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COMPANIES

&

PRODUCTSEmbracerGroupCHAPTER

01CompanyfinancialsNetsalesgeneratedbyEmbracerGroupasoffiscalyear2023/2024(inmillionSEK)EmbracerGroupannualnetsalesFY2019-202445,00040,00035,00030,00025,00020,00015,00010,00042,20637,66517,0679,0005,249.45,00002019/202012020/20212021/20222022/20232023/20244Description:Inthefiscalyear2023/2024(endingMarch2024),thenetsalesofEmbracerGroup(formerlyknownasTHQNordic)increased,reaching42.2billionSwedishkronor.GrowthwasmainlydrivenbytheTabletopandPC/ConsoleGamesBusinessArea.EmbracerGroupisavideogamespublisherheadquarteredinKarlstad,Sweden.ReadmoreNote(s):Worldwide,Sweden;2019/2020

to2023/2024;FYendsMarch31,GroupSource(s):EmbracerGroupNetsalesgeneratedbyEmbracerGroupfromfiscalyear2021/2022to2023/2024,bybusinessarea(inmillionSEK)EmbracerGroupannualnetsalesFY2021-2024,bybusinessareaPC/ConsolegamesMobilegames13,444Tabletopgames13,132Entertainment&services14,41016,00014,00012,00010,0008,0006,0004,0002,000014,7978,4987,0825,9165,8195,2704,8963,102571FY2021/2022FY2022/2023FY2023/20245Description:Inthefiscalyear2023/2024(endingMarch2024),netsalesofEmbracerGroup(formerlyknownasTHQNordic)inthebusinessareaofmobilegamingreachedatotalof5.9billionSwedishkronor.PCandconsolegameswerethestrongestbusinesssegmentwithover14.4billionSwedishkronorinannualnetsales.ReadmoreNote(s):Worldwide,Sweden;FY2021/2022to2023/2024;FYendsMarch31Source(s):EmbracerGroupEBITDAgeneratedbyEmbracerGroupfromfiscalyear2019/2020to2023/24(inmillionSEK)EmbracerGroupannualEBITDAFY2019-20248,0007,0006,0005,0004,0006,7173,985.33,0001,821.32,0001,00001,6671,2182019/20202020/20212021/20222022/20232023/20246Description:Inthefiscalyear2023/2024(endingMarch2024),videogamespublisherEmbracerGroupgeneratedanEBITDAof1.22billionSwedishkronor.FormerlyknownasTHQNordic,theEmbracerGroupisavideogamespublisherheadquarteredinKarlstad,Sweden.ReadmoreNote(s):Worldwide,Sweden;2019/2020to2023/2024;FYendsMarch31Source(s):EmbracerGroupOperatingprofitgeneratedbyEmbracerGroupfromfiscalyear2019/2020to2022/2024(inmillionSEK)EmbracerGroupannualoperatingprofitFY2019-20245,0002,0583450194-1,126-5,000-10,000-15,000-20,000-25,000-20,5192019/202012020/20212021/20222022/20232023/20247Description:Inthefiscalyear2023/2024(endingMarch2024),videogamespublisherEmbracerGroupgeneratedanoperatinglossofover20billionSwedishkronor,aresultoflossesonthesaleofsubsidiariesandimpairmentofgoodwill.FormerlyknownasTHQNordic,theEmbracerGroupisavideogamespublisherheadquarteredinKarlstad,Sweden.ReadmoreNote(s):Worldwide,Sweden;2019/2020to2022/2023;FYendsMarch31Source(s):EmbracerGroupNetprofitgeneratedbyEmbracerGroupfromfiscalyear2019/2020to2023/2024(inmillionSEK)EmbracerGroupannualnetprofitFY2019-202310,0005,0004,462967283.3287.40-5,000-10,000-15,000-20,000-18,1772019/20202020/20212021/20222022/20232023/20248Description:Inthefiscalyear2023/2024(endingMarch2024),videogamespublisherEmbracerGroupgeneratedanetlossof18billionSwedishkronor.FormerlyknownasTHQNordic,theEmbracerGroupisavideogamespublisherheadquarteredinKarlstad,Sweden.ReadmoreNote(s):Worldwide,Sweden;2019/2020to2023/2024;FYendsMarch31;*financialstatementconductedfromJanuary2018toMarch2019duetochangeofthefinancialyearendinginMarchofacertainyear.Figuresforyears2014to2017were[...]

