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1、Maya單詞中英對(duì)文照 Maya2009教程之常用詞匯中英文對(duì)照(2009-08-02 13:40:04)標(biāo)簽:color maya light 世界坐標(biāo) 離心率 通道 it 分類:maya學(xué)習(xí)及藝術(shù)設(shè)計(jì) Incandescence(白熾)Transparency(透明的Color Ramp Input(顏色色彩漸變輸入)Light Glow(燈光輝光)Map(貼圖)Light Effects(燈光效果)Halo(光暈)Lens Flare(鏡頭眩光)Optical FX(光學(xué)特效)Star Points(星點(diǎn))Rotation(旋轉(zhuǎn))Halo Type(光暈類型)Glow Type(輝光類型

2、)Linear(線性)Rim Halo(邊緣光暈)Lens Flare Attributes(鏡頭眩光屬性)了Glow Radial Noise(輝光放射雜點(diǎn))Radial Frequency(放射頻率Hypershade(材質(zhì)超圖)Filter Size(濾鏡大?。〥epth Map ShadowAttributes(深度貼圖陰影屬性)Resolution(分辨率)Fur(毛皮)Paint Effects(畫筆效果)Light Fog(燈光霧)和Hair System(毛發(fā)系統(tǒng))Disk Based Dmaps(基于硬盤的深度貼圖)是Add Frame Ext(添加幀擴(kuò)展)Use Mid D

3、ist(使用中間距離)偽影(artifact)Bias(偏心率)Use Only Single Dmap(只使用單一的深度貼圖)View Image(查看圖像)Casts Shadows(投射陰影)Receive Shadows(接收陰影)Render Stats(靜止渲染)和Use Auto Focus(使用自動(dòng)焦距)Cone Angle(錐角)Focus(焦距)Panels(面板)Look Through Selected(瀏覽選取)Samples(采樣)Softness(柔和)Disc(圓盤)Reuse Existing Dmap(s)(重新使用現(xiàn)有的深度貼圖)Illuminates B

4、y Default(默認(rèn)照明)Light Radius(燈光范圍)Shadow Rays(陰影射線)Shadow Rays(陰影射線)Ray Depth Limit(射線深度限定)Simple Paint Effects(簡(jiǎn)單畫筆效果)Fog Shadow Samples(霧陰影采樣)2D Offset(二維偏移)Fake Shadow(仿造陰影)Cast Shadows(投射陰影)Fake Shadow(偽陰影)Shadow Diffusion(陰影漫射)Shadow Transp(陰影透明度)Back Shadow(背面陰影)Depth Shadow(陰影深度)Center Shadow(

5、中心陰影)Threshold(閾值)Add To Selected Light(添加到選擇的燈光)Render Using(渲染使用)Quality Presets(質(zhì)量預(yù)設(shè))Back Shade Factor(背面投影因子)Self Shade(自投影)Self Shade Darkness(自投影黑暗度)Intensity Multiplier(強(qiáng)度加強(qiáng)器)Import Maya File name of hair file(導(dǎo)入Maya文件毛發(fā)文件名)Timeline(時(shí)間軸)Set StartPosition(設(shè)置起始位置)Display Quality(顯示質(zhì)量)Hair Tube

6、Shader(毛發(fā)管道明暗器)Tube Direction(管道方向)Paint Effects To Polygons(畫筆效果轉(zhuǎn)到多邊形)Convert(轉(zhuǎn)換)Anisotropic(非均勻)Visible In Reflections(可視反射)Filter Size(濾鏡大小)Penumbra(半陰影)Interpolation(內(nèi)插)Smooth(平滑)Set Key(設(shè)置關(guān)鍵幀)Graph Editor( 圖表編輯器)明暗器(shader)Multilister(多重列表)With Shading Group(具有陰影組)Create Render Node(創(chuàng)建渲染節(jié)點(diǎn))Bump

7、 Mapping(凹凸貼圖)Translucence(半透明度)Translucence Depth(半透明深度)Anisotropic(各向異性的)Diffuse(散射)Translucence Depth(半透明深度)Cosine Power(余弦次方)Eccentricity(離心率)Roughness(粗糙度)Specular Color(鏡面顏色)Spread X(X伸展)Spread Y(Y伸展)Fresnel Index(菲涅耳索引)Out Color(輸出顏色)Surface Shader(曲面明暗器)Image Plane(圖像平面)Ramp Shader(顏色漸變明暗器)C

