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GlobalMarket

competitiveAnalysis

RegionalAnalysi

conclusion

PART01

GlobalMarket

ProductPictures

Introduction

Agamingheadsetisadeviceconsistofheadphonesandmicrophonesusedbygamerswhileplayinggames.Theseheadsetsaregenerallydesignedtoblockexternalnoises,toprovideextracomforttothegamer,in-gamecommunicationandcompletelyengageaplayerwithintheworldofgaming.

Gamingheadsetisconsistingofheadwornunitwithmicrophonewhichispurelyusedforgamingapplication.Gamingheadsetprovidemultipleadvantagessuchas,ithelpstoavoiddisturbanceandistractionwhilegaming,providesuperiorsoundquality,highlydurableandcosteffective.Itcanbeusedwithalltypesofgamingplatforms.

Source:XYZ-ResearchConsumerGoodsResearchCenter,2021

4

FigureGlobalGamingHeadsetSales(KUnits)andGrowthRate(2016-2027)

16000

14000

12000

10000

8000

6000

4000

2000

0

201620172018201920202021E2022F2023F2024F2025F2026F2027F

Sales(KUnits)SalesGrowthRate

9.00%8.00%7.00%6.00%5.00%4.00%3.00%2.00%1.00%

0.00%

FigureGlobalGamingHeadsetSalesValue(MillionUSD)andGrowthRate(2016-2027)

3000

2500

2000

1500

1000

500

0

201620172018201920202021E2022F2023F2024F2025F2026F2027F

SalesRevenue(MillionUSD)RevenueGrowthRate

6.00%

5.00%

4.00%

3.00%

2.00%

1.00%

0.00%

Source:XYZ-ResearchConsumerGoodsResearchCenter,2021

GlobalsalesofGamingHeadsetsgrewfrom7179.57KUnitsin2016to9274.8KUnitsin2020.GlobalGamingHeadsetMarketwasvaluedatUSD1951.2Millionin2020andis

projectedtoreachUSD2572.21Millionby2027,growingataCAGRof4.03%from2020to2027.

VariousfactorsthatarefuelinggrowthofGamingHeadsetMarketaretechnologicaladvancementsingamingheadsetswhichincludes,superiorquality,removablemicrophones.in

addition,manygamingheadsetoffersnoise-cancellingoptionusingisolationearcupthatformstrongsealaroundyear.

5

PART02

competitiveAnalysis

TableMajorManufacturersSalesMarketSharein2021

MadCatz

Logitech

TurtleBeach

Kingston

Microsoft

CoolerMaster

Creative

Razer

Sony

Audio-TechnicaSteelSeries

SennheiserCorsair

GlobalOther

FigureGlobalGamingHeadsetSalesMarketShareofTop5Players

201620172018201920202021E

Top5Others

Source:XYZ-ResearchConsumerGoodsResearchCenter,2021

GamingHeadsetIndustryisrelativelyconcentrated,playersaremostlyintheNorthAmericaandAsia.

Thetop5companiesin2021areMicrosoft,Sony,Logitech,RazerandKingston.MicrosoftistheleadingplayerinGamingHeadsetmarketwiththemarketshareof26.16%,and

followedbySonyandLogitech.

7

PART03

RegionalAnalysi

FigureSouthKoreaGamingHeadsetSales(KUnits)andGrowthRate

700

600

500

400

300

200

100

0

2021E

Sales(KUnits)

SalesGrowthRate

2018

554

4.45%

2020

607

3.65%

2019

586

5.74%

2017

531

1.70%

658

8.25%

2016

522

9.00%

8.00%

7.00%

6.00%

5.00%

4.00%

3.00%

2.00%

1.00%

0.00%

southkoreaMarke

FigureSouthKoreaGamingHeadsetSalesValue(MillionUSD)andGrowthRate

96

112

110

108

106

104

102

100

98

2017

101

-1.30%

SalesRevenue(MillionUSD)RevenueGrowthRate

2021E

110

5.11%

2020

105

0.43%

2018

102

1.24%

2019

104

1.78%

2016

102

6.00%

5.00%

4.00%

3.00%

2.00%

1.00%

0.00%

-1.00%

-2.00%

Source:XYZ-ResearchConsumerGoodsResearchCenter,2021

InSouthKorea,salesofGamingHeadsetsgrewfrom522KUnitsin2016to607KUnitsin2020,andtheMarketwasvaluedatUSD105Millionin2020andisprojectedto

reachUSD147Millionby2027,growingataCAGRof4.96%from2020to2027.

