版權(quán)說明:本文檔由用戶提供并上傳,收益歸屬內(nèi)容提供方,若內(nèi)容存在侵權(quán),請進(jìn)行舉報或認(rèn)領(lǐng)
文檔簡介
2023
ESSENTIALFACTS
ABOUTTHEU.S.VIDEOGAMEINDUSTRY
VIDEOGAMESAREONEOFAMERICA’SMOST
BELOVEDPASTIMES.EVERYWEEK,212.6MILLION
AMERICANSPLAYVIDEOGAMESASPARTOF
THEIRREGULARROUTINE.
Nomatteryourinterest,thereisavideogameyouwilllove.
So,it’snosurprisethatsomanypeoplechoosetoplay.
Nearlytwo-thirdsofU.S.adultsplayvideogamesregularly,andthatnumberjumpsto76%forchildrenunderthe
ageof18.Playerscomefromallwalksoflife,withstrong
engagementacrossage,genderandracial/ethnicgroups.
Thediversityoftoday’svideogameplayercommunity
reflectsthewiderangeofgamesavailableasasourceoffun
andenjoyment.
Butgamesdon’tsimplyentertain.Theyalsocreate
opportunitiestosharpenourskillsandstimulateour
minds–andevennon-playersrecognizethat.Thisyear’s
researchshowsthat96%ofallAmericansseevideogamesasbeneficial,eveniftheydon’tplaythemregularly.Videogamesareseenasatoolforbuildingproblem-solving
skills,teamworkandcollaboration,communication,conflict
resolutionandleadershipskills.
Gamesalsohelpforgenewconnections,findsafeand
supportivecommunitiesanddeepenourrelationshipswith
thosearoundus.Today,80%ofplayersplaywithothersandmostbelievethatgameshelpthemstayconnectedtofriendsandfamilyandstrengthenthoserelationships.Halfofall
playershavemetagoodfriend,spouseorsignificantother
throughvideogames.Andgamesserveasago-toactivityformoreandmoreAmericanfamilies:76%ofU.S.parentsplayvideogamestohavefunandconnectwiththeirkids.
The2023EssentialFactsAbouttheU.S.VideoGameIndustryreportdetailsAmerica’srelationshipwithvideogamesand
thereasonswhygamescontinuetoinspireanddelightus
all.Playisauniversalneedforkidsaswellasadults.Video
gamesbuildcommunity,keepourmindssharpandbringusclosertoothers.Embracingthepowerofgamesunlocksourextraordinarypotential,transforminglives–andtheworld.
StanleyPierre-Louis
President&ChiefExecutiveOfficer
EntertainmentSoftwareAssociation
TheEntertainmentSoftwareAssociation(ESA)releasedthe2023
EssentialFactsAbouttheU.S.VideoGameIndustryinJuly2023.
CircanaconductedtheannualresearchforESAinApril2023using
anonlinemethodology.Thestudygathereddatafromapproximately
4,000Americansabouttheirvideogameplayinghabitsand
attitudes.The2023EssentialFactsAbouttheU.S.VideoGame
IndustryalsoincludesdataprovidedbytheEntertainmentSoftware
RatingBoard(ESRB),CircanaandSensorTower.
ETHNICITY
EVERYONEPLAYS
212.6MILLIONAMERICANSPLAYVIDEOVIDEOGAMEPLAYERSAREDIVERSE:
GAMESATLEASTONEHOURAWEEK.
THAT'S
65%
OFAMERICANS.
62%ofadults(18+)playvideogames.
76%ofkidsunder18playvideogames.
53%Male
46%Female
1%selected"Other"orchosenottoanswer
4%
Other
6%
Asian/Pacific
Islander
8%72%
Black/AfricanAmericanWhite
10%Hispanic
Theaveragevideogameplayeris32
andhasbeenplayingfor21years.
PLAYERHABITS
52%
(60%vs35%)
FAVORITEGAMES
PLAYERSAREMORELIKELYTHANNON-PLAYERSTO:
TOPFIVEGENRESFORALLPLAYERS:
WatchOn–Demandand/orStreamedTV
(59%vs47%)
63%Puzzle
WatchYouTubeand/orTwitch
Arcade&Other
WatchMoviesinaTheater
(20%vs9%)
44%Skill&Chance回
PlayTabletopGames
(25%vs16%)
Shooter42%
ListentoNon-MusicAudioContent
(31%vs20%)
41%Action
45%ofplayersagreethatvideogamesgivethemthemostvaluefortheirmoneycomparedtomovies,TVandmusic.
PLAYERENGAGEMENT
DEVICESUSED
ToPlayVideoGames
64%Mobile
54%
Console
75%ofplayersplayatleast4hoursof
gamesaweek,acrossallplatforms.