8、loth(布料)Perlin noise(柏林雜點(diǎn))Water(水)Bitmap(位圖)Square(正方形)Bright Spread(亮度伸展)Wave Time and Wave Velocity(波紋時(shí)間和波紋速率)Wave Amplitude(波紋振幅)Wave Frequency(波紋頻率)Sub Wave Frequency(副波紋頻率)Concentric Ripple Attributes(同心波紋屬性)Number Of Waves(波紋數(shù)目)Ocean(海洋)Photon Intensity(光子強(qiáng)度)Ocean System(海洋系統(tǒng))Fluid Effects(液體效

9、果)Maya Noise(Maya雜點(diǎn))Exponent(指數(shù))Color Gain(色彩增益)Rock Color(巖石顏色)Snow Color(雪的顏色)Amplitude(振幅)Boundary(邊界)Snow Altitude(雪的高度)Snow Dropoff(雪的下降)Snow Slope(雪的傾斜度)Ramps(色彩漸變)Bitmaps(位圖)Square(正方形)Grid(柵格)Bulge(膨脹)Checker(棋盤格)Square(正方形)Color Remap(顏色的重貼圖)Filter Offset(濾鏡偏移)Invert(顛倒)Fluid Texture 3D(三維液

10、體紋理)Granite(花崗巖)貼圖分級(jí)細(xì)化(mipmapping)Blend Mode(混合模式)placement(布置)Create Render Node(創(chuàng)建渲染節(jié)點(diǎn))Mipmap(貼圖細(xì)化)Bump Depth(凹凸深度)Reflected Color(反射顏色)Projection(投影)random(隨機(jī)的)natural(自然的)granular(顆粒狀的)abstract(抽象的)Create Render Node(創(chuàng)建渲染節(jié)點(diǎn))Brownian Motion(布朗運(yùn)動(dòng))Lacunarity(缺項(xiàng))Increment(增量)Octaves(倍頻程)Weight3d(三維重

11、量)Threshold(閾值)Amplitude(幅度)Billow(巨浪)Num Waves(波浪數(shù)量)的Volume Wave(體積波浪)Ratio(變換系數(shù))Depth Max(最大深度)Frequency Ratio(頻率變換系數(shù))Depth Max(最大深度)Inflection(變形)Scale(縮放)Origin(原點(diǎn))Solid Fractal(固體不規(guī)則碎片)Animated(動(dòng)畫)Time Ratio(時(shí)間變換系數(shù))Fill Texture Seams(填充紋理接縫)Bake Transparency(烘焙透明度)Double Sided(雙面)Convert to Fil

12、e Texture(轉(zhuǎn)換到縱列紋理)Anti-Alias(反鋸齒)Concentric(同中心的)Cylindrical(圓柱的 )Spherical(球形的)Translate(轉(zhuǎn)化)Normal Camera(常規(guī)相機(jī))Connection Editor(連接編輯器)Connect Input Of(輸入連接)Master Bins(主箱子)Create Empty Bin(創(chuàng)建空箱子)Show Next Graph(顯示下一個(gè)圖表)Clear Before Graphing(制圖前清理)Delete Unused Nodes(刪除未用節(jié)點(diǎn))Multiply Divide(乘除)Lumin

13、ance(亮度)Blender(混合器)Stencil(蠟紙)File(縱列)Remap Color(重貼圖顏色)Hue(色調(diào))Saturation(飽和度)Lambert(蘭伯特)Gamma Correct(Gamma校正)Contrast(對(duì)比度)Clamp(夾具)Surface Luminance(曲面亮度)Rotate Frame(旋轉(zhuǎn)幀)UV Ramp(UV色彩漸變)Color Utilit ies(顏色工具)Color Balance(色彩平衡)Saturation(飽和度)Hue(色調(diào))Studio Clear Coat(工作室清理涂層)Distance Between(間距)R

14、amp Shader(色彩漸變明暗器)Normalized Brightness(標(biāo)準(zhǔn)化亮度)Brightness(亮度)Facing Angle(面向角度)物體空間(Object Space)相機(jī)空間(Camera Space)世界坐標(biāo)空間(World Space)屏幕空間(Screen Space)Eccentricity(離心率)Specular Roll Off(鏡面反射強(qiáng)度)Set To Face(設(shè)置到表面)Reflected Color(反射顏色)Env Chrome(環(huán)境鉻合金)Decay Rate(衰減速率)Linear(直線型)Blobby Surface(滴狀斑點(diǎn)曲面)P

15、atricle Cloud(粒子云)Lifespan Mode(生命期方式)Volumetric(測(cè)定體積)用虹位圖(Iris bitmap)Constant(恒量)Lifespan(生命期)fractal(不規(guī)則碎片)divisions(分割)Loaded(裝載)Unit Conversion(單元轉(zhuǎn)換)Plus Minus Average(加減平均)Reverse(反相)Array Mapper(矩陣貼圖)Vector Product(矢量積)Specular Roll Off(高光強(qiáng)度)Old Min(舊的最小值)shadow_begin(陰影起始)Array Mapper(矩陣貼圖)A