ReadmoreSource(s):EmbracerGroupNetsalesgeneratedbyEmbracerGroupasoffiscal4thquarter2023/2024(inmillionSEK)EmbracerGroupquarterlynetsales2018-202314,00012,00010,0008,00012,05010,83111,62210,4509,5699,3568,8757,1186,0005,2385,0913,4272,404.24,0003,2962,3832,1682,0691,6311,5091,3811,3392,00001,2731,2601,142838633Fiscalquarter9Description:Inthefourthfiscalquarterof2023/2024(fromJanuarytoMarch2024),theconsolidatednetsalesofEmbracerGroup(formerlyknownasTHQNordic)amountedtoover8.8billionSwedishkronor.EmbracerGroupisavideogamespublisherheadquarteredinKarlstad,Sweden.ReadmoreNote(s):Worldwide,Sweden;Q42017toQ42023/2024;FYendsMarch31;consolidatednetsales;*FinancialstatementconductedfromJanuary2018toMarch2019duetochangeofthefinancialyearendinginMarchofacertainyear.

ReadmoreSource(s):EmbracerGroupNetprofitgeneratedbyEmbracerGroupasoffiscal4thquarter2023/2024(inmillionSEK)EmbracerGroupquarterlynetprofit2018-20245,0002,9432,4332,2511,9901,7411,4937701520-5,000-182-562-1,236-10,000-15,000-20,000-18,1252021/22Q1

2021/22Q2

2021/22Q3

2021/22Q4

2022/23Q1

2022/23Q2

2022/23Q3

2022/23Q4

2023/24Q1

2023/24Q2

2023/24Q3

2023/24Q4Fiscalquarter10Description:Inthefourthfiscalquarterof2023/2024(fromJanuarytoMarch2024),thenetlossoftheEmbracerGroup(formerlyknownasTHQNordic)amountedtoover18billionSwedishkronor.EmbracerGroupisavideogamespublisherheadquarteredinKarlstad,Sweden.Thecompanyiscurrentlyundergoingsignificantrestructuring.ReadmoreNote(s):Worldwide,Sweden;2021/22Q1

to2023/2024Q4;FYendsMarch31Source(s):EmbracerGroupAveragenumberofEmbracerGroupemployeesasoffiscalyear2023/2024EmbracerGroupaveragenumberofemployeesFY2017-202414,00012,00010,0008,0006,0004,0002,00011,95611,4696,5323,1741,8561,026143020172018/2019*2019/20202020/20212021/20222022/20232023/202411Description:Inthefiscalyear2023/2024(endingMarch2023),theaveragenumberofemployeesoftheSwedishvideogamecompanyEmbracerGroupdecreasedfrom11,956to11,469.Inthemostrecentlyreportedfiscalperiod,theEmbracerGrouphadundergonesignificantrestructuring.ReadmoreNote(s):Worldwide,Sweden;2017to2023/2024;*Thefinancialyear2018/19refersto15months,othercomparisonyearsreferto12months.