45%
24%
PC/Laptop
Playersaverage12.8hours
aweekacrossallplatforms.
ofplayersonlyplayonsmartphones.
Tablet
12%
10%
of18+videogameplayersuse
VRHeadset
58%
multipleplatforms.
THEBENEFITSOFPLAY
GAMESASBENEFICIAL.
96%
OFAMERICANSVIEW
Inaddition,Americanssaythatvideogames:
BRINGPEOPLEJOY
86%
84%
PROVIDEMENTALSTIMULATION
PROVIDESTRESSRELIEF
HELPIMPROVECOGNITIVESKILLS
HELPBUILDPROBLEMSOLVINGSKILLS
BRINGDIFFERENTPEOPLETOGETHER
CREATEAFEELINGOFCOMMUNITY
83%
81%
81%
80%
71%
BUILDINGCOMMUNITY
THROUGHPLAY
80%OFPLAYERSPLAYWITHOTHERS.
88%SAYGAMESEXPANDTHEIRSOCIALCIRCLES
82%SAYGAMESINTRODUCETHEMTONEWFRIENDSANDRELATIONSHIPS
76%OFPARENTSPLAYVIDEOGAMESWITHTHEIRCHILDREN
60%SAYGAMESHELPTHEMSTAYCONNECTEDTOFRIENDS/FAMILY
50%
HAVEMETAGOODFRIEND,SPOUSEOR
SIGNIFICANTOTHERTHROUGHVIDEOGAMES
47%
OFPARENTSSAYGAMESAREAGREATWAYFORFAMILIESTOSPENDTIMETOGETHER
PARENTSANDGAMES
AMONGPARENTSWITHCHILDREN
WHOPLAYGAMES:
84%areawareof
ESRBratings.
74%regularlyuse
ESRBratings.
Avastmajorityofparentsmakeall/mostofthecontent
decisionsfortheirkids(78%),whileothersoptfora
ESRBRATINGSASSIGNEDIN2022
12%
4,868RATINGS
ASSIGNED
17%
50%
21%
hybridapproachthatinvolvestheirkids(17%).Eitherway,
parentscontinuetoplayakeyroleindeterminingwhich
gamesareappropriatefortheirkids.
TEEN
MATURE
EVERYONE
EVERYONE10+
Includesratingsassignedforboxed(physical)videogamesanddownloadabletitlesplayableonconsoles.
$43.5
$56.1
$59.6
$56.6
THEECONOMICIMPACTOFGAMES
TOTALU.S.CONSUMERSPENDONVIDEOGAMESIN2022
$56.6BILLION
Console:$6.6billion,Content:$47.5billion,
Accessories:$2.5billion
YEAR-OVER-YEARSPENDINBILLIONS
2020
2021
2019
2022
Source:Circana
TOPGAMESINTHEU.S.IN2022
PC/Console
BestSellers*
Mobile
TopGrossing**
1
CallofDuty:
ModernWarfare2
CandyCrushSaga
2
EldenRing
Roblox
3
MaddenNFL23
CoinMaster
4
GodofWar:
Ragnar?k
RoyalMatch
5
LEGOStarWars:
TheSkywalkerSaga
PokémonGo
6
Pokémon:
Scarlet/Violet?
Evony
7
FIFA23
ClashofClans
8
PokémonLegends:Arceus
Homescapes
9
Horizon:
ForbiddenWest
BingoBlitz
10
MLB:
TheShow22^
JackpotParty
*Full-GameSalesOnly
**MobilespendingprovidedbySensorTower,Inc.
?Digitalsalesnotincluded
^XboxDigitalsalesnotincluded
ESAMEMBERS
ESAANDOURPARTNERS
EntertainmentSoftwareAssociation|TheESA.com|@TheESA
505GAMESU.S.NATSUME
TheEntertainmentSoftwareAssociation(ESA)servesasthevoiceandadvocatefortheU.S.videogameindustry.Itsmembersaretheinnovators,creators,
publishersandbusinessleadersthatarereimaginingentertainmentand
ACTIVISIONBLIZZARD
AMAZON
BANDAINAMCO
ENTERTAINMENTAMERICA
CAPCOMU.S.A.
DISNEY
ELECTRONICARTS
EPICGAMES
GEARBOXPUBLISHING
GUNGHOONLINE
ENTERTAINMENTAMERICA
KALYPSOMEDIAU.S.A.
KONAMIOFAMERICA
KRAFTON
MARVELOUSU.S.A.
