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GlobalMarket
competitiveAnalysis
RegionalAnalysi
conclusion
PART01
GlobalMarket
ProductPictures
Introduction
Agamingheadsetisadeviceconsistofheadphonesandmicrophonesusedbygamerswhileplayinggames.Theseheadsetsaregenerallydesignedtoblockexternalnoises,toprovideextracomforttothegamer,in-gamecommunicationandcompletelyengageaplayerwithintheworldofgaming.
Gamingheadsetisconsistingofheadwornunitwithmicrophonewhichispurelyusedforgamingapplication.Gamingheadsetprovidemultipleadvantagessuchas,ithelpstoavoiddisturbanceandistractionwhilegaming,providesuperiorsoundquality,highlydurableandcosteffective.Itcanbeusedwithalltypesofgamingplatforms.
Source:XYZ-ResearchConsumerGoodsResearchCenter,2021
4
FigureGlobalGamingHeadsetSales(KUnits)andGrowthRate(2016-2027)
16000
14000
12000
10000
8000
6000
4000
2000
0
201620172018201920202021E2022F2023F2024F2025F2026F2027F
Sales(KUnits)SalesGrowthRate
9.00%8.00%7.00%6.00%5.00%4.00%3.00%2.00%1.00%
0.00%
FigureGlobalGamingHeadsetSalesValue(MillionUSD)andGrowthRate(2016-2027)
3000
2500
2000
1500
1000
500
0
201620172018201920202021E2022F2023F2024F2025F2026F2027F
SalesRevenue(MillionUSD)RevenueGrowthRate
6.00%
5.00%
4.00%
3.00%
2.00%
1.00%
0.00%
Source:XYZ-ResearchConsumerGoodsResearchCenter,2021
GlobalsalesofGamingHeadsetsgrewfrom7179.57KUnitsin2016to9274.8KUnitsin2020.GlobalGamingHeadsetMarketwasvaluedatUSD1951.2Millionin2020andis
projectedtoreachUSD2572.21Millionby2027,growingataCAGRof4.03%from2020to2027.
VariousfactorsthatarefuelinggrowthofGamingHeadsetMarketaretechnologicaladvancementsingamingheadsetswhichincludes,superiorquality,removablemicrophones.in
addition,manygamingheadsetoffersnoise-cancellingoptionusingisolationearcupthatformstrongsealaroundyear.
5
PART02
competitiveAnalysis
TableMajorManufacturersSalesMarketSharein2021
MadCatz
Logitech
TurtleBeach
Kingston
Microsoft
CoolerMaster
Creative
Razer
Sony
Audio-TechnicaSteelSeries
SennheiserCorsair
GlobalOther
FigureGlobalGamingHeadsetSalesMarketShareofTop5Players
201620172018201920202021E
Top5Others
Source:XYZ-ResearchConsumerGoodsResearchCenter,2021
GamingHeadsetIndustryisrelativelyconcentrated,playersaremostlyintheNorthAmericaandAsia.
Thetop5companiesin2021areMicrosoft,Sony,Logitech,RazerandKingston.MicrosoftistheleadingplayerinGamingHeadsetmarketwiththemarketshareof26.16%,and
followedbySonyandLogitech.
7
PART03
RegionalAnalysi
FigureSouthKoreaGamingHeadsetSales(KUnits)andGrowthRate
700
600
500
400
300
200
100
0
2021E
Sales(KUnits)
SalesGrowthRate
2018
554
4.45%
2020
607
3.65%
2019
586
5.74%
2017
531
1.70%
658
8.25%
2016
522
9.00%
8.00%
7.00%
6.00%
5.00%
4.00%
3.00%
2.00%
1.00%
0.00%
southkoreaMarke
FigureSouthKoreaGamingHeadsetSalesValue(MillionUSD)andGrowthRate
96
112
110
108
106
104
102
100
98
2017
101
-1.30%
SalesRevenue(MillionUSD)RevenueGrowthRate
2021E
110
5.11%
2020
105
0.43%
2018
102
1.24%
2019
104
1.78%
2016
102
6.00%
5.00%
4.00%
3.00%
2.00%
1.00%
0.00%
-1.00%
-2.00%
Source:XYZ-ResearchConsumerGoodsResearchCenter,2021
InSouthKorea,salesofGamingHeadsetsgrewfrom522KUnitsin2016to607KUnitsin2020,andtheMarketwasvaluedatUSD105Millionin2020andisprojectedto
reachUSD147Millionby2027,growingataCAGRof4.96%from2020to2027.
