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1、World EnvironmentsClouds AroundVersion 1.00 - VirtoolsCategorized in World Environments/Background DescriptionApply to a BEOBJECT.Creates a cloud and fog effect in a scene using a 6 textured cube, colors and a blending mode. Clouds Around.cmoTechnical InformationOn: activates the behavior.Off: deact

2、ivates the behavior.Out: is activated when the process is completed.Back Texture: texture to be used at back of fog-cube.Right Texture: texture to be used at right of fog-cube.Front Texture: texture to be used at front of fog-cube.Left Texture: texture to be used at left of fog-cube.Up Texture: text

3、ure to be used at top of fog-cube.Down Texture: texture to be used at bottom of fog-cube.世界環(huán)境云層環(huán)繞在World Environments/Background中將其分類(lèi)描述適用于交互對(duì)象使用一個(gè)六面貼圖的立方體進(jìn)行顏色或者材質(zhì)的混合,來(lái)模擬顯示一個(gè)場(chǎng)景的云和霧效Clouds Around.cmo技術(shù)信息On:激活該進(jìn)程O(píng)ff:撤消該行為Out:當(dāng)進(jìn)程完成時(shí)則被激活Back Texture:被使用在霧的背面的紋理Right Texture:使用右邊的霧的紋理Front Texture:使用霧的前方的紋

4、理Left Texture:使用霧的左邊的紋理Up Texture:使用在霧的頂部的紋理Down Texture:使用在霧的底部的紋理Distortion: increases the sky field of view, combined with the camera fov.Filtering Color: RGBA values specifying which colors should be seen. For a red filter allowing only the red components of textures to be seen for example, the

5、filter values would be (255, 0, 0, 128).Additionnal Color: color expressed in RGBA which is to be added to the textures' colors.Source Blend: mode for source blending (see "Set Src Blend" for more details on blending mode).Dest Blend: mode for destination blending. (see "Set Dest

6、Blend" for more details on blending mode).Orientation Object: object serving as reference point for the orientation of the Clouds Around cube. If no object is chosen, the default value is the scene root, with the result that the clouds will not move.It is not necessary to loop this behavior.Thi

7、s environment requires 6 rendered images with a FOV of 90 degrees in each direction.in 3ds Max (90 degrees camera), Bryce (112.5 degrees camera) or Terragen (Zoom = 1) for instance.Distortion:增多天空的視圖,和攝影機(jī)聯(lián)合Filtering Color:RGBA的值指出了將看到的顏色。一個(gè)紅的過(guò)濾器允許只有紅色紋理的進(jìn)行過(guò)濾。過(guò)濾器的值可以為(255,0,0,128)Additionnal Color:被表

8、現(xiàn)為RGBA被添加到紋理的顏色中去Source Blend:資源混合的模式(參照“Set Src Blend”來(lái)獲取更多混合模式下的細(xì)節(jié))Orientation Object:對(duì)于云層的方向涉及的點(diǎn)。如果沒(méi)有對(duì)象被選擇,默認(rèn)值為場(chǎng)景的根部,有著這種結(jié)果的云將不會(huì)移動(dòng)不要循環(huán)這個(gè)BB這個(gè)環(huán)境要求6個(gè)渲染的圖片,在每個(gè)方向都是90度。在 3ds Max中(90度的攝影機(jī))Bryce(112.5度的攝影機(jī))或是Terragen(Zoom=1)Set Ambient Light ColorVersion 1.00 - VirtoolsCategorized in World Environments/

9、Global DescriptionApply to a BEOBJECT.Sets the ambient light color. Set Ambient Light Color.cmoTechnical InformationIn: triggers the process.Out: is activated when the process is completed.Color: ambient light color in RGBA.This behavior can be applied to any object in a scene. 設(shè)置環(huán)境光在World Environme

