SHIELD = 9 ARTIFACT_GOLDEN_SEXTANT = 10 ARTIFACT_CROWN_OF_COURAGE = 11 ARTIFACT_CROWN_OF_MANY_EYES = 12 ARTIFACT_PLATE_MAIL_OF_STABILITY = 13 ARTIFACT_BREASTPLATE_OF_PETRIFIED_WOOD = 14 ARTIFACT_PEDANT_OF_MASTERY = 15 ARTIFACT_NECKLACE_OF_BRAVERY = 16 ARTIFACT_WEREWOLF_CLAW_NECKLACE = 17 ARTIFACT_EVERCOLD_ICICLE = 18 ARTIFACT_NECKLACE_OF_POWER = 19 ARTIFACT_RING_OF_LIGHTING_PROTECTION = 20 ARTIFACT_RING_OF_LIFE = 21 ARTIFACT_RING_OF_HASTE = 22 ARTIFACT_NIGHTMARISH_RING = 23 ARTIFACT_BOOTS_OF_SPEED = 24 ARTIFACT_GOLDEN_HORSESHOE = 25 ARTIFACT_WAYFARER_BOOTS = 26 ARTIFACT_BOOTS_OF_INTERFERENCE = 27 ARTIFACT_ENDLESS_SACK_OF_GOLD = 28 ARTIFACT_ENDLESS_BAG_OF_GOLD = 29 ARTIFACT_ANGEL_WINGS = 30 ARTIFACT_LION_HIDE_CAPE = 31 ARTIFACT_PHOENIX_FEATHER_CAPE = 32 ARTIFACT_CLOAK_OF_MOURNING = 33 ARTIFACT_HELM_OF_ENLIGHTMENT = 34 ARTIFACT_CHAIN_MAIL_OF_ENLIGHTMENT = 35 ARTIFACT_DRAGON_SCALE_ARMOR = 36 ARTIFACT_DRAGON_SCALE_SHIELD = 37 ARTIFACT_DRAGON_BONE_GRAVES = 38 ARTIFACT_DRAGON_WING_MANTLE = 39 ARTIFACT_DRAGON_TEETH_NECKLACE = 40 ARTIFACT_DRAGON_TALON_CROWN = 41 ARTIFACT_DRAGON_EYE_RING = 42 ARTIFACT_DRAGON_FLAME_TONGUE = 43 ARTIFACT_ROBE_OF_MAGI = 44 ARTIFACT_STAFF_OF_MAGI = 45 ARTIFACT_CROWN_OF_MAGI = 46 ARTIFACT_RING_OF_MAGI = 47 ARTIFACT_DWARVEN_MITHRAL_CUIRASS = 48 ARTIFACT_DWARVEN_MITHRAL_GREAVES = 49 ARTIFACT_DWARVEN_MITHRAL_HELMET = 50 ARTIFACT_DWARVEN_MITHRAL_SHIELD = 51 ARTIFACT_SCROLL_OF_SPELL_X = 52 ARTIFACT_GRAAL = 53 ARTIFACT_BOOTS_OF_LEVITATION = 54 ARTIFACT_SKULL_HELMET = 55 ARTIFACT_VALORIOUS_ARMOR = 56 ARTIFACT_BOOTS_OF_SWIFTNESS = 57 ARTIFACT_MOONBLADE = 58 ARTIFACT_RING_OF_CELERITY = 59 ARTIFACT_BAND_OF_CONJURER = 60 ARTIFACT_EARTHSLIDERS = 61 ARTIFACT_RIGID_MANTLE = 62 ARTIFACT_JINXING_BAND = 63 ARTIFACT_BONESTUDDED_LEATHER = 64 ARTIFACT_WISPERING_RING = 65 ARTIFACT_HELM_OF_CHAOS = 66 ARTIFACT_TWISTING_NEITHER = 67 ARTIFACT_SANDALS_OF_THE_SAINT = 68 ARTIFACT_SHAWL_OF_GREAT_LICH = 69 ARTIFACT_RING_OF_DEATH = 70 ARTIFACT_NECROMANCER_PENDANT = 71 ARTIFACT_FREIDA = 72 ARTIFACT_RING_OF_THE_SHADOWBRAND = 73 ARTIFACT_ARTIFACT_EFFECT_COUNT = 74 法術(shù)代碼:SPELL_NONE = 0; SPELL_MAGIC_ARROW = 1; SPELL_MAGIC_FIST = 