9
SalesShareMarketbyTypein2021
Wired
Wireless
SalesShareMarketbyLightingin2021
SalesMarketbyApplicationin2021
Multi-platform
PC
Console
SalesShareMarketbyChannelSystemin
2021
RGBHeadse
Others
Surround
Stereo
Source:XYZ-ResearchConsumerGoodsResearchCenter,2021
GamingHeadsetMarketbyType:WiredandWireless;Multi-platform,PCandConsole;RGBGamingHeadsetandOthers;SurroundandStereo.
ThepriceofGamingHeadsetisdifferent,theyareUS$0-$100,US$100-US$200and>US$200.InSouthKorea,themostindemandforGamingHeadsetisbetween
US$100andUS$200,owning54.31%ofthemarket,followedbylessthanUS$100.
10
FigureIndiaGamingHeadsetSales(KUnits)andGrowthRate
200
180
160
140
120
100
80
60
40
20
0
2016
2017
2018
2019
2020
2021E
Sales(KUnits)
123.8
131.1
137.6
148.4
155.9
171.5
SalesGrowthRate
5.90%
4.96%
7.85%
5.05%
10.01%
12.00%
10.00%
8.00%
6.00%
4.00%
2.00%
0.00%
IndiaMarket
FigureIndiaGamingHeadsetSalesValue(MillionUSD)andGrowthRate
27
26
25
24
23
22
21
20
19
2016
2017
2018
2019
2020
2021E
SalesRevenue(MillionUSD)
21.79
22.35
22.79
23.74
24.41
25.98
--RevenueGrowthRate
2.57%
1.97%
4.17%
2.82%
6.43%
7.00%
6.00%
5.00%
4.00%
3.00%
2.00%
1.00%
0.00%
Source:XYZ-ResearchConsumerGoodsResearchCenter,2021
InIndia,salesofGamingHeadsetsgrewfrom123.8KUnitsin2016to155.9KUnitsin2020,andtheMarketwasvaluedatUSD24.41Millionin2020andisprojected
toreachUSD36.06Millionby2027,growingataCAGRof5.73%from2020to2027.
11
12
SalesShareMarketbyTypein2021SalesMarketbyApplicationin2021
Wired
Wireless
Multi-platformPC
Console
SalesShareMarketbyLightingin2021
SalesShareMarketbyChannelSystemin
2021
RGBHeadse
Others
Surround
Stereo
Source:XYZ-ResearchConsumerGoodsResearchCenter,2021
GamingHeadsetMarketbyType:WiredandWireless;Multi-platform,PCandConsole;RGBGamingHeadsetandOthers;SurroundandStereo.
ThepriceofGamingHeadsetisdifferent,theyareUS$0-$100,US$100-US$200and>US$200.InIndia,themostindemandforGamingHeadsetislessthanUS$100,
owning48.19%ofthemarket,followedbybetweenUS$100andUS$200
FigureSingaporeGamingHeadsetSales(KUnits)andGrowthRate
230
220
210
200
190
180
170
2016
2017
2018
2019
2020
2021E
Sales(KUnits)
190.2
194.5
208.6
221.8
219.1
224.9
--SalesGrowthRate
2.26%
7.25%
6.33%
-1.22%
2.65%
8.00%7.00%6.00%5.00%4.00%3.00%2.00%1.00%0.00%-1.00%-2.00%
singaporeMarket
FigureSingaporeGamingHeadsetSalesValue(MillionUSD)andGrowthRate
36.5 3635.5 3534.5 3433.5 3332.5
32
2016
2017
2018
2019
2020
2021E
SalesRevenue(MillionUSD)
33.66
33.62
34.97
36
34.76
34.71
--RevenueGrowthRate
-0.12%
4.02%
2.95%
-3.44%
-0.14%
5.00%4.00%3.00%2.00%1.00%0.00%-1.00%-2.00%-3.00%-4.00%
Source:XYZ-ResearchConsumerGoodsResearchCenter,2021
InSingapore,salesofGamingHeadsetsgrewfrom190.2KUnitsin2016to224KUnitsin2020,andtheMarketwasvaluedatUSD34.76Millionin2020andis
projectedtoreachUSD33.5Millionby2027,growingataCAGRof-0.53%from2020to2027.