10、nts/Global中將其分類(lèi)描述適用于交互對(duì)象設(shè)置環(huán)境光的顏色Set Ambient Light Color.cmo技術(shù)信息In:觸發(fā)該進(jìn)程O(píng)ut:當(dāng)進(jìn)程結(jié)束時(shí)則被激活Color:以RGBA的形式表現(xiàn)環(huán)境光這個(gè)行為適用于場(chǎng)景中的任何對(duì)象Set Background ColorVersion 1.00 - VirtoolsCategorized in World Environments/Background DescriptionApply to a BEOBJECT.Sets a background color. Set Background Color.cmoTechnical Inf

11、ormationIn: triggers the processOut: is activated when the process is completed.Background Color: background color in RGBA.This behavior can be applied to any object in a scene. 設(shè)置背景顏色在World Environments/Background中將其分類(lèi)描述適用于交互對(duì)象設(shè)置一個(gè)背景顏色Set Background Color.cmo技術(shù)信息In:觸發(fā)該進(jìn)程O(píng)ut:當(dāng)進(jìn)程結(jié)束時(shí)則被激活Background Col

12、or:以RGBA表示的背景色這個(gè)行為適用于場(chǎng)景中的任何角色Set Background ImageVersion 1.00 - VirtoolsCategorized in World Environments/Background DescriptionApply to a BEOBJECT.Places a background image. Set Background Image.cmoTechnical InformationIn: triggers the process.Out: is activated when the process is completed.Backgro

13、und Texture: texture to be used as the background image.設(shè)置背景圖象在World Environments/Background中將其分類(lèi)描述適用于交互對(duì)象放置一個(gè)背景圖片Set Background Image.cmo技術(shù)信息In:觸發(fā)該進(jìn)程O(píng)ut:當(dāng)進(jìn)程結(jié)束時(shí)則被激活Background Texture:被使用在背景圖片上的紋理Set Background MaterialVersion 1.00 - VirtoolsCategorized in World Environments/Background DescriptionApp

14、ly to a BEOBJECT.Sets the Background Material Set Background Material.cmoTechnical InformationIn: triggers the processOut: is activated when the process is completed.Background Material: material to use as the background material.Use this buiding block to easly put in background the same material th

15、an the one applied to a 3D Entity. This behavior can be applied to any object in the enviroment.設(shè)置背景材質(zhì)在World Environments/Background中將其分類(lèi)描述適用于交互對(duì)象設(shè)置背景材質(zhì)Set Background Material.cmo技術(shù)信息In:觸發(fā)該進(jìn)程O(píng)ut:當(dāng)進(jìn)程結(jié)束時(shí)則被激活Background Material:使用在背景材質(zhì)上的紋理使用這個(gè)BB能輕松的把相同的材質(zhì)放在背景上。這個(gè)行為能適用于場(chǎng)景中的任何對(duì)象Set FogVersion 1.00 - Virt

16、oolsCategorized in World Environments/Global DescriptionApply to a BEOBJECT.Sets the Atmospheric Fog. Set Fog.cmoTechnical InformationIn: triggers the process.Out: is activated when the process is completed.Fog Mode: the fog calculation of gradation (None, Exponential, Exponential Squared, Linear).F

17、og Start: distance from the viewpoint at which the fog effect starts.Fog End: distance from the viewpoint at which the fog effect ends.Fog Density: density of the fog.Fog Color: fog color in RGBA.This behavior can be applied to any object in the enviroment.Trick: If you put the 'Fog End' to

18、30.0 (for example) you'll then be able to save rendering time by reducing the Far Clipping Plane of the camera to 30.0 (because none of the object behind this limit will be visible). 設(shè)置霧在World Environments/Global中將其分類(lèi)描述適用于交互對(duì)象設(shè)置一個(gè)體積霧Set Fog.cmo技術(shù)信息In:觸發(fā)該進(jìn)程O(píng)ut:當(dāng)進(jìn)程結(jié)束時(shí)則被激活Fog Mode:通過(guò)計(jì)算的逐漸變化的霧(None,

