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?BillionsStepIntoTheSocialSpace.?Name-to-ContentConnectionMade.?ChannelsRetainContentOwnership.?StaticContentConnections.?EmergingImpactsofContentOverload.?ChannelsRetainContentOwnership.?GlobalReachof1Billionbyendof2016.?LevelingupFace-to-Name-to-Content.?Twitch.tvReaches100MillionPerMonth.?2.1MillionStreamersEachMonth.?CreatingNewHugeBrandChannels.?VideoAddsContexttoContent.?Viewer+StreamersConnectionsLessoningRiskofContentOverload.?RefocusingontheContentCreators.?GivingStreamersOwnershipOptions.?RiseofReal-timeUserDe?nedContent.?CreatingNewCareerPaths.?RelegatingChannelstoDeliveryTools.Gamingisthebackdropforthesocialenvironment.Notthelimitofthatenvironment.HardcoreGamersrepresentthe?rstadopters.AstheyhavewithallnewtechwavesTheyleadthewayas:?Millennials,Ages14to25.?BinxData:24%eSportsViewers.?BinxData:3%Active(Partner)Streamers.?LargelyHardcoreGamingFocused.?Strati?edByGamesTitleFocus.?40%ofRevenueChannelPartnering.“Streamingvideogamesforalivingisnolessofarealjobthanthatofsomeonewhobroadcastssportingevents,WWEwrestlingmatches,orevenreportsonnews.Attheendoftheday,weareallpaintingacanvasofcreativityandaddingcolorcommentarytosomethingwasareinteractingwith.MathewBeardsley,Probly_ovr_9000,5/14/2016NBCNewsRapidly‘Casualizing’,newStreamersarereachingintoareasofCasualGamingArt,eLearning,eNews,etc.&represent:?WiderAgeRange,14to55.?BinxData:28%HardcoreSocialViewers.?BinxData:48%CausalSocialViewers.?UntappedAreasofFocus.?MovingtoUserDe?nedContent.?MainlyViewerFunded.?ProvidingFree&Fee-basedServices.?100%UserDe?nedContent.?Delivering:?EaseofAccess.?StreamManagement.?DataVisualization&Analytics.?SoontobeChannelAgnostic.?ChoosingServicesRelevanttoThem.?ControllingGenre,Message&Form.?Supportedby:?Desktop,Mobile&WebApps.?Real-timeDataCollection&Sharing.?ReadyAccesstoSponsors&Brands.?ChoosingServicesRelevanttoThem.?ControllingGenre,Message&Form.?Supportedby:?Desktop,Mobile&WebApps.?Real-timeDataCollection&Sharing.?ReadyAccesstoSponsors&Brands.?ChoosingServicesRelevanttoThem.?ControllingGenre,Message&Form.?Supportedby:?Desktop,Mobile&WebApps.?Real-timeDataCollection&Sharing.?ReadyAccesstoSponsors&Brands.?ChoosingServicesRelevanttoThem.?ControllingGenre,Message&Form.?Supportedby:?Desktop,Mobile&WebApps.?Real-timeDataCollection&Sharing.?ReadyAccesstoSponsors&Brands.AshardcoreeSportsgamingleadstheway,itstillrepresentsonlyafractionoftheSocialVideoStreamingmarketweknowtoday.AnalystsarebettingbigthatthefutureofSocialVideoStreamingisjustbeginningandthenumbersareprovingthemright.?Amazonbets1billiononeSportsin2015.?Beginswithanestimated41millionmembers.?Growsto100millionmemberswithin1year.?2.1millionStreamers?oc

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