9

SalesShareMarketbyTypein2021

Wired

Wireless

SalesShareMarketbyLightingin2021

SalesMarketbyApplicationin2021

Multi-platform

PC

Console

SalesShareMarketbyChannelSystemin

2021

RGBHeadse

Others

Surround

Stereo

Source:XYZ-ResearchConsumerGoodsResearchCenter,2021

GamingHeadsetMarketbyType:WiredandWireless;Multi-platform,PCandConsole;RGBGamingHeadsetandOthers;SurroundandStereo.

ThepriceofGamingHeadsetisdifferent,theyareUS$0-$100,US$100-US$200and>US$200.InSouthKorea,themostindemandforGamingHeadsetisbetween

US$100andUS$200,owning54.31%ofthemarket,followedbylessthanUS$100.

10

FigureIndiaGamingHeadsetSales(KUnits)andGrowthRate

200

180

160

140

120

100

80

60

40

20

0

2016

2017

2018

2019

2020

2021E

Sales(KUnits)

123.8

131.1

137.6

148.4

155.9

171.5

SalesGrowthRate

5.90%

4.96%

7.85%

5.05%

10.01%

12.00%

10.00%

8.00%

6.00%

4.00%

2.00%

0.00%

IndiaMarket

FigureIndiaGamingHeadsetSalesValue(MillionUSD)andGrowthRate

27

26

25

24

23

22

21

20

19

2016

2017

2018

2019

2020

2021E

SalesRevenue(MillionUSD)

21.79

22.35

22.79

23.74

24.41

25.98

--RevenueGrowthRate

2.57%

1.97%

4.17%

2.82%

6.43%

7.00%

6.00%

5.00%

4.00%

3.00%

2.00%

1.00%

0.00%

Source:XYZ-ResearchConsumerGoodsResearchCenter,2021

InIndia,salesofGamingHeadsetsgrewfrom123.8KUnitsin2016to155.9KUnitsin2020,andtheMarketwasvaluedatUSD24.41Millionin2020andisprojected

toreachUSD36.06Millionby2027,growingataCAGRof5.73%from2020to2027.

11

12

SalesShareMarketbyTypein2021SalesMarketbyApplicationin2021

Wired

Wireless

Multi-platformPC

Console

SalesShareMarketbyLightingin2021

SalesShareMarketbyChannelSystemin

2021

RGBHeadse

Others

Surround

Stereo

Source:XYZ-ResearchConsumerGoodsResearchCenter,2021

GamingHeadsetMarketbyType:WiredandWireless;Multi-platform,PCandConsole;RGBGamingHeadsetandOthers;SurroundandStereo.

ThepriceofGamingHeadsetisdifferent,theyareUS$0-$100,US$100-US$200and>US$200.InIndia,themostindemandforGamingHeadsetislessthanUS$100,

owning48.19%ofthemarket,followedbybetweenUS$100andUS$200

FigureSingaporeGamingHeadsetSales(KUnits)andGrowthRate

230

220

210

200

190

180

170

2016

2017

2018

2019

2020

2021E

Sales(KUnits)

190.2

194.5

208.6

221.8

219.1

224.9

--SalesGrowthRate

2.26%

7.25%

6.33%

-1.22%

2.65%

8.00%7.00%6.00%5.00%4.00%3.00%2.00%1.00%0.00%-1.00%-2.00%

singaporeMarket

FigureSingaporeGamingHeadsetSalesValue(MillionUSD)andGrowthRate

36.5 3635.5 3534.5 3433.5 3332.5

32

2016

2017

2018

2019

2020

2021E

SalesRevenue(MillionUSD)