19、指數(shù)增長(zhǎng),線性)Fog Start:從霧產(chǎn)生的的視角的點(diǎn)開(kāi)始的距離Fog End:從霧結(jié)束的視角點(diǎn)的距離Fog Desity:霧的密度Fog Color:以RGBA來(lái)表示霧的顏色這個(gè)行為能適用于環(huán)境中的任何對(duì)象Trick:如果你想要把Fog End設(shè)為30.0(舉個(gè)例子),你將然后保存渲染的時(shí)間通過(guò)減少攝影機(jī)的Far Clipping Plane到30(因?yàn)樵谶@個(gè)限制之后的沒(méi)有一個(gè)對(duì)象是可見(jiàn)的)Set Render OptionsVersion 0.00 - VirtoolsCategorized in World Environments/Global DescriptionApply to

20、 a BEOBJECT.Set the flags of the render context. Set Render Options.cmoTechnical InformationIn: triggers the processOut: is activated when the process is completed.Render Options: render flags.Background Sprites: background 2D Sprites are to be rendered.Foreground Sprites: foreground 2D Sprites are

21、to be rendered.Use Camera Ratio: render context size is automatically set using current camera aspect ratio and Window Rectangle (Horizontal Size has priority).Clear ZBuffer: clear ZBuffer.Clear Back Buffer: clear Back Buffer.Clear Stencil Buffer: clear Stencil Buffer.Back To Front: enable Buffers S

22、wapping.設(shè)置渲染選項(xiàng)在World Environments/Global中將其分類(lèi)描述適用于交互對(duì)象設(shè)置渲染的選項(xiàng)Set Render Options.cmo技術(shù)信息In:觸發(fā)該進(jìn)程O(píng)ut:當(dāng)進(jìn)程完成時(shí)則被即或Render Options:渲染的標(biāo)志Background Sprites:將被渲染的2D精靈的背景Forefround Sprites:將被渲染的2D精靈的前景Use Camera Ratio:渲染的尺寸將被自動(dòng)設(shè)置使用現(xiàn)有的攝影機(jī)的比例和舉行窗口(水平尺寸優(yōu)先)Clear ZBuffer:清空Z(yǔ)緩沖器Clear Back Buffer:清空后面的緩沖器Clear Stenc

23、il Buffer:清空拉長(zhǎng)的緩沖器Back To Front:能夠變換緩沖器Clear Only Viewport: do not clear entire device, only viewport (device=window, viewport=subpart in window where 3d objects are rendered for instance think about 16/9 rendering).Wait VBL: wait for Vertical Blank before blitting.Disable 3D: do not draw 3D scene (

24、only 2d sprites).Global Shade Mode: the shade mode, that applies to every 3d objects drawn in the current render context.Wireframe: 3d objects are drawn using wireframe shading.Flat: 3d objects are drawn using flat shading.Gouraud: 3d objects are drawn using gouraud shading.Materials Default: 3d obj

25、ects are drawn using their own materials shading mode.Use Textures: if TRUE, textures are rendered, otherwise, no texture rendering is perform.Add Wireframe Layer: if TRUE, a wireframe layer will be added to all objects rendering.This building block sets the flags of the current render context.You c

26、an use it to save a time while rendering your scene by setting the Clear Back Buffer=FALSE, if you're sure your 3d environments covers all your rendering view (it clear the back buffer's viewport if the "Clear Viewport" is set to TRUE, and the all device if not).Clear Only Viewport

27、:不清空全部的設(shè)備,只有視角(device=window,viewport=subpart在窗口的3D對(duì)象被渲染以16/9的渲染為例)Wait VBL:在blitting之前等待頂點(diǎn)的模糊Disable 3D:不能繪制3D場(chǎng)景(僅限于2D精靈)Global Shade Mode:陰影的模式,適用于每個(gè)3D對(duì)象在現(xiàn)有的渲染內(nèi)容Wireframe:3D對(duì)象被通過(guò)wireframe陰影來(lái)繪制Flat:3D對(duì)象被使用flat陰影來(lái)繪制Gouraud:3D對(duì)象被使用gouraud陰影來(lái)繪制Materials Default:3D對(duì)象被使用他們自己的材質(zhì)陰影模式Use Textures:如果為真,紋理被渲