ReadmoreSource(s):EmbracerGroupCHAPTER

02BenchmarkMarketcapitalizationofthelargestgamingcompaniesworldwideasofApril2024(inbillionU.S.dollars)Marketvalueofthelargestgamingcompaniesworldwide2020-2024NintendoElectronic

ArtsTake-Two

InteractiveSoftware,

Inc.Roblox

Cor2020-052021-032021-062021-112022-022022-052023-012023-042023-112024-0453.7364.7374.7153.2360.2852.1548.5347.834.3437.4341.6435.3237.8236.1333.7335.1235.9634.8316.1318.9821.4719.5619.514.2117.4820.9826.2625.7953.6959.5613Description:AsofApril2024,Nintendoheldthetopspotamongthelargestgamingcompaniesbymarketcap.ThemultinationalgamingcompanyisheadquarteredinKyoto,Japan,anddevelopsaswellaspublishesbothvideogamesandgamingconsoles.Nintendo’smarketcapwas59.56billionU.S.dollars,aheadofsecond-rankedElectronicArtswith34.83billionU.S.dollars.ReadmoreNote(s):Worldwide;May2020toApril2024;selectpubliclylistedcompanies;excludinggamingsegmentsofMicrosoft,SonyandTencentSource(s):YahooNumberofemployeesatleadingWesterngamingcompaniesasofJune2023WorkforceofleadingWesterngamingcompanies2023Numberofemployees10,00005,00015,00020,00025,000UbisoftEntertainment(FR)EmbracerGroup(SE)ElectronicArts(US)ActivisionBlizzard(US)KeywordsStudios(IE)Take-TwoInteractive(US)20,72916,60013,40013,00011,96911,580StillfrontGroup(SE)G5Entertainment(SE)FrontierDevelopments(GB)ParadoxInteractive(SE)RovioEntertainment(FI)CDProjekt(PL)1,551961792674558544468Kahoot!(NO)14Description:AsofJune2023,therewereanestimated20,729employeesworkingatUbisoftEntertainment.TheFrench-headquarteredvideogamedeveloperistheWesterngamedeveloperwiththebiggestworkforce,aheadofsecond-rankedEmbracerGroupwith16,600employeesduringthemeasuredperiod.ReadmoreNote(s):Worldwide;June30,2023;publiccompaniesSource(s):GPBullhound;S&PCapitalIQLeadingvideogamecompaniesinSwedenin2022,byrevenue(inmillioneuros)Swedenbiggestvideogamecompanies2022,byrevenueRevenueinmillioneuro3000100200187400500600598700KingMojang516ParadoxInteractiveEADICE155155CoffeeStainPublishingG5EntertainmentTocaBoca132131UbisoftEntertainmentAvalancheStudiosGroupSharkmob96858415Description:CandyCrushcreatorKingwasthetop-grossingvideogamingcompanyinSwedenin2022,generatingabout598millioneuroinnetsalesduringthemeasuredperiod.Mojang,bestknownforitssandboxgameMinecraft,isthesecond-largestvideogamedeveloperinSwedenbasedwith516millioneuroduringthemeasuredperiod.ReadmoreNote(s):Sweden;2022;Swedish-registeredcompaniesonlySource(s):SwedishGamesIndustryLeadingvideogamecompaniesinSwedenin2022,bynumberofemployeesSwedenbiggestvideogamecompanies2022,byworkforceNumberofemployees300

4000100200500600588700800900UbisoftEntertainmentSwedenEADICE850696King621EmbracerGroup*ParadoxInteractiveAvalancheStudiosGroup*Sharkmob474441329EmbarkStudios*Fatshark250196172ThunderfulGroup16Description:Ubisoft'sSwedishstudio,UbisoftSweden,wasthebiggestgamingcompanyinSwedenin2022with850employees.EADicewasthesecond-largestgamedeveloperinSwedenbasedonworkforcewith696employees.

ReadmoreNote(s):Sweden;2022;Swedenonly;excludingemployeesofSwedishcompaniesinothercountries;*ThekeyfiguresforemployeesfromEmbracerGroup,EADICE,KingandParadoxarefromtheirlastreportingperiod.Otherswereconfirmed[...]