33.66

33.62

34.97

36

34.76

34.71

--RevenueGrowthRate

-0.12%

4.02%

2.95%

-3.44%

-0.14%

5.00%4.00%3.00%2.00%1.00%0.00%-1.00%-2.00%-3.00%-4.00%

Source:XYZ-ResearchConsumerGoodsResearchCenter,2021

InSingapore,salesofGamingHeadsetsgrewfrom190.2KUnitsin2016to224KUnitsin2020,andtheMarketwasvaluedatUSD34.76Millionin2020andis

projectedtoreachUSD33.5Millionby2027,growingataCAGRof-0.53%from2020to2027.

13

14

SalesShareMarketbyTypein2021SalesMarketbyApplicationin2021

Wired

Wireless

Multi-platformPC

Console

SalesShareMarketbyLightingin2021

SalesShareMarketbyChannelSystemin

2021

RGBHeadse

Others

Surround

Stereo

Source:XYZ-ResearchConsumerGoodsResearchCenter,2021

GamingHeadsetMarketbyType:WiredandWireless;Multi-platform,PCandConsole;RGBGamingHeadsetandOthers;SurroundandStereo.

ThepriceofGamingHeadsetisdifferent,theyareUS$0-$100,US$100-US$200and>US$200.InSingapore,themostindemandforGamingHeadsetisbetweenUS$100

andUS$200,owning50.42%ofthemarket,followedbylessthanUS$100

FigureMalaysiaGamingHeadsetSales(KUnits)andGrowthRate

90

80

70

60

50

40

30

20

10

0

2016

2017

2018

2019

2020

2021E

Sales(KUnits)

60.3

65.6

68.4

73.1

80

84.8

--SalesGrowthRate

8.79%

4.27%

6.87%

9.44%

6.00%

10.00%9.00%8.00%7.00%6.00%5.00%4.00%3.00%2.00%1.00%0.00%

MalaysiaMarket

FigureMalaysiaGamingHeadsetSalesValue(MillionUSD)andGrowthRate

16

14

12

10

8

6

4

2

0

20182019

SalesRevenue(Million

USD)

RevenueGrowthRate

13.0713.61

1.40%4.13%

2021E

14.92

3.54%

2017

12.89

5.22%

2020

14.41

5.88%

2016

12.25

7.00%

6.00%

5.00%

4.00%

3.00%

2.00%

1.00%

0.00%

Source:XYZ-ResearchConsumerGoodsResearchCenter,2021

InMalaysia,salesofGamingHeadsetsgrewfrom60.3KUnitsin2016to80KUnitsin2020,andtheMarketwasvaluedatUSD14.41Millionin2020andis

projectedtoreachUSD18.3Millionby2027,growingataCAGRof3.47%from2020to2027.

15

SalesShareMarketbyTypein2021SalesMarketbyApplicationin2021

Wired

Wireless

Multi-platformPC

Console

SalesShareMarketbyLightingin2021

SalesShareMarketbyChannelSystemin

2021

RGBHeadse

Others

Surround

Stereo

Source:XYZ-ResearchConsumerGoodsResearchCenter,2021

GamingHeadsetMarketbyType:WiredandWireless;Multi-platform,PCandConsole;RGBGamingHeadsetandOthers;SurroundandStereo.

ThepriceofGamingHeadsetisdifferent,theyareUS$0-$100,US$100-US$200and>US$200.InMalaysia,themostindemandforGamingHeadsetislessthanUS$

100,owning54.54%ofthemarket,followedbybetweenUS$100andUS$200.