28、染,另外,沒(méi)有紋理的渲染被執(zhí)行Add Wireframe Layer:如果為真,一個(gè)wireframe的層將被添加到所有對(duì)象的渲染當(dāng)中去這個(gè)BB設(shè)置了現(xiàn)有渲染內(nèi)容你能通過(guò)設(shè)置Clear Back Buffer為假來(lái)渲染你的場(chǎng)景時(shí)你可以節(jié)約時(shí)間,如果你確定你的3D環(huán)境覆蓋了所有你的渲染視圖(如果“Clear Viewport”被設(shè)置為真,他則清空了向后的緩沖器視圖)Sky Around(CubeMap)Version 1.00 - VirtoolsCategorized in World Environments/Background DescriptionApply to a BEOBJECT

29、.Simulates a sky effect using a cube map texture; this behavior doesn't need to loop. Sky Around(CubeMap).cmoTechnical InformationOn: activates the process. Off: deactivates the process. Exit On: activates when the process is activated.Exit Off: activates when the process is deactivated.Cube Map

30、 Material: Material to use, which should be using a cube map texture containing the six faces of the sky-cube.Distance: the cube size used to render the sky box; different sizes can be used to render more than one sky box.Distortion: increases the sky Field of View, combined with the camera FOV.Filt

31、ering Color: color to multiply the Texture colors. If you wanted to see only the red components of the Texture, you would put (255, 0, 0, 128) as the Filtering Color. Note that the alpha component is the fourth member of the Filtering Color.Additional Color: color to add to the Texture Color. Use 6

32、rendered images of the environment, with a FOV of 90 degrees in each direction.in 3ds Max (90 degrees camera), Bryce (112.5 degrees camera) or Terragen (Zoom = 1) for instance.天空環(huán)繞(立方貼圖)在World Environments/Background中將其分類(lèi)描述適用于交互對(duì)象使用一個(gè)空間貼圖紋理的立方體,來(lái)模擬場(chǎng)景中的天空效果。此行為不需要進(jìn)行循環(huán)操作Sky Around(CubeMap).cmo技術(shù)信息On:激

33、活該進(jìn)程O(píng)ff:撤消該進(jìn)程Exit On:當(dāng)進(jìn)程被激活時(shí)則被激活Exit Off:當(dāng)進(jìn)程被撤消時(shí)則被激活Cube Map Material:被使用的材質(zhì),應(yīng)該被使用一個(gè)包含天空的6個(gè)面立方貼圖Distance:被使用到天空的立方體的尺寸;不同的尺寸能夠被使用到渲染更多天空的盒子Distortion:增加天空區(qū)域的視圖,混合攝影機(jī)的FOVFiltering Color:增加貼圖的顏色。如果你只想要看到貼圖中的紅色元素,你要把顏色過(guò)濾器設(shè)置為(255,0,0,128)。注意到透明的元素是顏色過(guò)濾器中的第4個(gè)成員Additional Color:被添加到貼圖中的顏色在環(huán)境中使用6個(gè)渲染過(guò)的圖象,和一

34、個(gè)90度的FOV在每個(gè)方向上在 3ds Max中(90度的攝影機(jī))Bryce(112.5度的攝影機(jī))或是Terragen(Zoom=1)Sky AroundVersion 1.00 - VirtoolsCategorized in World Environments/Background DescriptionApply to a BEOBJECT.Simulates a Sky Effect on the Scene using 6 textures in a cube; This behavior doesn't need loop.Sky Around.cmoTechnical

35、 InformationOn: enables the behavior.Off: disables the behavior.Exit On: is activated when the process is activated by On.Exit Off: is activated when the process is activated by On.Back Texture: texture to use as back texture of the sky-cube.Right Texture: texture to use as right texture of the sky-cube.Front Texture: texture to use as front texture of the sky-cube.Left Texture: texture to use as left texture of the sky-cube.Up Texture: texture to use as up texture of the sky-cube.Down Texture: texture to use as do

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