13
14
SalesShareMarketbyTypein2021SalesMarketbyApplicationin2021
Wired
Wireless
Multi-platformPC
Console
SalesShareMarketbyLightingin2021
SalesShareMarketbyChannelSystemin
2021
RGBHeadse
Others
Surround
Stereo
Source:XYZ-ResearchConsumerGoodsResearchCenter,2021
GamingHeadsetMarketbyType:WiredandWireless;Multi-platform,PCandConsole;RGBGamingHeadsetandOthers;SurroundandStereo.
ThepriceofGamingHeadsetisdifferent,theyareUS$0-$100,US$100-US$200and>US$200.InSingapore,themostindemandforGamingHeadsetisbetweenUS$100
andUS$200,owning50.42%ofthemarket,followedbylessthanUS$100
FigureMalaysiaGamingHeadsetSales(KUnits)andGrowthRate
90
80
70
60
50
40
30
20
10
0
2016
2017
2018
2019
2020
2021E
Sales(KUnits)
60.3
65.6
68.4
73.1
80
84.8
--SalesGrowthRate
8.79%
4.27%
6.87%
9.44%
6.00%
10.00%9.00%8.00%7.00%6.00%5.00%4.00%3.00%2.00%1.00%0.00%
MalaysiaMarket
FigureMalaysiaGamingHeadsetSalesValue(MillionUSD)andGrowthRate
16
14
12
10
8
6
4
2
0
20182019
SalesRevenue(Million
USD)
RevenueGrowthRate
13.0713.61
1.40%4.13%
2021E
14.92
3.54%
2017
12.89
5.22%
2020
14.41
5.88%
2016
12.25
7.00%
6.00%
5.00%
4.00%
3.00%
2.00%
1.00%
0.00%
Source:XYZ-ResearchConsumerGoodsResearchCenter,2021
InMalaysia,salesofGamingHeadsetsgrewfrom60.3KUnitsin2016to80KUnitsin2020,andtheMarketwasvaluedatUSD14.41Millionin2020andis
projectedtoreachUSD18.3Millionby2027,growingataCAGRof3.47%from2020to2027.
15
SalesShareMarketbyTypein2021SalesMarketbyApplicationin2021
Wired
Wireless
Multi-platformPC
Console
SalesShareMarketbyLightingin2021
SalesShareMarketbyChannelSystemin
2021
RGBHeadse
Others
Surround
Stereo
Source:XYZ-ResearchConsumerGoodsResearchCenter,2021
GamingHeadsetMarketbyType:WiredandWireless;Multi-platform,PCandConsole;RGBGamingHeadsetandOthers;SurroundandStereo.
ThepriceofGamingHeadsetisdifferent,theyareUS$0-$100,US$100-US$200and>US$200.InMalaysia,themostindemandforGamingHeadsetislessthanUS$
100,owning54.54%ofthemarket,followedbybetweenUS$100andUS$200.