16

FigureThailandGamingHeadsetSales(KUnits)andGrowthRate

90

80

70

60

50

40

30

20

10

0

2020

Sales(KUnits)

SalesGrowthRate

2021E

76.7

3.93%

2017

56.3

9.49%

2019

66.9

9.14%

2018

61.3

8.88%

73.8

10.31%

2016

51.42

12.00%

10.00%

8.00%

6.00%

4.00%

2.00%

0.00%

ThailandMarket

FigureThailandGamingHeadsetSalesValue(MillionUSD)andGrowthRate

14

12

10

8

6

4

2

0

2021E

SalesRevenue(Million

USD)

RevenueGrowthRate

2020

13.15

7.08%

2017

10.99

5.27%

2018

11.63

5.82%

2019

12.28

5.59%

13.33

1.37%

2016

10.44

8.00%

7.00%

6.00%

5.00%

4.00%

3.00%

2.00%

1.00%

0.00%

Source:XYZ-ResearchConsumerGoodsResearchCenter,2021

InThailand,salesofGamingHeadsetsgrewfrom51.42KUnitsin2016to73.8KUnitsin2020,andtheMarketwasvaluedatUSD13.15Millionin2020andis

projectedtoreachUSD14.67Millionby2027,growingataCAGRof1.57%from2020to2027.

17

SalesShareMarketbyTypein2021SalesMarketbyApplicationin2021

Wired

Wireless

Multi-platformPC

Console

SalesShareMarketbyLightingin2021

SalesShareMarketbyChannelSystemin

2021

RGBHeadse

OthersSurround

Stereo

Source:XYZ-ResearchConsumerGoodsResearchCenter,2021

GamingHeadsetMarketbyType:WiredandWireless;Multi-platform,PCandConsole;RGBGamingHeadsetandOthers;SurroundandStereo.

ThepriceofGamingHeadsetisdifferent,theyareUS$0-$100,US$100-US$200and>US$200.InThailand,themostindemandforGamingHeadsetislessthanUS$

100,owning62.64%ofthemarket,followedbybetweenUS$100andUS$200.

18

FigureIndonesiaGamingHeadsetSales(KUnits)andGrowthRate

70

60

50

40

30

20

10

0

2021E

Sales(KUnits)

SalesGrowthRate

2017

43.8

7.01%

2020

56.3

7.65%

2018

48

9.59%

2019

52.3

8.96%

60.9

8.17%

2016

40.93

12.00%

10.00%

8.00%

6.00%

4.00%

2.00%

0.00%

IndonesiaMarket

FigureIndonesiaGamingHeadsetSalesValue(MillionUSD)andGrowthRate

14

12

10

8

6

4

2

0

201620172018201920202021E

SalesRevenue(Million

USD)

RevenueGrowthRate

9.499.7910.3510.9711.412

3.16%5.72%5.99%3.92%5.26%

7.00%

6.00%

5.00%

4.00%

3.00%

2.00%

1.00%

0.00%

Source:XYZ-ResearchConsumerGoodsResearchCenter,2021

InIndonesia,salesofGamingHeadsetsgrewfrom40.93KUnitsin2016to60.9KUnitsin2020,andtheMarketwasvaluedatUSD11.4Millionin2020andis

projectedtoreachUSD16.32Millionby2027,growingataCAGRof5.26%from2020to2027.

19

20

SalesShareMarketbyTypein2021SalesMarketbyApplicationin2021

Wired

Wireless

Multi-platformPC

Console

SalesShareMarketbyLightingin2021

SalesShareMarketbyChannelSystemin

2021

RGBHeadseSurround

OthersStereo

Source:XYZ-ResearchConsumerGoodsResearchCenter,2021

GamingHeadsetMarketbyType:WiredandWireless;Multi-platform,PCandConsole;RGBGamingHeadsetandOthers;SurroundandStereo.