16、dd Dynamic Attributes(添加動(dòng)態(tài)屬性)Multi-Pass Rendering(多通道渲染)Status Line(狀態(tài)行)Blobby Surface(斑點(diǎn)狀表面)Ray Direction(射線方向)camera space(相機(jī)坐標(biāo)空間)Cross Product(叉積)Vector Matrix Product(矢量矩陣積)World Matrix(世界坐標(biāo)矩陣)Freeze Transformation(凍結(jié)變形控制)Normal Camera(法線相機(jī))Flipped Normal(翻轉(zhuǎn)法線)Triple Switch(三元轉(zhuǎn)換)Quad Switch(四元轉(zhuǎn)換

17、)Double Switch(雙元轉(zhuǎn)換)Mask(蒙板)Glow Spread(霧伸延)Halo Spread(暈伸延)Render Partition(渲染分割)Light Linker(燈光鏈接器)Light Centric(燈光中央)Tapetum(脈絡(luò)膜)原點(diǎn)框(origin box)為Chord Length(弦長(zhǎng))CV Curve Tool(可控曲線工具)Rebuild Curve(重建曲線)isoparm(等參線)快速而又隨性(quick and dirty)Reverse Surface Direction(翻轉(zhuǎn)曲面方 向)Saw Tooth At Poles(電極鋸齒)Pla

18、nar Mapping(平面貼圖)Projection Manipulator(投影操縱器)Cylindrical Mapping(圓柱貼圖)Projection Center Rotate(投影中心旋轉(zhuǎn))Channel Box(通道框)marking menu(標(biāo)識(shí)菜單)Polygons(多邊形)Delete By Type(根據(jù)類型刪除)Subdiv Surface(細(xì)分曲面)Refine SelectedComponents(精煉選中的元素)Attribute To Paint(繪畫屬性)Height Field(高度場(chǎng))Maya Displacement Shader(位移陰影)Sol

19、id Fractal(實(shí)體分形)Initial Sample Rate(原始采樣率)Extra Sample Rate(額外采樣率)Bounding Box Scale(邊界框尺寸)displacement(位移)膠片板(film back)Safe Title(字幕安全)Film Aspect Ratio(膠片縱橫比)Lens Squeeze Ratio(透鏡壓縮比)和Overscan(過掃描)Film Roll Pivot(膠片卷軸)Frame Padding(畫面填充)Shading(遮蔽)Edge Anti-Aliasing(邊緣消除鋸齒)Multi-Pixel Filtering(多

20、像素濾鏡)Motion Blur(運(yùn)動(dòng)模糊)Curve Tolerance(彎曲容限)Fill Style(填充類型)Optimize Scene Size Options(優(yōu)化場(chǎng)景大小選項(xiàng))Focus Region Scale(聚焦區(qū)域刻度)Blur By Frame(每幀模糊)Raytracing(光線追蹤)voxels(體元)Recursion Depth(遞歸深度)Subdivision Power(細(xì)分能力)Primitives(分層基元)Leaf Primitives(分層基元)Damping(阻尼)Reflection Specularity(反射鏡面)Surface Thick

21、ness(曲面厚度)Light Absorbance(光線吸收)Shadow Attenuation(陰影衰減)Chromatic Aberration(彩色像差)Refractions(折射)Sample Lock(封閉采樣)Jitter(抖動(dòng))Exact(精確型)Static Object Offset(靜止物體偏移)Motion Back Offset(運(yùn)動(dòng)背面偏移)Shutter(快門)Motion Blur By(運(yùn)動(dòng)模糊因子)Irradiance(發(fā)光)Caustic And Illumination(焦散線和照明)Emit Photons(發(fā)射光子)Reflectivity(反射

22、率)Global Illum Photons(全局照明光子)Exponent(指數(shù))Global Illum Accuracy(全局照明準(zhǔn)確度)Global IllumRadius(全局照明范圍)Global Illum Scale(全局照明縮放)Rebuild Photon Map(重建光子貼圖)Direct Illumination Shadow Effects(直接光照陰影效果)Enable Map Visualizer(啟用貼圖觀察器)Rendering Editors (渲染編輯器)mental ray Map Visualizer(mental ray貼圖觀察器)Normal Scale(法線縮放)Direction Scale(方向縮放)Point Size(點(diǎn)大?。㎞ormal Scale(法線縮放)Gauss(高斯)Eccentricity(離心率)Refractive Index(折射指數(shù))Shiny(光澤)Transp(透明度)Col(余輝系數(shù))Ior(折射系數(shù))Transmat(透明)Photonic Materials( 光子材質(zhì))Ph

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