16
FigureThailandGamingHeadsetSales(KUnits)andGrowthRate
90
80
70
60
50
40
30
20
10
0
2020
Sales(KUnits)
SalesGrowthRate
2021E
76.7
3.93%
2017
56.3
9.49%
2019
66.9
9.14%
2018
61.3
8.88%
73.8
10.31%
2016
51.42
12.00%
10.00%
8.00%
6.00%
4.00%
2.00%
0.00%
ThailandMarket
FigureThailandGamingHeadsetSalesValue(MillionUSD)andGrowthRate
14
12
10
8
6
4
2
0
2021E
SalesRevenue(Million
USD)
RevenueGrowthRate
2020
13.15
7.08%
2017
10.99
5.27%
2018
11.63
5.82%
2019
12.28
5.59%
13.33
1.37%
2016
10.44
8.00%
7.00%
6.00%
5.00%
4.00%
3.00%
2.00%
1.00%
0.00%
Source:XYZ-ResearchConsumerGoodsResearchCenter,2021
InThailand,salesofGamingHeadsetsgrewfrom51.42KUnitsin2016to73.8KUnitsin2020,andtheMarketwasvaluedatUSD13.15Millionin2020andis
projectedtoreachUSD14.67Millionby2027,growingataCAGRof1.57%from2020to2027.
17
SalesShareMarketbyTypein2021SalesMarketbyApplicationin2021
Wired
Wireless
Multi-platformPC
Console
SalesShareMarketbyLightingin2021
SalesShareMarketbyChannelSystemin
2021
RGBHeadse
OthersSurround
Stereo
Source:XYZ-ResearchConsumerGoodsResearchCenter,2021
GamingHeadsetMarketbyType:WiredandWireless;Multi-platform,PCandConsole;RGBGamingHeadsetandOthers;SurroundandStereo.
ThepriceofGamingHeadsetisdifferent,theyareUS$0-$100,US$100-US$200and>US$200.InThailand,themostindemandforGamingHeadsetislessthanUS$
100,owning62.64%ofthemarket,followedbybetweenUS$100andUS$200.
18
FigureIndonesiaGamingHeadsetSales(KUnits)andGrowthRate
70
60
50
40
30
20
10
0
2021E
Sales(KUnits)
SalesGrowthRate
2017
43.8
7.01%
2020
56.3
7.65%
2018
48
9.59%
2019
52.3
8.96%
60.9
8.17%
2016
40.93
12.00%
10.00%
8.00%
6.00%
4.00%
2.00%
0.00%
IndonesiaMarket
FigureIndonesiaGamingHeadsetSalesValue(MillionUSD)andGrowthRate
14
12
10
8
6
4
2
0
201620172018201920202021E
SalesRevenue(Million
USD)
RevenueGrowthRate
9.499.7910.3510.9711.412
3.16%5.72%5.99%3.92%5.26%
7.00%
6.00%
5.00%
4.00%
3.00%
2.00%
1.00%
0.00%
Source:XYZ-ResearchConsumerGoodsResearchCenter,2021
InIndonesia,salesofGamingHeadsetsgrewfrom40.93KUnitsin2016to60.9KUnitsin2020,andtheMarketwasvaluedatUSD11.4Millionin2020andis
projectedtoreachUSD16.32Millionby2027,growingataCAGRof5.26%from2020to2027.
19
20
SalesShareMarketbyTypein2021SalesMarketbyApplicationin2021
Wired
Wireless
Multi-platformPC
Console
SalesShareMarketbyLightingin2021
SalesShareMarketbyChannelSystemin
2021
RGBHeadseSurround
OthersStereo
Source:XYZ-ResearchConsumerGoodsResearchCenter,2021
GamingHeadsetMarketbyType:WiredandWireless;Multi-platform,PCandConsole;RGBGamingHeadsetandOthers;SurroundandStereo.