ThepriceofGamingHeadsetisdifferent,theyareUS$0-$100,US$100-US$200and>US$200.InIndonesia,themostindemandforGamingHeadsetislessthanUS$100,

owning55.84%ofthemarket,followedbybetweenUS$100andUS$200

FigurePhilippinesGamingHeadsetSales(KUnits)andGrowthRate

3332.832.632.432.2 3231.831.631.431.231

2016

2017

2018

2019

2020

2021E

Sales(KUnits)

31.7

32.3

32.2

32.6

32.8

32.8

--SalesGrowthRate

1.89%

-0.31%

1.24%

0.61%

0.00%

2.50%

2.00%

1.50%

1.00%

0.50%

0.00%

-0.50%

philippinesMarket

FigurePhilippinesGamingHeadsetSalesValue(MillionUSD)andGrowthRate

6.6

8.2-

8-

7.8-

7.6-

7.4-

7.2-

7-

6.8-

2021E

7.12

-0.87%-3.65%-1.70%-3.32%-2.20%

SalesRevenue(Million

USD)

RevenueGrowthRate

2016

8.02

2017

7.95

2018

7.66

2019

7.53

2020

7.28

0.00%

-0.50%

-1.00%

-1.50%

-2.00%

-2.50%

-3.00%

-3.50%

-4.00%

Source:XYZ-ResearchConsumerGoodsResearchCenter,2021

InPhilippines,salesofGamingHeadsetsgrewfrom31.7KUnitsin2016to32.8KUnitsin2020,andtheMarketwasvaluedatUSD7.28Millionin2020andis

projectedtoreachUSD6.23Millionby2027,growingataCAGRof-2.2%from2020to2027.

21

22

SalesShareMarketbyTypein2021SalesMarketbyApplicationin2021

Wired

Wireless

Multi-platformPC

Console

SalesShareMarketbyLightingin2021

SalesShareMarketbyChannelSystemin

2021

RGBHeadse

Others

Surround

Stereo

Source:XYZ-ResearchConsumerGoodsResearchCenter,2021

GamingHeadsetMarketbyType:WiredandWireless;Multi-platform,PCandConsole;RGBGamingHeadsetandOthers;SurroundandStereo.

ThepriceofGamingHeadsetisdifferent,theyareUS$0-$100,US$100-US$200and>US$200.InPhilippines,themostindemandforGamingHeadsetislessthanUS$

100,owning64.5%ofthemarket,followedbybetweenUS$100andUS$200.

FigureVietnamGamingHeadsetSales(KUnits)andGrowthRate

0

2021E

64.7

10.53%10.90%13.03%11.91%9.29%

Sales(KUnits)

SalesGrowthRate

2016

38.18

2017

42.2

2018

46.8

2019

52.9

2020

59.2

70

60

50

40

30

20

10

14.00%

12.00%

10.00%

8.00%

6.00%

4.00%

2.00%

0.00%

vietnamMarket

FigureVietnamGamingHeadsetSalesValue(MillionUSD)andGrowthRate

0

14

12

10

8

6

4

2

2016

2017

2018

2019

2020

2021E

SalesRevenue(MillionUSD)

7.97

8.57

9.16

10.05

10.96

11.66

--RevenueGrowthRate

7.53%

6.88%

9.72%

9.05%

6.39%

12.00%

10.00%

8.00%

6.00%

4.00%

2.00%

0.00%

Source:XYZ-ResearchConsumerGoodsResearchCenter,2021

InVietnam,salesofGamingHeadsetsgrewfrom38.18KUnitsin2016to59.2KUnitsin2020,andtheMarketwasvaluedatUSD10.96Millionin2020andis

projectedtoreachUSD16.71Millionby2027,growingataCAGRof6.21%from2020to2027.

23

24

SalesShareMarketbyTypein2021SalesMarketbyApplicationin2021

Wired

Wireless

Multi-platform

PC

Console

SalesShareMarketbyChannelSystemin

SalesShareMarketbyLightingin20212021

RGBGamingHeadse

Others

SurroundGaming

Headset

StereoGamingHeadset

Source:XYZ-ResearchConsumerGoodsResearchCenter,2021

GamingHeadsetMarketbyType:WiredandWireless;Multi-platform,PCandConsole;RGBGamingHeadsetandOthers;SurroundandStereo.

