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C語(yǔ)言大作業(yè)動(dòng)畫(huà)旋轉(zhuǎn)與人工控制是實(shí)心茶壺旋轉(zhuǎn)使用說(shuō)明:1. 茶壺靜止在窗口中2. 通過(guò)按上下左右鍵對(duì)茶壺進(jìn)行旋轉(zhuǎn)控制3. 按回車(chē)鍵茶壺會(huì)自動(dòng)旋轉(zhuǎn)4. 按Esc鍵退出程序#include #include #include float red=0.7,green=0.2,blue=0.2;static GLfloat xRot = 0.0f;static GLfloat yRot = 0.0f;static float angle=0.0;void SetupLights()/設(shè)置光源GLfloat ambient= 0.0f, 0.0f, 0.0f, 1.0f ;/環(huán)境光GLfloat diffuse=1.0f,1.0f,1.0f,1.0f;/漫反射GLfloat position=0.0f, 3.0f, 2.0f, 0.0f ;/光源位置GLfloat lmodel_ambient= 1.0f, 0.0f, 1.0f, 1.0f ;/光源模型參數(shù)GLfloat local_view=0.0f;/反射方向參數(shù)glClearColor(0.0f, 0.1f, 0.1f, 0.0f);glEnable(GL_DEPTH_TEST);glShadeModel(GL_SMOOTH);glLightfv(GL_LIGHT0,GL_AMBIENT,ambient);glLightfv(GL_LIGHT0,GL_DIFFUSE,diffuse);glLightfv(GL_LIGHT0,GL_POSITION,position);glLightModelfv(GL_LIGHT_MODEL_AMBIENT,lmodel_ambient);/使用whiteLight所指定的環(huán)境光glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER,local_view);glEnable(GL_LIGHTING);glEnable(GL_LIGHT0);void ChangeSize(int w,int h)GLfloat fAspect;fAspect=(h=0)?1.0f:(GLfloat)w/h;glViewport(0,0,w,h);glMatrixMode(GL_PROJECTION);glLoadIdentity();/在進(jìn)行變換前把當(dāng)前矩陣設(shè)置為單位矩陣gluPerspective(45,fAspect,1,1000);/定義透視模型矩陣glMatrixMode(GL_MODELVIEW);/指定模型視圖矩陣glLoadIdentity();/加載單位矩陣gluLookAt(0.0,0.0,5.0,0.0,0.0,-1.0,0.0f,1.0f,0.0f);/視圖變換void SpecialKeys(int key, int x, int y)if(key = GLUT_KEY_UP)xRot-= 5.0f;if(key = GLUT_KEY_DOWN)xRot += 5.0f;if(key = GLUT_KEY_LEFT)yRot -= 5.0f;if(key = GLUT_KEY_RIGHT)yRot += 5.0f; xRot = (GLfloat)(const int)xRot % 360); yRot = (GLfloat)(const int)yRot % 360);glutPostRedisplay();void RenderScene(void)GLfloat no_mat=0.0f,0.0f,0.0f,1.0f;GLfloat mat_ambient=0.7f,0.7f,0.7f,1.0f;GLfloat mat_ambient_color=0.8f,0.8f,0.2f,1.0f;GLfloat mat_diffuse=0.1f,0.5f,0.8f,1.0f;GLfloat mat_specular=1.0f,1.0f,1.0f,1.0f;GLfloat no_shininess=0.0f;GLfloat low_shininess=5.0f;GLfloat high_shininess=100.0f;GLfloat mat_emission=0.7f,0.2f,0.2f,0.0f;glClearColor(1.0,1.0,1.0,0.0);glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);/用當(dāng)前的清除顏色清除窗口glPushMatrix();glRotatef(angle,0.0,1.0,0.0);glColor3f(red,green,blue);glMaterialfv(GL_FRONT,GL_AMBIENT,mat_ambient);/設(shè)置環(huán)境光glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_diffuse);/設(shè)置散射光glMaterialfv(GL_FRONT,GL_SPECULAR,mat_specular);/設(shè)置鏡面光glMaterialfv(GL_FRONT,GL_SHININESS,high_shininess);/設(shè)置高反光glMaterialfv(GL_FRONT,GL_EMISSION,no_mat);glPushMatrix();glRotatef(xRot,1.0f,0.0f,0.0f); glRotatef(yRot,0.0f,1.0f,0.0f);glutSolidTeapot(1.5f);glPopMatrix();glPopMatrix();glutSwapBuffers();void RenderScene2(void)/自動(dòng)旋轉(zhuǎn)GLfloat no_mat=0.0f,0.0f,0.0f,1.0f;GLfloat mat_ambient=0.7f,0.7f,0.7f,1.0f;GLfloat mat_ambient_color=0.8f,0.8f,0.2f,1.0f;GLfloat mat_diffuse=0.1f,0.5f,0.8f,1.0f;GLfloat mat_specular=1.0f,1.0f,1.0f,1.0f;GLfloat no_shininess=0.0f;GLfloat low_shininess=5.0f;GLfloat high_shininess=100.0f;GLfloat mat_emission=0.3f,0.2f,0.2f,0.0f;static float angle=0.0;glClearColor(1.0,1.0,1.0,0.0);glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);/用當(dāng)前的清除顏色清除窗口glPushMatrix();glRotatef(angle,0.0,1.0,0.0);glColor3f(red,green,blue);glMaterialfv(GL_FRONT,GL_AMBIENT,mat_ambient);/設(shè)置環(huán)境光glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_diffuse);/設(shè)置散射光glMaterialfv(GL_FRONT,GL_SPECULAR,mat_specular);/設(shè)置鏡面光glMaterialfv(GL_FRONT,GL_SHININESS,high_shininess);/設(shè)置高反光glMaterialfv(GL_FRONT,GL_EMISSION,no_mat);glutSolidTeapot(1.5f);glPopMatrix();glutSwapBuffers();angle=angle+0.1;void NormalKeysProc(unsigned char key,int x,int y)if (key=27)exit(0);if (key=13)glutDisplayFunc(RenderScene2);/當(dāng)窗口被繪制時(shí),調(diào)用RenderScene函數(shù)glutIdleFunc(RenderScene2);glutReshapeFunc(ChangeSize);/當(dāng)窗口大小改變時(shí),重新設(shè)置坐標(biāo)系統(tǒng)glutKeyboardFunc(NormalKeysProc);glutSpecialFunc(SpecialKeys); /設(shè)置上下左右鍵對(duì)圖形旋轉(zhuǎn)的控制SetupLights();/執(zhí)行渲染之前應(yīng)完成的所有OpenGL初始化工作glutIdleFunc(RenderScene2);glutMainLoop();int main(int argc, char* *argv)printf (動(dòng)畫(huà)旋轉(zhuǎn)與人工控制實(shí)心茶壺旋轉(zhuǎn)圖n);glutInit(&argc,argv);/對(duì)GLUT函數(shù)庫(kù)進(jìn)行初始化glutInitDisplayMode(GLUT_DEPTH|GLUT_DOUBLE|GLUT_RGBA);glutInitWindowPosition(100,100);glutInitWindowSize(1000,500);glutCreateWindow(動(dòng)畫(huà)旋轉(zhuǎn)與人工控制實(shí)心茶壺旋轉(zhuǎn)圖);/創(chuàng)建glut窗口glutDisplayFunc(RenderScene);/當(dāng)窗口被繪制時(shí),調(diào)用RenderScene函數(shù)glutIdleFunc(Render

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