ThepriceofGamingHeadsetisdifferent,theyareUS$0-$100,US$100-US$200and>US$200.InIndonesia,themostindemandforGamingHeadsetislessthanUS$100,
owning55.84%ofthemarket,followedbybetweenUS$100andUS$200
FigurePhilippinesGamingHeadsetSales(KUnits)andGrowthRate
3332.832.632.432.2 3231.831.631.431.231
2016
2017
2018
2019
2020
2021E
Sales(KUnits)
31.7
32.3
32.2
32.6
32.8
32.8
--SalesGrowthRate
1.89%
-0.31%
1.24%
0.61%
0.00%
2.50%
2.00%
1.50%
1.00%
0.50%
0.00%
-0.50%
philippinesMarket
FigurePhilippinesGamingHeadsetSalesValue(MillionUSD)andGrowthRate
6.6
8.2-
8-
7.8-
7.6-
7.4-
7.2-
7-
6.8-
2021E
7.12
-0.87%-3.65%-1.70%-3.32%-2.20%
SalesRevenue(Million
USD)
RevenueGrowthRate
2016
8.02
2017
7.95
2018
7.66
2019
7.53
2020
7.28
0.00%
-0.50%
-1.00%
-1.50%
-2.00%
-2.50%
-3.00%
-3.50%
-4.00%
Source:XYZ-ResearchConsumerGoodsResearchCenter,2021
InPhilippines,salesofGamingHeadsetsgrewfrom31.7KUnitsin2016to32.8KUnitsin2020,andtheMarketwasvaluedatUSD7.28Millionin2020andis
projectedtoreachUSD6.23Millionby2027,growingataCAGRof-2.2%from2020to2027.
21
22
SalesShareMarketbyTypein2021SalesMarketbyApplicationin2021
Wired
Wireless
Multi-platformPC
Console
SalesShareMarketbyLightingin2021
SalesShareMarketbyChannelSystemin
2021
RGBHeadse
Others
Surround
Stereo
Source:XYZ-ResearchConsumerGoodsResearchCenter,2021
GamingHeadsetMarketbyType:WiredandWireless;Multi-platform,PCandConsole;RGBGamingHeadsetandOthers;SurroundandStereo.
ThepriceofGamingHeadsetisdifferent,theyareUS$0-$100,US$100-US$200and>US$200.InPhilippines,themostindemandforGamingHeadsetislessthanUS$
100,owning64.5%ofthemarket,followedbybetweenUS$100andUS$200.
FigureVietnamGamingHeadsetSales(KUnits)andGrowthRate
0
2021E
64.7
10.53%10.90%13.03%11.91%9.29%
Sales(KUnits)
SalesGrowthRate
2016
38.18
2017
42.2
2018
46.8
2019
52.9
2020
59.2
70
60
50
40
30
20
10
14.00%
12.00%
10.00%
8.00%
6.00%
4.00%
2.00%
0.00%
vietnamMarket
FigureVietnamGamingHeadsetSalesValue(MillionUSD)andGrowthRate
0
14
12
10
8
6
4
2
2016
2017
2018
2019
2020
2021E
SalesRevenue(MillionUSD)
7.97
8.57
9.16
10.05
10.96
11.66
--RevenueGrowthRate
7.53%
6.88%
9.72%
9.05%
6.39%
12.00%
10.00%
8.00%
6.00%
4.00%
2.00%
0.00%
Source:XYZ-ResearchConsumerGoodsResearchCenter,2021
InVietnam,salesofGamingHeadsetsgrewfrom38.18KUnitsin2016to59.2KUnitsin2020,andtheMarketwasvaluedatUSD10.96Millionin2020andis
projectedtoreachUSD16.71Millionby2027,growingataCAGRof6.21%from2020to2027.
23
24
SalesShareMarketbyTypein2021SalesMarketbyApplicationin2021
Wired
Wireless
Multi-platform
PC
Console
SalesShareMarketbyChannelSystemin
SalesShareMarketbyLightingin20212021
RGBGamingHeadse
Others
SurroundGaming
Headset
StereoGamingHeadset
Source:XYZ-ResearchConsumerGoodsResearchCenter,2021
GamingHeadsetMarketbyType:WiredandWireless;Multi-platform,PCandConsole;RGBGamingHeadsetandOthers;SurroundandStereo.