ThepriceofGamingHeadsetisdifferent,theyareUS$0-$100,US$100-US$200and>US$200.InVietnam,themostindemandforGamingHeadsetisbetweenUS$0and

US$100,owning67.81%ofthemarket,followedbyUS$100-US$200.

FigureUAEGamingHeadsetSales(KUnits)andGrowthRate

0

20202021E

102.1105.9

10.26%3.72%

Sales(KUnits)

SalesGrowthRate

2017

82.4

4.04%

2018

87.6

6.31%

2019

92.6

5.71%

2016

79.2

120

100

80

60

40

20

12.00%

10.00%

8.00%

6.00%

4.00%

2.00%

0.00%

UAEMarket

FigureUAEGamingHeadsetSalesValue(MillionUSD)andGrowthRate

21.5

21

20.5

20

19.5

19

18.5

18

17.5

2016

18.79

20192020

19.8721.14

1.22%6.39%

2021E21.29

0.71%

20172018

18.8819.63

0.48%3.97%

SalesRevenue(Million

USD)

RevenueGrowthRate

7.00%

6.00%

5.00%

4.00%

3.00%

2.00%

1.00%

0.00%

Source:XYZ-ResearchConsumerGoodsResearchCenter,2021

InUAE,salesofGamingHeadsetsgrewfrom79.2KUnitsin2016to102.1KUnitsin2020,andtheMarketwasvaluedatUSD21.14Millionin2020andisprojected

toreachUSD22.11Millionby2027,growingataCAGRof0.64%from2020to2027.

25

26

SalesShareMarketbyTypein2021SalesMarketbyApplicationin2021

Wired

Wireless

Multi-platformPC

Console

SalesShareMarketbyLightingin2021

SalesShareMarketbyChannelSystemin2021

RGBGamingHeadse

Others

SurroundGamingHeadset

StereoGamingHeadset

Source:XYZ-ResearchConsumerGoodsResearchCenter,2021

GamingHeadsetMarketbyType:WiredandWireless;Multi-platform,PCandConsole;RGBGamingHeadsetandOthers;SurroundandStereo.

ThepriceofGamingHeadsetisdifferent,theyareUS$0-$100,US$100-US$200and>US$200.InUAE,themostindemandforGamingHeadsetisbetweenUS$0and

US$100,owning55.93%ofthemarket,followedbyUS$100-US$200.

FigureSouthAfricaGamingHeadsetSales(KUnits)andGrowthRate

0

10.00%9.00%8.00%7.00%6.00%5.00%4.00%3.00%2.00%1.00%

0.00%

6

5

4

3

2

1

2016

2017

2018

2019

2020

2021E

SalesRevenue(MillionUSD)

3.94

4.26

4.53

4.86

5.32

5.48

--RevenueGrowthRate

8.12%

6.34%

7.28%

9.47%

3.01%

southAfricaMarket

FigureSouthAfricaGamingHeadsetSalesValue(MillionUSD)andGrowthRate

0

35

30

25

20

15

10

5

2016

2017

2018

2019

2020

2021E

Sales(KUnits)

18.8

20.9

22.7

24.9

27.9

29.6

--SalesGrowthRate

11.17%

8.61%

9.69%

12.05%

6.09%

14.00%

12.00%

10.00%

8.00%

6.00%

4.00%

2.00%

0.00%

Source:XYZ-ResearchConsumerGoodsResearchCenter,2021

InSouthAfrica,salesofGamingHeadsetsgrewfrom18.8KUnitsin2016to27.9KUnitsin2020,andtheMarketwasvaluedatUSD5.32Millionin2020andis

projectedtoreachUSD6.41Millionby2027,growingataCAGRof2.70%from2020to2027.

27

28

SalesShareMarketbyTypein2021SalesMarketbyApplicationin2021

Wired

Wireless

Multi-platformPC

Console

SalesShareMarketbyLightingin2021

SalesShareMarketbyChannelSystemin2021

RGBGamingHeadse

Others

SurroundGamingHeadset

StereoGamingHeadset

Source:XYZ-ResearchConsumerGoodsResearchCenter,2021

GamingHeadsetMarketbyType:WiredandWireless;Multi-platform,PCandConsole;RGBGamingHeadsetandOthers;SurroundandStereo.