ReadmoreSource(s):SwedishGamesIndustryCHAPTER

03SelectgamingtitlesLifetimeunitsalesgeneratedbyValheimworldwideasofApril2022(inmillions)Valheimunitssoldworldwide2021-2022121081087.96.86654432201Feb10,2021Feb15,2021Feb19,2021Feb24,2021Mar3,2021Mar20,2021

Mar31,2021

Jun30,2021

Aug18,2021

Apr25,202218Description:AsofApril2022,survivalgamingtitleValheimreachedtenmillionunitsales.TheindependentgamewasreleasedonSteaminFebruary2021,andgeneratedmorethanfivemillionunitsaleswithinitsfirstmonthofrelease.Thegame'spublisher,theEmbracerGroup,alsoreportedselling1.1millionunitsbetweenAprilandJune2021.ReadmoreNote(s):Worldwide;February2021toApril2022Source(s):EmbracerGroup;VGChartzMonthlynumberofpeakconcurrentplayersofValheimonSteamworldwideasofMarch2024(in1,000s)ValheimpeakconcurrentplayernumberonSteam2024600500400300200100019Description:FirstreleasedinearlyaccessinFebruary2021,ValheimisanexplorationandsurvivalgamethatquicklybecameoneofSteam'smostpopulargames.InMarch2024,themultiplayertitlesaw37,865peakconcurrentplayers.

ReadmoreNote(s):Worldwide;February2021toMarch2024Source(s):SteamChartsLifetimeunitsalesgeneratedbyRemnant2worldwideasofSeptember2023(inmillions)Remnant2cumulativeunitssoldworldwide20232.52.01.5211.00.50.02023-08(firstweek)2023-0920Description:AsofSeptember2023,third-personshooteractionrole-playingvideogameRemnant2hadsoldtwomillioncopies.Thegame,whichwasdevelopedbyGunfireGamesandpublishedbyGearboxGamesSanFrancisco,hadalsosoldonemillioncopieswithinthefirstweekofitsrelease.ReadmoreNote(s):Worldwide;July2023toSeptember2023Source(s):EmbracerGroup;WccftechLifetimeunitsalesgeneratedbyKingdomCome:DeliveranceworldwideasofFebruary2024(inmillions)KingdomCome:Deliverancecumulativeunitssoldworldwide2018-2024765465433221010.52018-02-15(first2

2018-02(first2weeks)days)2019-022020-062021-112022-062024-0221Description:AsofFebruary2024,themedievalactionrole-playinggameKingdomCome:Deliverancehadsoldsixmillioncopies.Thegame,whichwasdevelopedandpublishedbyWarhorseStudiosandco-publishedbyDeepSilver,managedtosell500,000copieswithinitsfirsttwodaysoflaunch.ReadmoreNote(s):Worldwide;February2018toFebruary2024Source(s):GameWorldObserver;Varioussources(WarhorseStudios)LifetimeunitsalesgeneratedbyMetroExodusworldwideasofFebruary2024(inmillions)MetroExoduscumulativeunitssoldworldwide2022-20241210108.5866420Feb16,2022Mar24,2023Feb15,202422Description:AsofFebruary2024,fiveyearsafteritsrelease,first-personshootergameMetroExodushadsoldtenmillioncopies.Thisisanincreasefromthe8.5millioncopiessoldasofMarch2023.MetroExodusisthethirdinstallmentintheMetrovideogameseries,whichisdevelopedby4AGamesandpublishedbyDeepSilver.ReadmoreNote(s):Worldwide;February2022toFebruary2024Source(s):Varioussources(Developer4AGames);VGChartzLifetimeunitsalesgeneratedbytheTombRaiderseriesworldwideasofDecember2022(inmillions)TombRaiderlifetimeseriesunitsales2014-2022100909588858281788075706060504030201004635Aug2014Oct2016Nov2017Mar2020July2020Oct2020Jun2021Oct2021May2022Dec202223Description:AsofDecember2022,actionadventureseriesTombRaiderhadgeneratedapproximately95millionlifetimeunitsales,upfrom60millionunitsalesinNovember2017.OriginallyownedbyEidosInteractive,thenbySquareEnixEuropeafterSquareEnix'sacquisitionofEidosin2009,thefranchisefocusesonfictionalarchaeologistLaraCroft,whotravelsthewordsexploringtombsandsearchingforlostartefactswhilefightingenemiesandnavigatingdangerousenvironments.In2013,the[...]