(XSEEDGAMES)
MICROSOFTCORPORATION
NETFLIX
NEXONAMERICA
NINTENDOOFAMERICA
PLAION
RIOTGAMES
SEGAOFAMERICA
SIXFOOT
SONYINTERACTIVE
ENTERTAIMENT
SQUAREENIX
TAKETWOINTERACTIVE
TENCENTAMERICA
UBISOFT
WARNERBROS.GAMES
WIZARDSOFTHECOAST
transforminghowweinteract,learn,connectandplay.TheESAworkstoexpandandprotectthedynamicmarketplaceforvideogamesthroughinnovative
andengaginginitiativesthatshowcasethepositiveimpactofvideogamesonpeople,cultureandtheeconomy.
ESAFoundation|ESAF|@ESA_Foundation
TheESAFoundationawardsscholarshipstothenextgenerationofindustryinnovatorsandsupportsschoolsandnon-profitsthatleverageinteractiveentertainmenttechnologytocreatemeaningfulopportunitiesforAmerica’syouth.Itseekstoharnessthepowerofthevideogameindustrytocreate
positivesocialimpactandsupportsgeographicallydiverseprojectsandprogramsbenefittinggranteesofallages,racesandgenders.
EntertainmentSoftwareRatingBoard|ESRB.org|@ESRBRatings
TheEntertainmentSoftwareRatingBoard(ESRB)isthenon-profit,self-regulatorybodyforthevideogameindustrythatassignsageandcontentratingstovideogamesandmobileappstohelpparentsdecidewhichareappropriatefortheirfamily.ESRBalsoensurescompaniesresponsiblymarkettheirproducts,aswellasprotecttheirusers’privacy.
Circa
溫馨提示
- 1. 本站所有資源如無特殊說明,都需要本地電腦安裝OFFICE2007和PDF閱讀器。圖紙軟件為CAD,CAXA,PROE,UG,SolidWorks等.壓縮文件請下載最新的WinRAR軟件解壓。
- 2. 本站的文檔不包含任何第三方提供的附件圖紙等,如果需要附件,請聯(lián)系上傳者。文件的所有權(quán)益歸上傳用戶所有。
- 3. 本站RAR壓縮包中若帶圖紙,網(wǎng)頁內(nèi)容里面會有圖紙預(yù)覽,若沒有圖紙預(yù)覽就沒有圖紙。
- 4. 未經(jīng)權(quán)益所有人同意不得將文件中的內(nèi)容挪作商業(yè)或盈利用途。
- 5. 人人文庫網(wǎng)僅提供信息存儲空間,僅對用戶上傳內(nèi)容的表現(xiàn)方式做保護(hù)處理,對用戶上傳分享的文檔內(nèi)容本身不做任何修改或編輯,并不能對任何下載內(nèi)容負(fù)責(zé)。
- 6. 下載文件中如有侵權(quán)或不適當(dāng)內(nèi)容,請與我們聯(lián)系,我們立即糾正。
- 7. 本站不保證下載資源的準(zhǔn)確性、安全性和完整性, 同時也不承擔(dān)用戶因使用這些下載資源對自己和他人造成任何形式的傷害或損失。
最新文檔
- 2025年上教版八年級歷史上冊月考試卷含答案
- 2025年滬教版選擇性必修1生物上冊月考試卷含答案
- 2025年滬教版高三歷史上冊階段測試試卷含答案
- 2025年浙教新版選修6歷史下冊月考試卷含答案
- 2025年滬教版八年級地理上冊月考試卷
- 2025年人教A版七年級物理上冊月考試卷含答案
- 2025年滬科版八年級地理上冊月考試卷含答案
- 2025年農(nóng)行個人貸款合同范本3篇
- 2025年南京琴行教師知識產(chǎn)權(quán)保護(hù)與使用合同4篇
- 二零二五年度農(nóng)藥生產(chǎn)許可證申請代理合同范本3篇
- 2025年度公務(wù)車輛私人使用管理與責(zé)任協(xié)議書3篇
- 經(jīng)濟(jì)學(xué)基礎(chǔ)試題及答案 (二)
- 售后工程師述職報告
- 綠化養(yǎng)護(hù)難點(diǎn)要點(diǎn)分析及技術(shù)措施
- 2024年河北省高考?xì)v史試卷(含答案解析)
- 車位款抵扣工程款合同
- 小學(xué)六年級數(shù)學(xué)奧數(shù)題100題附答案(完整版)
- 湖南高速鐵路職業(yè)技術(shù)學(xué)院單招職業(yè)技能測試參考試題庫(含答案)
- 英漢互譯單詞練習(xí)打印紙
- 2023湖北武漢華中科技大學(xué)招聘實(shí)驗技術(shù)人員24人筆試參考題庫(共500題)答案詳解版
- 一氯二氟甲烷安全技術(shù)說明書MSDS
評論
0/150
提交評論