ThepriceofGamingHeadsetisdifferent,theyareUS$0-$100,US$100-US$200and>US$200.InSouthAfrica,themostindemandforGamingHeadsetisbetweenUS$0

andUS$100,owning73.89%ofthemarket,followedbyUS$100-US$200.

FigureChinaHongKongGamingHeadsetSales(KUnits)andGrowthRate

350

300

250

200

150

100

50

0

201620172018201920202021E

70.00%

60.00%

50.00%

40.00%

30.00%

20.00%

10.00%

0.00%

-10.00%-20.00%-30.00%

-40.00%

Sales(KUnits)

241.9

258.2

183

286.2

302.2

322.7

--SalesGrowthRate

6.74%

-29.12%

56.39%

5.59%

6.78%

chinaHongkongMarket

FigureChinaHongKongGamingHeadsetSalesValue(MillionUSD)andGrowthRate

70

60

50

40

30

0

20

10

2016

2017

2018

2019

2020

2021E

SalesRevenue(MillionUSD)

54.87

56.86

26.21

58.81

60.42

62.99

--RevenueGrowthRate

3.63%

-53.90%

124.38%

2.74%

4.25%

140.00%120.00%100.00%80.00%60.00%40.00%20.00%

0.00%

-20.00%-40.00%-60.00%

-80.00%

Source:XYZ-ResearchConsumerGoodsResearchCenter,2021

InChinaHongKong,salesofGamingHeadsetsgrewfrom241.9KUnitsin2016to302.2KUnitsin2020,andtheMarketwasvaluedatUSD60.42Millionin2020

andisprojectedtoreachUSD79.8Millionby2027,growingataCAGRof4.05%from2020to2027.

29

30

SalesShareMarketbyTypein2021

SalesMarketbyApplicationin2021

Multi-platformPC

Console

SalesShareMarketbyChannelSystemin

2021

Wired

Wireless

SalesShareMarketbyLightingin2021

RGBGamingHeadse

Others

SurroundGamingHeadset

StereoGamingHeadset

Source:XYZ-ResearchConsumerGoodsResearchCenter,2021

GamingHeadsetMarketbyType:WiredandWireless;Multi-platform,PCandConsole;RGBGamingHeadsetandOthers;SurroundandStereo.

ThepriceofGamingHeadsetisdifferent,theyareUS$0-$100,US$100-US$200and>US$200.InChinaHongKong,themostindemandforGamingHeadsetisbetween

US$0andUS$100,owning43.21%ofthemarket,followedbyUS$100-US$200.

FigureChinaTaiwanGamingHeadsetSales(KUnits)andGrowthRate

0

450

400

350

300

250

200

150

100

50

2016

2017

2018

2019

2020

2021E

Sales(KUnits)

317.6

333

349.9

364.3

377.9

410.9

--SalesGrowthRate

4.85%

5.08%

4.12%

3.73%

8.73%

10.00%9.00%8.00%7.00%6.00%5.00%4.00%3.00%2.00%1.00%0.00%

─一chinaTaiwanMarket

FigureChinaTaiwanGamingHeadsetSalesValue(MillionUSD)andGrowthRate

78

94

92

90

88

86

84

82

80

2016

2017

2018

2019

2020

2021E

SalesRevenue(MillionUSD)

83.05

84.6

85.99

87.04

87.48

91.41

--RevenueGrowthRate

1.87%

1.64%

1.22%

0.51%

4.49%

5.00%4.50%4.00%3.50%3.00%2.50%2.00%1.50%1.00%0.50%

0.00%

Source:XYZ-ResearchConsumerGoodsResearchCenter,2021

InChinaTaiwan,salesofGamingHeadsetsgrewfrom317.6KUnitsin2016to377.9KUnitsin2020,andtheMarketwasvaluedatUSD87.48Millionin2020andis

projectedtoreachUSD117.57Millionby2027,growingataCAGRof4.31%from2020to2027.