ReadmoreNote(s):Worldwide;August2014toDecember2022Source(s):Amazon(AmazonGames);EmbracerGroup;SquareEnixCHAPTER

04Spotlight:massivescaleMostactivevideogameindustryacquirersbasedonnumberofpublicM&Adealsin2023BiggestvideogameindustryM&Abuyers2023Number

ofdealsDisclosed

dealvalue

in

million

U.S.

dollarsTencent(incl.subsidiariesSumoGroup,RiotGames,Miniclip,Supercell)51580KeywordsStudiosSavvyGamesGroup(PIF)Sony433322221212.14900BehaviourInteractivePlaytika465EmbracerGroupAonic11040DevolverDigitalSega77525Description:Tencentanditsvarioussubsidiarieswerethetopstrategicbuyersintermsofvideogameindustrymergersandacquisitionsin2023,closingfivepublicdealsatavalueofmorethan1.58billionU.S.dollars.Tencent'sM&AactivitieswererankedfirstindealvolumebutSavvyGamesGroupplacedfirstintermsofgamingM&Adealvalueduringthemeasuredperiod.In2023,thePIF-backedgamecompanyspentabout4.9billionU.S.dollarsingaming-relatedmergersandacquisitions.

ReadmoreNote(s):Worldwide;2023;dealvalueonlyincludespubliclydisclosedtransactionvaluesSource(s):DrakeStarPartners;PitchBook;S&PCapitalIQ;VentureBeatTotalnumberofgamedevelopmentstudiosownedbyEmbracerGroupasoffiscal4thquarter2023/2024EmbracerGroupgamedevelopmentstudios2018-2023ExternalstudiosInternalstudiosTotalstudios250200150100500Fiscalquarter26Description:Asofthefourthfiscalquarterof2023/2024(fromJanuarytoMarch2024),theEmbracerGroupownedatotalof150gamedevelopmentstudios,downfromatotalof182ownedstudiosintheprecedingquarter.TheEmbracerGrouphasundergonesignificantdownsizingandrestructuringsincemid-2023.ReadmoreNote(s):Worldwide,Sweden;FYQ42017toQ42023/2024;FYendsMarch31;*FinancialstatementconductedfromJanuary2018toMarch2019duetochangeofthefinancialyearendinginMarchofacertainyear.

ReadmoreSource(s):EmbracerGroupTotalnumberofgamedevelopmentprojectsbyEmbracerGroupasoffiscal4thquarter2023/2024EmbracerGroupgamedevelopmentpipeline2018-2023250200150237223

222224221216215201197180179160150141125

1251039610050086808177545551Fiscalquarter27Description:Inthefourthfiscalquarterof2023/2024(fromJanuarytoMarch2024),theEmbracerGrouphadatotalof141gamedevelopmentprojects,downfrom179projectsinthepreviousquarter.EmbracerGroupisavideogamespublisherheadquarteredinKarlstad,Sweden.ReadmoreNote(s):Worldwide,Sweden;FYQ42017toQ42023/2024;FYendsMarch31;totalgamedevprojects;*FinancialstatementconductedfromJanuary2018toMarch2019duetochangeofthefinancialyearendinginMarchofacertainyear.[...]