2; SPELL_LIGHTNING_BOLT = 3; SPELL_ICE_BOLT = 4; SPELL_FIREBALL = 5; SPELL_FROST_RING = 6; SPELL_CHAIN_LIGHTNING = 7; SPELL_METEOR_SHOWER = 8; SPELL_IMPLOSION = 9; SPELL_ARMAGEDDON = 10; SPELL_CURSE = 11; SPELL_SLOW = 12; SPELL_DISRUPTING_RAY = 13; SPELL_PLAGUE = 14; SPELL_WEAKNESS = 15; SPELL_ABILITY_WEAKNING_STRIKE = 16; SPELL_FORGETFULNESS = 17; SPELL_BERSERK = 18; SPELL_BLIND = 19; SPELL_HYPNOTIZE = 20; SPELL_UNHOLY_WORD = 21; SPELL_UNHOLY_WORD_HIT_EFFECT = 22; SPELL_BLESS = 23; SPELL_HASTE = 24; SPELL_STONESKIN = 25; SPELL_DISPEL = 26; SPELL_DISPEL_FAIL = 27; SPELL_BLOODLUST = 28; SPELL_DEFLECT_ARROWS = 29; SPELL_DEFLECT_ARROWS_HIT_EFFECT = 30; SPELL_ANTI_MAGIC = 31; SPELL_TELEPORT = 32; SPELL_TELEPORT_FINISH_EFFECT = 33; SPELL_CELESTIAL_SHIELD = 34; SPELL_HOLY_WORD = 35; SPELL_HOLY_WORD_HIT_EFFECT = 36; SPELL_ARMAGEDDON_HIT_EFFECT = 37; SPELL_LAND_MINE = 38; SPELL_WASP_SWARM = 39; SPELL_PHANTOM = 40; SPELL_EARTHQUAKE = 41; SPELL_ANIMATE_DEAD = 42; SPELL_SUMMON_ELEMENTALS = 43; SPELL_EFFECT_SUMMON_ELEMENTALS_AIR = 44; SPELL_EFFECT_SUMMON_ELEMENTALS_EARTH = 45; SPELL_EFFECT_SUMMON_ELEMENTALS_FIRE = 46; SPELL_EFFECT_SUMMON_ELEMENTALS_WATER = 47; SPELL_RESURRECT = 48; SPELL_SUMMON_BOAT = 49; SPELL_DIMENSION_DOOR = 50; SPELL_TOWN_PORTAL = 51; SPELL_ENCOURAGE = 52; SPELL_HOLY_CHARGE = 53; SPELL_PRAYER = 54; SPELL_DEMONIC_STRIKE_CAST = 55; SPELL_DEMONIC_STRIKE = 56; SPELL_CONSUME_CORPSE = 57; SPELL_SPIRIT_LINK = 58; SPELL_DEATH_SCREAM = 59; SPELL_SNIPE_DEAD = 60; SPELL_MULTISHOT = 61; SPELL_IMBUE_ARROW = 62; SPELL_ABILITY_MAGIC_BOND = 63; SPELL_ABILITY_MELT_ARTIFACT = 64; SPELL_ABILITY_COUNTERSPELL = 65; SPELL_ABILITY_UNSUMMON = 66; SPELL_ABILITY_DARK_RITUAL = 67; SPELL_SKILL_OFFENCE1 = 68; SPELL_SKILL_OFFENCE2 = 69; SPELL_SKILL_OFFENCE3 = 70; SPELL_SKILL_ARCHERY = 71; SPELL_SKILL_FRENZY = 72; SPELL_SKILL_DEFENCE1 = 73; SPELL_SKILL_DEFENCE2 = 74; SPELL_SKILL_DEFENCE3 = 75; SPELL_SKILL_PROTECTION = 76; SPELL_SKILL_EVASION = 77; SPELL_SKILL_TOUGHNESS = 78; SPELL_SKILL_LUCK1 = 79; SPELL_SKILL_LUCK2 = 80; SPELL_SKILL_LUCK3 = 81; SPELL_SKILL_RESISTANCE = 82; SPELL_SKILL_LUCKY_STRIKE = 83; SPELL_SKILL_LEADERSHIP1 = 84; SPELL_SKILL_LEADERSHIP2 = 85; SPELL_SKILL_LEADERSHIP3 = 86; SPELL_SKILL_WAR_MACHINES1 = 87; SPELL_SKILL_WAR_MACHINES2 = 88; SPELL_SKILL_WAR_MACHINES3 = 89; SPELL_SKILL_FIRST_AID = 90; SPELL_SKILL_BALLISTA = 91; SPELL_SKILL_CATAPULT = 92; SPELL_SKILL_DEMONIC_FIRE = 93; SPELL_SKILL_ELVEN_VOLLEY = 94; SPELL_SKILL_MATRON_SALVO = 95; SPELL_SKILL_ANCIENT_SMITHY = 96; SPELL_SKILL_FIRE_PROTECTION = 97; SPELL_SPEC_JOUSTER = 98; SPELL_SPEC_PEASANTS = 99; SPELL_SPEC_ARCHERS = 100; SPELL_SPEC_FOOTMEN = 101; SPELL_SPEC_GRIFFINS = 102; SPELL_SPEC_ARTILLERYMAN = 103; SPELL_SPEC_FURIOUS = 104; SPELL_SPEC_BOMBARDIER = 105; SPELL_SPEC_IMPREGNABLE = 106; SPELL_SPEC_FLAGBEARER_OF_DARKNESS = 107; SPELL_SPEC_HOUNDS = 108; SPELL_SPEC_SUCCUBUSES = 109; SPELL_SPEC_BLADE_MASTER = 110; SPELL_SPEC_ELVES = 111; SPELL_SPEC_UNICORNS = 112; SPELL_SPEC_ELVEN_FURY = 113; SPELL_SPEC_FOREST_GUARDIAN = 114; SPELL_SPEC_ZOMBIES = 115; SPELL_SPEC_VAMPIRES = 116; SPELL_SPEC_EMPIRIC = 117; SPELL_SPEC_SOULHUNTER = 118; SPELL_SPEC_MASTER_OF_ELEMENTS = 119; SPELL_SPEC_GREMLINS = 120; SPELL_SPEC_GOLEMS = 121; SPELL_SPEC_MAGES = 122; SPELL_SPEC_PRUDENT = 123; SPELL_SPEC_EVASIVE = 124; SPELL_SPEC_RIDERS = 125; SPELL_SPEC_MATRON_SALVO = 126; SPELL_SPEC_SAVAGE = 127; SPELL_SPEC_WITCHES = 128; SPELL_SPEC_MINOTAURS = 129; SPELL_TOWN_OFFENCE_P1 = 130; SPELL_TOWN_OFFENCE_M1 = 131; SPELL_TOWN_DEFENCE_P1 = 132; SPELL_TOWN_DEFENCE_M1 = 133; SPELL_TOWN_OFFENCE_DEFENCE_P1 = 134; SPELL_TOWN_OFFENCE_DEFENCE_M1 = 135; SPELL_TOWN_OFFENCE_P2 = 136; SPELL_TOWN_OFFENCE_M2 = 137; SPELL_TOWN_DEFENCE_P2 = 138; SPELL_TOWN_DEFENCE_M2 = 139; SPELL_TOWN_OFFENCE_DEFENCE_P2 = 140; SPELL_TOWN_OFFENCE_DEFENCE_M2 = 141; SPELL_TOWN_LUCK_P1 = 142; SPELL_TOWN_LUCK_M1 = 143; SPELL_TOWN_MORALE_P1 = 144; SPELL_TOWN_MORALE_M1 = 145; SPELL_TOWN_ELVEN_CAPITAL = 146; SPELL_TOWN_WALLS = 147; SPELL_TOWN_TOWERS = 148; SPELL_TOWN_UNHOLY_TEMPLE = 149; SPELL_TOWN_DARK_GUARDIAN = 150; SPELL_TOWN_SPARKLING_FOUNTAIN = 151; SPELL_TOWN_DIETY_OF_FIRE = 152; SPELL_TOWN_INFERNAL_LOOM = 153; SPELL_ABILITY_BATTLE_DIVE = 154; SPELL_ABILITY_BATTLE_DIVE_FINISH = 155; SPELL_ABILITY_LAY_HANDS = 156

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