ThepriceofGamingHeadsetisdifferent,theyareUS$0-$100,US$100-US$200and>US$200.InVietnam,themostindemandforGamingHeadsetisbetweenUS$0and
US$100,owning67.81%ofthemarket,followedbyUS$100-US$200.
FigureUAEGamingHeadsetSales(KUnits)andGrowthRate
0
20202021E
102.1105.9
10.26%3.72%
Sales(KUnits)
SalesGrowthRate
2017
82.4
4.04%
2018
87.6
6.31%
2019
92.6
5.71%
2016
79.2
120
100
80
60
40
20
12.00%
10.00%
8.00%
6.00%
4.00%
2.00%
0.00%
UAEMarket
FigureUAEGamingHeadsetSalesValue(MillionUSD)andGrowthRate
21.5
21
20.5
20
19.5
19
18.5
18
17.5
2016
18.79
20192020
19.8721.14
1.22%6.39%
2021E21.29
0.71%
20172018
18.8819.63
0.48%3.97%
SalesRevenue(Million
USD)
RevenueGrowthRate
7.00%
6.00%
5.00%
4.00%
3.00%
2.00%
1.00%
0.00%
Source:XYZ-ResearchConsumerGoodsResearchCenter,2021
InUAE,salesofGamingHeadsetsgrewfrom79.2KUnitsin2016to102.1KUnitsin2020,andtheMarketwasvaluedatUSD21.14Millionin2020andisprojected
toreachUSD22.11Millionby2027,growingataCAGRof0.64%from2020to2027.
25
26
SalesShareMarketbyTypein2021SalesMarketbyApplicationin2021
Wired
Wireless
Multi-platformPC
Console
SalesShareMarketbyLightingin2021
SalesShareMarketbyChannelSystemin2021
RGBGamingHeadse
Others
SurroundGamingHeadset
StereoGamingHeadset
Source:XYZ-ResearchConsumerGoodsResearchCenter,2021
GamingHeadsetMarketbyType:WiredandWireless;Multi-platform,PCandConsole;RGBGamingHeadsetandOthers;SurroundandStereo.
ThepriceofGamingHeadsetisdifferent,theyareUS$0-$100,US$100-US$200and>US$200.InUAE,themostindemandforGamingHeadsetisbetweenUS$0and
US$100,owning55.93%ofthemarket,followedbyUS$100-US$200.
FigureSouthAfricaGamingHeadsetSales(KUnits)andGrowthRate
0
10.00%9.00%8.00%7.00%6.00%5.00%4.00%3.00%2.00%1.00%
0.00%
6
5
4
3
2
1
2016
2017
2018
2019
2020
2021E
SalesRevenue(MillionUSD)
3.94
4.26
4.53
4.86
5.32
5.48
--RevenueGrowthRate
8.12%
6.34%
7.28%
9.47%
3.01%
southAfricaMarket
FigureSouthAfricaGamingHeadsetSalesValue(MillionUSD)andGrowthRate
0
35
30
25
20
15
10
5
2016
2017
2018
2019
2020
2021E
Sales(KUnits)
18.8
20.9
22.7
24.9
27.9
29.6
--SalesGrowthRate
11.17%
8.61%
9.69%
12.05%
6.09%
14.00%
12.00%
10.00%
8.00%
6.00%
4.00%
2.00%
0.00%
Source:XYZ-ResearchConsumerGoodsResearchCenter,2021
InSouthAfrica,salesofGamingHeadsetsgrewfrom18.8KUnitsin2016to27.9KUnitsin2020,andtheMarketwasvaluedatUSD5.32Millionin2020andis
projectedtoreachUSD6.41Millionby2027,growingataCAGRof2.70%from2020to2027.
27
28
SalesShareMarketbyTypein2021SalesMarketbyApplicationin2021
Wired
Wireless
Multi-platformPC
Console
SalesShareMarketbyLightingin2021
SalesShareMarketbyChannelSystemin2021
RGBGamingHeadse
Others
SurroundGamingHeadset
StereoGamingHeadset
Source:XYZ-ResearchConsumerGoodsResearchCenter,2021
GamingHeadsetMarketbyType:WiredandWireless;Multi-platform,PCandConsole;RGBGamingHeadsetandOthers;SurroundandStereo.