31

32

SalesShareMarketbyTypein2021

SalesMarketbyApplicationin2021

Wired

Wireless

Multi-platformPC

Console

SalesShareMarketbyLightingin2021

SalesShareMarketbyChannelSystemin

2021

RGBGamingHeadse

Others

SurroundGaming

Headset

StereoGamingHeadset

Source:XYZ-ResearchConsumerGoodsResearchCenter,2021

GamingHeadsetMarketbyType:WiredandWireless;Multi-platform,PCandConsole;RGBGamingHeadsetandOthers;SurroundandStereo.

ThepriceofGamingHeadsetisdifferent,theyareUS$0-$100,US$100-US$200and>US$200.InChinaTaiwan,themostindemandforGamingHeadsetisbetween

US$100andUS$200,owning42.54%ofthemarket,followedbylessthanUS$100.

FigureNewZealandGamingHeadsetSales(KUnits)andGrowthRate

0

2021E

124.5

5.06%

Sales(KUnits)

SalesGrowthRate

2020

118.5

2.95%

2019

115.1

6.97%

2017

99.6

5.84%

2018

107.6

8.03%

2016

94.1

140

120

100

80

60

40

20

9.00%8.00%7.00%6.00%5.00%4.00%3.00%2.00%1.00%0.00%

NewzealandMarket

FigureNewZealandGamingHeadsetSalesValue(MillionUSD)andGrowthRate

25.5

25

24.5

24

23.5

23

22.5

22

21.5

21

2016

22.4

2017

23

2.68%

201924.82

3.16%

202024.89

0.28%

201824.06

4.61%

2021E25.16

1.08%

SalesRevenue(Million

USD)

RevenueGrowthRate

5.00%4.50%4.00%3.50%3.00%2.50%2.00%1.50%1.00%0.50%

0.00%

Source:XYZ-ResearchConsumerGoodsResearchCenter,2021

InNewZealand,salesofGamingHeadsetsgrewfrom94.1KUnitsin2016to118.5KUnitsin2020,andtheMarketwasvaluedatUSD24.89Millionin2020andis

projectedtoreachUSD26.71Millionby2027,growingataCAGRof1.01%from2020to2027.

33

34

SalesShareMarketbyTypein2021

SalesMarketbyApplicationin2021

Multi-platformPC

Console

SalesShareMarketbyChannelSystemin

2021

Wired

Wireless

SalesShareMarketbyLightingin2021

RGBGamingHeadse

Others

SurroundGaming

Headset

StereoGamingHeadset

Source:XYZ-ResearchConsumerGoodsResearchCenter,2021

GamingHeadsetMarketbyType:WiredandWireless;Multi-platform,PCandConsole;RGBGamingHeadsetandOthers;SurroundandStereo.

ThepriceofGamingHeadsetisdifferent,theyareUS$0-$100,US$100-US$200and>US$200.InNewZealand,themostindemandforGamingHeadsetisbetween

US$100andUS$200,owning43.98%ofthemarket,followedbylessthanUS$100.

FigureSaudiArabiaGamingHeadsetSales(KUnits)andGrowthRate

0

70

60

50

40

30

20

10

2016

2017

2018

2019

2020

2021E

Sales(KUnits)

49.4

52.5

53.6

57

60.4

60.9

--SalesGrowthRate

6.28%

2.10%

6.34%

5.96%

0.83%

7.00%

6.00%

5.00%

4.00%

3.00%

2.00%

1.00%

0.00%

saudiArabiaMarket

FigureSaudiArabiaGamingHeadsetSalesValue(MillionUSD)andGrowthRate

201620172018201920202021E

SalesRevenue(MillionUSD)

11.27

11.59

11.47

11.84

12.15

12.00

--RevenueGrowthRate

2.84%

-1.04%

3.23%

2.62%

-1.23%

12.4

12.2

12

11.8

11.6

11.4

11.2

11

1111

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