ReadmoreSource(s):EmbracerGroupAveragenumberofEmbracerGroupemployeesasoffiscalyear2023/2024EmbracerGroupaveragenumberofemployeesFY2017-202414,00012,00010,0008,0006,0004,0002,00011,95611,4696,5323,1741,8561,026143020172018/2019*2019/20202020/20212021/20222022/20232023/202428Description:Inthefiscalyear2023/2024(endingMarch2023),theaveragenumberofemployeesoftheSwedishvideogamecompanyEmbracerGroupdecreasedfrom11,956to11,469.Inthemostrecentlyreportedfiscalperiod,theEmbracerGrouphadundergonesignificantrestructuring.ReadmoreNote(s):Worldwide,Sweden;2017to2023/2024;*Thefinancialyear2018/19refersto15months,othercomparisonyearsreferto12months.

ReadmoreSource(s):EmbracerGroupCHAPTER

05SwedishCompetitorsAnnualrevenuegeneratedbyParadoxInteractivefrom2014to2023(inmillionSEK)ParadoxInteractiveannualrevenue2014-20233,0002,5002,0001,5002,642.111,972.911,793.791,447.461,289.331,127.721,000813.792017653.742016604.0550017702014201520182019202020212022202330Description:In2023,SwedishgamingpublisherParadoxInteractivegenerated2.6billionSwedishkronorinrevenue.Thecompanystatedthatthemajorityofitsrevenuewasattributedtoitsmostpopulargames:Stellaris,Cities:Skylines,HeartsofIronIV,EuropaUniversalisIV,andCrusaderKingsII.ReadmoreNote(s):Worldwide,Sweden;2014to2023Source(s):ParadoxInteractiveAnnualnetincomegeneratedbyParadoxInteractivefrom2014to2023(inmillionSEK)ParadoxInteractivenetincome2014-2023800700600500400708.71530.63490.58374.08353.93300264.942017247.772021240.442016188.83200100033.6201420152018201920202022202331Description:In2023,SwedishgamingpublisherParadoxInteractivereportedanetincomeof530.63millionSwedishkronor.ThecompanyisknownforgamessuchasStellaris,Cities:Skylines,HeartsofIronIV,EuropaUniversalisIV,andCrusaderKingsII.

ReadmoreNote(s):Worldwide;2014to2023;profitaftertaxSource(s):ParadoxInteractiveNetrevenuegeneratedbyStillfrontGroupfrom2017to2023(inmillionSEK)StillfrontGroupnetrevenue2017-20238,0007,0006,0005,0004,0003,0007,0586,9825,4553,9911,96720192,0001,32520189131,00002017202020212022202332/statistics/1348722/net-revenue-stillfrontIn2023,thenetsalesoftheStillfrontGroupdeclinedslightly,reachingmorethan6.98billionSwedishkronor.Growthwasmainlydrivenbysubscriptionsandvirtualgoods.StillfrontGroupisavideogamespublisherheadquarteredinStockholm,Sweden.ReadmoreNote(s):Sweden;2017to2023Source(s):StillfrontNetincomegeneratedbyStillfrontGroupfrom2017to2023(inmillionSEK)StillfrontGroupnetincome2017-202370060050040030020059658154734115710007512201720182019202020212022202333Description:In2023,thenetincomeoftheStillfrontGroupdecreased,reaching12millionSwedishkronor,downfrom547millionSwedishkronorinthepreviousyear.StillfrontGroupisavideogamespublisherheadquarteredinStockholm,Sweden.

ReadmoreNote(s):Sweden;2017to2023Source(s):StillfrontAnnualnetrevenuegeneratedbyStarbreezefrom2011/2012to2023(inmillionSEK)Starbreezenetrevenue2011-2023700600500400300200633.51361.45349.96345.46280213.84197.33125.692021127.62022118.01202098.8310037.0126.1502011/2012

2012/2013

2013/2014

2014/20152015*2016201720182019202334Description:Inthefiscalyearof2023,thenetrevenueofSwedishvideogamedeveloperStarbreezeamountedto633.51millionSwedishkronor.Thecompany'sPaydayseriesaccountedthemajorityofcompanynetgamingsales.