ThepriceofGamingHeadsetisdifferent,theyareUS$0-$100,US$100-US$200and>US$200.InSouthAfrica,themostindemandforGamingHeadsetisbetweenUS$0
andUS$100,owning73.89%ofthemarket,followedbyUS$100-US$200.
FigureChinaHongKongGamingHeadsetSales(KUnits)andGrowthRate
350
300
250
200
150
100
50
0
201620172018201920202021E
70.00%
60.00%
50.00%
40.00%
30.00%
20.00%
10.00%
0.00%
-10.00%-20.00%-30.00%
-40.00%
Sales(KUnits)
241.9
258.2
183
286.2
302.2
322.7
--SalesGrowthRate
6.74%
-29.12%
56.39%
5.59%
6.78%
chinaHongkongMarket
FigureChinaHongKongGamingHeadsetSalesValue(MillionUSD)andGrowthRate
70
60
50
40
30
0
20
10
2016
2017
2018
2019
2020
2021E
SalesRevenue(MillionUSD)
54.87
56.86
26.21
58.81
60.42
62.99
--RevenueGrowthRate
3.63%
-53.90%
124.38%
2.74%
4.25%
140.00%120.00%100.00%80.00%60.00%40.00%20.00%
0.00%
-20.00%-40.00%-60.00%
-80.00%
Source:XYZ-ResearchConsumerGoodsResearchCenter,2021
InChinaHongKong,salesofGamingHeadsetsgrewfrom241.9KUnitsin2016to302.2KUnitsin2020,andtheMarketwasvaluedatUSD60.42Millionin2020
andisprojectedtoreachUSD79.8Millionby2027,growingataCAGRof4.05%from2020to2027.
29
30
SalesShareMarketbyTypein2021
SalesMarketbyApplicationin2021
Multi-platformPC
Console
SalesShareMarketbyChannelSystemin
2021
Wired
Wireless
SalesShareMarketbyLightingin2021
RGBGamingHeadse
Others
SurroundGamingHeadset
StereoGamingHeadset
Source:XYZ-ResearchConsumerGoodsResearchCenter,2021
GamingHeadsetMarketbyType:WiredandWireless;Multi-platform,PCandConsole;RGBGamingHeadsetandOthers;SurroundandStereo.
ThepriceofGamingHeadsetisdifferent,theyareUS$0-$100,US$100-US$200and>US$200.InChinaHongKong,themostindemandforGamingHeadsetisbetween
US$0andUS$100,owning43.21%ofthemarket,followedbyUS$100-US$200.
FigureChinaTaiwanGamingHeadsetSales(KUnits)andGrowthRate
0
450
400
350
300
250
200
150
100
50
2016
2017
2018
2019
2020
2021E
Sales(KUnits)
317.6
333
349.9
364.3
377.9
410.9
--SalesGrowthRate
4.85%
5.08%
4.12%
3.73%
8.73%
10.00%9.00%8.00%7.00%6.00%5.00%4.00%3.00%2.00%1.00%0.00%
─一chinaTaiwanMarket
FigureChinaTaiwanGamingHeadsetSalesValue(MillionUSD)andGrowthRate
78
94
92
90
88
86
84
82
80
2016
2017
2018
2019
2020
2021E
SalesRevenue(MillionUSD)
83.05
84.6
85.99
87.04
87.48
91.41
--RevenueGrowthRate
1.87%
1.64%
1.22%
0.51%
4.49%
5.00%4.50%4.00%3.50%3.00%2.50%2.00%1.50%1.00%0.50%
0.00%
Source:XYZ-ResearchConsumerGoodsResearchCenter,2021
InChinaTaiwan,salesofGamingHeadsetsgrewfrom317.6KUnitsin2016to377.9KUnitsin2020,andtheMarketwasvaluedatUSD87.48Millionin2020andis
projectedtoreachUSD117.57Millionby2027,growingataCAGRof4.31%from2020to2027.
31
32
SalesShareMarketbyTypein2021
SalesMarketbyApplicationin2021
Wired
Wireless
Multi-platformPC
Console
SalesShareMarketbyLightingin2021
SalesShareMarketbyChannelSystemin
2021
RGBGamingHeadse
Others
SurroundGaming
Headset
StereoGamingHeadset
Source:XYZ-ResearchConsumerGoodsResearchCenter,2021
GamingHeadsetMarketbyType:WiredandWireless;Multi-platform,PCandConsole;RGBGamingHeadsetandOthers;SurroundandStereo.
ThepriceofGamingHeadsetisdifferent,theyareUS$0-$100,US$100-US$200and>US$200.InChinaTaiwan,themostindemandforGamingHeadsetisbetween
US$100andUS$200,owning42.54%ofthemarket,followedbylessthanUS$100.
FigureNewZealandGamingHeadsetSales(KUnits)andGrowthRate
0
2021E
124.5
5.06%
Sales(KUnits)
SalesGrowthRate
2020
118.5
2.95%
2019
115.1
6.97%
2017
99.6
5.84%
2018
107.6
8.03%
2016
94.1
140
120
100
80
60
40
20
9.00%8.00%7.00%6.00%5.00%4.00%3.00%2.00%1.00%0.00%
NewzealandMarket
FigureNewZealandGamingHeadsetSalesValue(MillionUSD)andGrowthRate
25.5
25
24.5
24
23.5
23
22.5
22
21.5
21
2016
22.4
2017
23
2.68%
201924.82
3.16%
202024.89
0.28%
201824.06
4.61%
2021E25.16
1.08%
SalesRevenue(Million
USD)
RevenueGrowthRate
5.00%4.50%4.00%3.50%3.00%2.50%2.00%1.50%1.00%0.50%
0.00%
Source:XYZ-ResearchConsumerGoodsResearchCenter,2021
InNewZealand,salesofGamingHeadsetsgrewfrom94.1KUnitsin2016to118.5KUnitsin2020,andtheMarketwasvaluedatUSD24.89Millionin2020andis
projectedtoreachUSD26.71Millionby2027,growingataCAGRof1.01%from2020to2027.
33
34
SalesShareMarketbyTypein2021
SalesMarketbyApplicationin2021
Multi-platformPC
Console
SalesShareMarketbyChannelSystemin
2021
Wired
Wireless
SalesShareMarketbyLightingin2021
RGBGamingHeadse
Others
SurroundGaming
Headset
StereoGamingHeadset
Source:XYZ-ResearchConsumerGoodsResearchCenter,2021
GamingHeadsetMarketbyType:WiredandWireless;Multi-platform,PCandConsole;RGBGamingHeadsetandOthers;SurroundandStereo.
ThepriceofGamingHeadsetisdifferent,theyareUS$0-$100,US$100-US$200and>US$200.InNewZealand,themostindemandforGamingHeadsetisbetween
US$100andUS$200,owning43.98%ofthemarket,followedbylessthanUS$100.
FigureSaudiArabiaGamingHeadsetSales(KUnits)andGrowthRate
0
70
60
50
40
30
20
10
2016
2017
2018
2019
2020
2021E
Sales(KUnits)
49.4
52.5
53.6
57
60.4
60.9
--SalesGrowthRate
6.28%
2.10%
6.34%
5.96%
0.83%
7.00%
6.00%
5.00%
4.00%
3.00%
2.00%
1.00%
0.00%
saudiArabiaMarket
FigureSaudiArabiaGamingHeadsetSalesValue(MillionUSD)andGrowthRate
201620172018201920202021E
SalesRevenue(MillionUSD)
11.27
11.59
11.47
11.84
12.15
12.00
--RevenueGrowthRate
2.84%
-1.04%
3.23%
2.62%
-1.23%
12.4
12.2
12
11.8
11.6
11.4
11.2
11
1111
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