ReadmoreNote(s):Sweden;2011/2012to2023;*AsaconsequenceofthefiscalyearchangingfromJuly1-June30toJanuary1-December31,the2015fiscalyearwasshortenedtotheperiodJuly1-December31.Figureshavebeenrounded.Somefigures[...]

ReadmoreSource(s):StarbreezeNetincomegeneratedbyStarbreezefrom2011/2012to2023(inmillionSEK)Starbreezenetincome2011-2023400207.63200118.5157.0934.1521.810.820-200-26.02-59.81-103.47-130.28-155.33-400-401.1-600-800-1,000-1,200-1,400-1,600-1,336.3520182011/2012

2012/2013

2013/2014

2014/20152015*201620172019202020212022202335Description:In2023,theannualnetincomeofStarbreezeamountedtoapproximately207.6millionSwedishkronor,animprovementfromalossofroughly1.3billionSwedishkronorin2018.ReadmoreNote(s):Sweden;2011/2012to2023;*AsaconsequenceofthefiscalyearchangingfromJuly1-June30toJanuary1-December31,the2015fiscalyearwasshortenedtotheperiodJuly1-December31.Figureshavebeenrounded.Somefigures[...]

ReadmoreSource(s):StarbreezeCHAPTER

06Outlook:companysplitandrestructureQuarterlyrevenuegeneratedbyAsmodeeGroupfrom1stfiscalquarter2023-24to4thfiscalquarter2023-23(inbillionSwedishkronor)AsmodeeGroupquarterlyrevenueFY2023-245.04.44.54.03.53.02.52.01.51.00.50.04.13.23.1FY2023-24Q1FY2023-24Q2FY2023-24Q3FY2023-24Q437Description:Inthefourthbusinessquarterof2023-24(endingMarch2024),AsmodeeGroupgeneratedabout3.1billionSwedishkronorinrevenues.Asmodee,theboard-andtabletopgamingbusinesssegmentofthegamingconglomerateTheEmbracerGroup,willbespunoffintoanindependentcompanyduetorestructuringoftheEmbracerGroup.ReadmoreNote(s):Worldwide;Q1toQ1FY23-24Source(s):EmbracerGroupQuarterlyEBITDAgeneratedbyAsmodeeGroupfrom1stfiscalquarter2023-24to4thfiscalquarter2023-23(inbillionSwedishkronor)AsmodeeGroupquarterlyEBITDAFY2023-241.00.90.90.80.70.60.50.40.30.20.10.00.80.50.3FY2023-24Q1FY2023-24Q2FY2023-24Q3FY2023-24Q438Description:Inthefourthbusinessquarterof2023-24(endingMarch2024),AsmodeeGroupgeneratedabout500millionSwedishkronorinearningsbeforeinterest,taxes,depreciation,andamortization(EBITDA).DuetotherestructuringofthegamingconglomerateTheEmbracerGroup,Asmodee,theboard,andtabletopgamingbusinesssegment,willbespunoffintoanindependentcompany.ReadmoreNote(s):Worldwide;Q1toQ1FY23-24;adjustedEBITDASource(s):EmbracerGroupQuarterlyrevenuegeneratedbyCoffeeStain&Friendsfrom1stfiscalquarter2023-24to4thfiscalquarter2023-23(inbillionSwedishkronor)CoffeeStain&FriendsquarterlyrevenueFY2023-243.533.02.52.01.51.00.50.02.82.52.4FY2023-24Q1FY2023-24Q2FY2023-24Q3FY2023-24Q439Description:Inthefourthbusinessquarterof2023-24(endingMarch2024),CoffeeStain&Friendsgeneratedabout2.5billionSwedishkronorinrevenues.CoffeeStain&Friends,theindievideogamingbusinesssegmentofthegamingconglomerateTheEmbracerGroup,willbespunoffintoanindependentcompanyduetotherestructuringoftheEmbracerGroup.ReadmoreNote(s):Worldwide;Q1toQ1FY23-24Source(s):EmbracerGroupQuarterlyEBITD

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